mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 11:42:45 +08:00
parent
bd42f51b38
commit
0c9701b74a
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@ -112,18 +112,27 @@ Flickable {
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screenName.text = extra_data.photo.screenName;
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const gamedata = JSON.parse(Backend.callLuaFunction("GetPlayerGameData", [id]));
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const total = gamedata[0];
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const win = gamedata[1];
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const run = gamedata[2];
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const winRate = (win / total) * 100;
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const runRate = (run / total) * 100;
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playerGameData.text = Backend.translate("Win=%1 Run=%2 Total=%3").arg(winRate.toFixed(2))
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.arg(runRate.toFixed(2)).arg(total);
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if (!config.observing) {
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const gamedata = JSON.parse(Backend.callLuaFunction("GetPlayerGameData", [id]));
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const total = gamedata[0];
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const win = gamedata[1];
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const run = gamedata[2];
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const winRate = (win / total) * 100;
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const runRate = (run / total) * 100;
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playerGameData.text = Backend.translate("Win=%1 Run=%2 Total=%3").arg(winRate.toFixed(2))
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.arg(runRate.toFixed(2)).arg(total);
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}
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const data = JSON.parse(Backend.callLuaFunction("GetPlayerSkills", [id]));
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data.forEach(t => {
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skillDesc.append("<b>" + Backend.translate(t.name) + "</b>: " + t.description)
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});
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const equips = JSON.parse(Backend.callLuaFunction("GetPlayerEquips", [id]));
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equips.forEach(cid => {
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const t = JSON.parse(Backend.callLuaFunction("GetCardData", [cid]));
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skillDesc.append("--------------------");
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skillDesc.append("<b>" + Backend.translate(t.name) + "</b>: " + Backend.translate(":" + t.name));
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});
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}
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}
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@ -216,25 +216,12 @@ end
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function GetPlayerSkills(id)
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local p = ClientInstance:getPlayerById(id)
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local equip = {}
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local ret = {}
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table.forEach(p.player_skills, function(s)
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if s:isEquipmentSkill() then
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table.insert(equip, s.attached_equip)
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elseif s.visible then
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table.insert(ret, {
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name = s.name,
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description = Fk:getDescription(s.name),
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})
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end
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end)
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table.insertTable(ret, table.map(equip, function(e)
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return {
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name = e,
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description = Fk:getDescription(e),
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}
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return json.encode(table.map(p.player_skills, function(s)
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return s.visible and {
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name = s.name,
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description = Fk:getDescription(s.name),
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} or nil
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end))
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return json.encode(ret)
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end
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---@param card string | integer
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@ -572,6 +559,12 @@ function GetPlayerHandcards(pid)
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return json.encode(p.player_cards[Player.Hand])
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end
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function GetPlayerEquips(pid)
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local c = ClientInstance
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local p = c:getPlayerById(pid)
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return json.encode(p.player_cards[Player.Equip])
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end
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function ResetClientLua()
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local data = ClientInstance.room_settings
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Self = ClientPlayer:new(fk.Self)
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@ -710,10 +710,8 @@ function Room:doRaceRequest(command, players, jsonData)
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if p.reply_cancel then
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table.removeOne(players, p)
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table.insertIfNeed(canceled_players, p)
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end
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-- 骗过调度器让他以为自己尚未就绪
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if p.id > 0 then
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elseif p.id > 0 then
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-- 骗过调度器让他以为自己尚未就绪
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p.request_timeout = remainTime - elapsed
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p.serverplayer:setThinking(true)
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end
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@ -121,6 +121,8 @@ local function mainLoop()
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-- verbose('[.] Sleeping for %d ms...', time)
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local cur = os.getms()
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time = math.min((time <= 0 and 9999999 or time), 200)
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-- 调用RoomThread的trySleep函数开始真正的睡眠。会被wakeUp(c++)唤醒。
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requestRoom.thread:trySleep(time)
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