mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 03:32:34 +08:00
杀了-1 (#393)
Co-authored-by: YoumuKon <38815081+YoumuKon@users.noreply.github.com>
This commit is contained in:
parent
210ca99d2f
commit
220fb93b0e
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@ -244,6 +244,7 @@ Item {
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config.curSchemeChanged();
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} else {
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generalText.clear();
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generalText.clearSavedText();
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generalDetail.general = modelData;
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generalDetail.updateGeneral();
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generalDetail.open();
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@ -505,6 +506,7 @@ Item {
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detailFlickable.contentY = 0; // 重置滚动条
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const data = lcall("GetGeneralDetail", general);
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generalText.clear();
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generalText.clearSavedText();
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audioModel.clear();
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if (data.companions.length > 0){
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@ -619,6 +621,10 @@ Item {
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TextEdit {
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id: generalText
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property var savedtext: []
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function clearSavedText() {
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savedtext = [];
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}
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Layout.fillWidth: true
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readOnly: true
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selectByKeyboard: true
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@ -626,6 +632,14 @@ Item {
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wrapMode: TextEdit.WordWrap
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textFormat: TextEdit.RichText
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font.pixelSize: 18
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onLinkActivated: (link) => {
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if (link === "back") {
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text = savedtext.pop();
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} else {
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savedtext.push(text);
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text = '<a href="back">点击返回</a><br>' + luatr(link);
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}
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}
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}
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GridLayout {
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@ -1290,6 +1290,10 @@ Item {
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});
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}
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function getPhoto(id) {
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return Logic.getPhoto(id);
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}
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function applyChange(uiUpdate) {
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uiUpdate["_delete"]?.forEach(data => {
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if (data.type == "Interaction") {
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@ -199,14 +199,15 @@ function getAreaItem(area, id) {
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return null;
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}
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function moveCards(moves) {
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function moveCards(data) {
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const moves = data.merged;
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for (let i = 0; i < moves.length; i++) {
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const move = moves[i];
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const from = getAreaItem(move.fromArea, move.from);
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const to = getAreaItem(move.toArea, move.to);
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if (!from || !to || (from === to && move.fromArea !== Card.DiscardPile))
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continue;
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const items = from.remove(move.ids, move.fromSpecialName);
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const items = from.remove(move.ids, move.fromSpecialName, data);
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if (to === tablePile) {
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let vanished = items.filter(c => c.cid === -1);
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if (vanished.length > 0) {
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@ -569,30 +570,6 @@ callbacks["MaxCard"] = (data) => {
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}
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}
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function changeSelf(id) {
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lcall("ChangeSelf", id);
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// move new selfPhoto to dashboard
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let order = new Array(photoModel.count);
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for (let i = 0; i < photoModel.count; i++) {
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const item = photoModel.get(i);
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order[item.seatNumber - 1] = item.id;
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if (item.id === Self.id) {
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dashboard.self = photos.itemAt(i);
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}
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}
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callbacks["ArrangeSeats"](order);
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// update dashboard
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dashboard.update();
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// handle pending messages
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if (mainWindow.is_pending) {
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const data = mainWindow.fetchMessage();
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return mainWindow.handleMessage(data.command, data.jsonData);
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}
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}
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callbacks["AddPlayer"] = (data) => {
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// jsonData: int id, string screenName, string avatar, bool ready
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for (let i = 0; i < photoModel.count; i++) {
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@ -1538,21 +1515,20 @@ callbacks["UpdateGameData"] = (data) => {
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}
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// 神貂蝉
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callbacks["StartChangeSelf"] = (j) => {
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const id = parseInt(j);
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ClientInstance.notifyServer("PushRequest", "changeself," + j);
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}
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callbacks["ChangeSelf"] = (j) => {
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const data = parseInt(j);
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if (Self.id === data) {
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const msg = mainWindow.fetchMessage();
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if (!msg) return;
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mainWindow.handleMessage(msg.command, msg.jsonData);
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return;
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// move new selfPhoto to dashboard
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let order = new Array(photoModel.count);
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for (let i = 0; i < photoModel.count; i++) {
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const item = photoModel.get(i);
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order[item.seatNumber - 1] = item.id;
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if (item.id === Self.id) {
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dashboard.self = photos.itemAt(i);
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}
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changeSelf(data);
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}
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callbacks["ArrangeSeats"](order);
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// update dashboard
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dashboard.update();
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}
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callbacks["UpdateRequestUI"] = (uiUpdate) => {
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@ -88,7 +88,7 @@ Item {
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} else {
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if (!root.parent.playerid) return;
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let data = lcall("GetPile", root.parent.playerid, mark_name);
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data = data.filter((e) => e !== -1);
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data = data.filter((e) => lcall("CardVisibility", e));
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if (data.length === 0)
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return;
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@ -48,7 +48,7 @@ Item {
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return false;
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}
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function remove(outputs)
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function remove(outputs, _, visibleData)
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{
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const component = Qt.createComponent("CardItem.qml");
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if (component.status !== Component.Ready)
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@ -67,6 +67,7 @@ Item {
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card.x -= card.width / 2;
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card.x += (i - outputs.length / 2) * 15;
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card.y -= card.height / 2;
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if (visibleData) card.known = !!visibleData[outputs[i].toString()];
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items.push(card);
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if (checkExisting) {
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for (let j = 0; j < length; j++) {
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@ -507,23 +507,6 @@ Item {
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anchors.bottomMargin: 4
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style: Text.Outline
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}
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TapHandler {
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enabled: (root.state != "candidate" || !root.selectable)
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&& root.playerid !== Self.id
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onTapped: {
