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https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 11:42:45 +08:00
开始改lobby
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commit
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@ -163,6 +163,7 @@ callbacks["UpdateRoomList"] = (data) => {
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data.forEach(room => {
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const [roomId, roomName, gameMode, playerNum, capacity, hasPassword,
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outdated] = room;
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for (let j=0;j<40;j++)
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current.roomModel.append({
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roomId, roomName, gameMode, playerNum, capacity,
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hasPassword, outdated,
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@ -11,10 +11,13 @@ import "Logic.js" as Logic
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Item {
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id: root
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property alias roomModel: roomModel
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property var roomInfoCache: ({})
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property string password
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/*
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Rectangle {
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visible: false
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width: parent.width / 2 - roomListLayout.width / 2 - 50
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height: parent.height * 0.7
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anchors.top: exitButton.bottom
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@ -46,75 +49,91 @@ Item {
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}
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}
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}
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*/
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Component {
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id: roomDelegate
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Item {
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height: 48
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width: roomList.width
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Rectangle {
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radius: 8
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height: 124 - 8
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width: 124 - 8
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color: "lightgreen"
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RowLayout {
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anchors.fill: parent
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spacing: 16
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Text {
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text: roomId
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color: "grey"
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}
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Text {
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id: roomNameText
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horizontalAlignment: Text.AlignLeft
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width: parent.width - 16
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height: contentHeight
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maximumLineCount: 2
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wrapMode: Text.WrapAnywhere
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textFormat: Text.PlainText
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text: roomName
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// color: outdated ? "gray" : "black"
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font.pixelSize: 16
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// elide: Label.ElideRight
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.margins: 8
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}
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Text {
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horizontalAlignment: Text.AlignLeft
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Layout.fillWidth: true
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text: {
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let ret = roomName;
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if (outdated) {
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ret = '<font color="grey"><del>' + ret + '</del></font>';
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}
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return ret;
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}
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font.pixelSize: 20
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elide: Label.ElideRight
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}
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Text {
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id: roomIdText
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text: luatr(gameMode) + ' #' + roomId
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anchors.top: roomNameText.bottom
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anchors.left: roomNameText.left
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}
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Item {
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Layout.preferredWidth: 16
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Image {
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source: AppPath + "/image/button/skill/locked.png"
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visible: hasPassword
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anchors.centerIn: parent
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scale: 0.8
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}
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}
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Image {
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source: AppPath + "/image/button/skill/locked.png"
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// visible: hasPassword
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scale: 0.8
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anchors.bottom: parent.bottom
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anchors.left: parent.left
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anchors.margins: -4
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}
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Text {
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text: luatr(gameMode)
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}
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Text {
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color: (playerNum == capacity) ? "red" : "black"
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text: playerNum + "/" + capacity
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font.pixelSize: 18
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font.bold: true
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anchors.bottom: parent.bottom
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anchors.bottomMargin: 8
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anchors.right: parent.right
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anchors.rightMargin: 8
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}
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Text {
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color: (playerNum == capacity) ? "red" : "black"
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text: playerNum + "/" + capacity
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font.pixelSize: 20
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font.bold: true
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}
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// Button {
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// text: (playerNum < capacity) ? luatr("Enter") :
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// luatr("Observe")
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Button {
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text: (playerNum < capacity) ? luatr("Enter") :
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luatr("Observe")
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// enabled: !opTimer.running && !outdated
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enabled: !opTimer.running && !outdated
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// onClicked: {
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// opTimer.start();
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// if (hasPassword) {
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// lobby_dialog.sourceComponent = enterPassword;
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// lobby_dialog.item.roomId = roomId;
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// lobby_dialog.item.playerNum = playerNum;
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// lobby_dialog.item.capacity = capacity;
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// lobby_drawer.open();
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// } else {
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// enterRoom(roomId, playerNum, capacity, "");
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// }
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// }
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// }
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onClicked: {
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opTimer.start();
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if (hasPassword) {
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lobby_dialog.sourceComponent = enterPassword;
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lobby_dialog.item.roomId = roomId;
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lobby_dialog.item.playerNum = playerNum;
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lobby_dialog.item.capacity = capacity;
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lobby_drawer.open();
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} else {
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enterRoom(roomId, playerNum, capacity, "");
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}
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}
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TapHandler {
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gesturePolicy: TapHandler.WithinBounds
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enabled: !opTimer.running && !outdated
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onTapped: {
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lobby_dialog.sourceComponent = roomDetailDialog;
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//lobby_dialog.item.roomId = roomId;
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//lobby_dialog.item.playerNum = playerNum;
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//lobby_dialog.item.capacity = capacity;
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lobby_drawer.open();
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}
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}
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}
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@ -124,8 +143,7 @@ Item {
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id: roomModel
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}
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PersonalSettings {
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}
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PersonalSettings {}
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Timer {
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id: opTimer
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@ -134,69 +152,96 @@ Item {
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ColumnLayout {
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id: roomListLayout
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anchors.top: parent.top
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anchors.topMargin: 10
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anchors.horizontalCenter: parent.horizontalCenter
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width: root.width * 0.48
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height: root.height - 80
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Button {
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Layout.alignment: Qt.AlignRight
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text: luatr("Refresh Room List")
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enabled: !opTimer.running
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onClicked: {
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opTimer.start();
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ClientInstance.notifyServer("RefreshRoomList", "");
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height: root.height - 72
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y: 16
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anchors.left: parent.left
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anchors.leftMargin: root.width * 0.05 + root.width * 0.9 * 0.8 % 128 / 2
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width: {
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let ret = root.width * 0.90 * 0.8;
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ret -= ret % 128;
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return ret;
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}
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clip: true
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RowLayout {
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Layout.fillWidth: true
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Item { Layout.fillWidth: true }
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Text {
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width: parent.width
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horizontalAlignment: Text.AlignHCenter
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text: luatr("Room List").arg(roomModel.count)
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}
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Button {
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Layout.alignment: Qt.AlignRight
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text: luatr("Refresh Room List")
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enabled: !opTimer.running
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onClicked: {
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opTimer.start();
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ClientInstance.notifyServer("RefreshRoomList", "");
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}
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}
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Button {
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text: luatr("Create Room")
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onClicked: {
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lobby_dialog.sourceComponent =
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Qt.createComponent("../LobbyElement/CreateRoom.qml");
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lobby_drawer.open();
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config.observing = false;
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config.replaying = false;
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}
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}
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}
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Item {
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Layout.fillWidth: true
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GridView {
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id: roomList
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cellWidth: 128
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cellHeight: 128
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Layout.fillHeight: true
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Rectangle {
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anchors.fill: parent
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anchors.centerIn: parent
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color: "#88EEEEEE"
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radius: 16
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Text {
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width: parent.width
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horizontalAlignment: Text.AlignHCenter
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text: luatr("Room List").arg(roomModel.count)
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}
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ListView {
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id: roomList
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height: parent.height * 0.9
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width: parent.width * 0.95
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contentHeight: roomDelegate.height * count
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ScrollBar.vertical: ScrollBar {}
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anchors.centerIn: parent
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delegate: roomDelegate
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clip: true
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model: roomModel
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}
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}
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Layout.fillWidth: true
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ScrollBar.vertical: ScrollBar {}
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delegate: roomDelegate
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clip: true
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model: roomModel
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}
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}
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Button {
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id: createRoomButton
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anchors.bottom: buttonRow.top
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Rectangle {
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id: serverInfoLayout
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anchors.top: parent.top
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anchors.topMargin: root.height * 0.05
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anchors.right: parent.right
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width: 120
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display: AbstractButton.TextUnderIcon
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icon.name: "media-playback-start"
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text: luatr("Create Room")
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onClicked: {
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lobby_dialog.sourceComponent =
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Qt.createComponent("../LobbyElement/CreateRoom.qml");
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lobby_drawer.open();
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config.observing = false;
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config.replaying = false;
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}
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anchors.rightMargin: root.width * 0.05
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// anchors.horizontalCenter: parent.horizontalCenter
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height: root.height * 0.90
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width: root.width * 0.90 * 0.2
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color: "white"
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}
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RowLayout {
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id: buttonRow
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anchors.right: parent.right
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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width: parent.width
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Rectangle {
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Layout.fillHeight: true
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Layout.preferredWidth: childrenRect.width + 48
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gradient: Gradient {
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orientation: Gradient.Horizontal
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GradientStop { position: 0.8; color: "white" }
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GradientStop { position: 1.0; color: "transparent" }
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}
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Text {
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x: 16; y: 4
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font.pixelSize: 16
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text: luatr("$OnlineInfo")
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.arg(lobbyPlayerNum).arg(serverPlayerNum) + "\n"
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+ "Powered by FreeKill " + FkVersion
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}
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}
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Item { Layout.fillWidth: true }
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Button {
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text: luatr("Generals Overview")
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onClicked: {
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@ -333,33 +378,17 @@ Item {
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property int lobbyPlayerNum: 0
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property int serverPlayerNum: 0
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/*
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function updateOnlineInfo() {
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}
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onLobbyPlayerNumChanged: updateOnlineInfo();
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onServerPlayerNumChanged: updateOnlineInfo();
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Rectangle {
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id: info
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color: "#88EEEEEE"
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width: root.width * 0.23 // childrenRect.width + 8
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height: childrenRect.height + 4
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anchors.bottom: parent.bottom
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anchors.left: parent.left
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radius: 4
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Text {
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anchors.horizontalCenter: parent.horizontalCenter
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x: 4; y: 2
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font.pixelSize: 16
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text: luatr("$OnlineInfo")
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.arg(lobbyPlayerNum).arg(serverPlayerNum) + "\n"
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+ "Powered by FreeKill " + FkVersion
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}
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}
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/*
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ChatBox {
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id: lobbyChat
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visible: false
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anchors.bottom: info.top
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width: info.width
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height: root.height * 0.6
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@ -367,6 +396,7 @@ Item {
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color: "#88EEEEEE"
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radius: 4
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}
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*/
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Danmaku {
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id: danmaku
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