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const params = { name: "hand_card" };
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let data = lcall("GetPlayerHandcards", root.playerid);
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data = data.filter((e) => e !== -1);
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if (data.length === 0)
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return;
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params.ids = data;
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// Just for using room's right drawer
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roomScene.startCheat("../RoomElement/ViewPile", params);
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}
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}
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}
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TapHandler {
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@ -548,7 +531,10 @@ Item {
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RoleComboBox {
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id: role
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value: root.role
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value: {
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if (root.role === "hidden") return "hidden";
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lcall("RoleVisibility", root.playerid) ? root.role : "unknown";
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}
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anchors.top: parent.top
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anchors.topMargin: -4
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anchors.right: parent.right
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@ -798,6 +784,91 @@ Item {
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}
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}
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Rectangle {
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color: "#CC2E2C27"
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radius: 6
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border.color: "#A6967A"
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border.width: 1
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width: 44
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height: 112
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/* 有点小问题,因为绝大部分都是手机玩家我还是无脑放左
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x: {
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const roomX = mapToItem(roomScene, root.x, root.y).x;
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if (roomX < 48) return 175;
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return -44;
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}
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*/
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x: -44
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y: 128
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visible: {
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if (root.playerid === Self.id) return false;
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if (root.handcards === 0) return false; // 优先绑定再判buddy,否则不会更新
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if (!lcall("IsMyBuddy", Self.id, root.playerid) &&
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!lcall("HasVisibleCard", Self.id, root.playerid)) return false;
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return true;
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}
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Text {
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x: 2; y: 2
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width: 42
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text: {
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if (!parent.visible) return "";
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const unused = root.handcards; // 绑定
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const ids = lcall("GetPlayerHandcards", root.playerid);
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const txt = [];
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for (const cid of ids) {
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if (txt.length >= 4) {
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// txt.push(" ...");
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txt.push("...");
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break;
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}
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if (!lcall("CardVisibility", cid)) continue;
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const data = lcall("GetCardData", cid);
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let a = luatr(data.name);
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/* if (a.length === 1) {
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a = " " + a;
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} else */
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if (a.length >= 2) {
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a = a.slice(0, 2);
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}
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txt.push(a);
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}
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if (txt.length < 5) {
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const unknownCards = ids.length - txt.length;
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for (let i = 0; i < unknownCards; i++) {
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if (txt.length >= 4) {
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txt.push("...");
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break;
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} else {
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txt.push("?");
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}
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}
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}
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return txt.join("<br>");
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}
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color: "#E4D5A0"
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font.family: fontLibian.name
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font.pixelSize: 18
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textFormat: Text.RichText
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horizontalAlignment: Text.AlignHCenter
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}
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TapHandler {
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onTapped: {
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const params = { name: "hand_card" };
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let data = lcall("GetPlayerHandcards", root.playerid);
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data = data.filter((e) => lcall("CardVisibility", e));
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params.ids = data;
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// Just for using room's right drawer
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roomScene.startCheat("../RoomElement/ViewPile", params);
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}
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}
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}
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onGeneralChanged: {
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if (!roomScene.isStarted) return;
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const text = luatr(general);
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@ -75,7 +75,7 @@ GraphicsBox {
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suit: model.suit || ""
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number: model.number || 0
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autoBack: false
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known: model.cid !== -1
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known: model.known
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selectable: true
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onClicked: {
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if (!root.multiChoose) {
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@ -71,7 +71,7 @@ GraphicsBox {
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suit: model.suit || ""
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number: model.number || 0
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autoBack: false
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known: model.cid !== -1
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known: model.known
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selectable: chosenInBox ||
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lcall("PoxiFilter", root.poxi_type, model.cid, root.selected_ids,
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root.card_data, root.extra_data);
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@ -21,7 +21,7 @@ Item {
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function inTable(cid) {
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return leval(`(function()
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local client = Fk:currentRoom()
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if client._processing[${cid}] then
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if table.contains(client.processing_area, ${cid}) then
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return true
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end
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return false
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12
Fk/main.qml
12
Fk/main.qml
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@ -26,8 +26,6 @@ Window {
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? 540 : 960 * parent.height / parent.width
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scale: parent.width / width
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anchors.centerIn: parent
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property bool is_pending: false
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property var pending_message: []
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Config {
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id: config
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@ -158,19 +156,9 @@ Window {
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errDialog.open();
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return;
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}
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if (mainWindow.is_pending && command !== "ChangeSelf") {
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mainWindow.pending_message.push({
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command: command,
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jsonData: jsonData,
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});
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} else {
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if (command === "StartChangeSelf") {
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mainWindow.is_pending = true;
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}
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mainWindow.handleMessage(command, jsonData);
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}
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}
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}
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function fetchMessage() {
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const ret = pending_message.splice(0, 1)[0];
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@ -356,6 +356,22 @@ test2:addSkill(test_zhenggong)
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test2:addSkill(change_hero)
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-- test2:addSkill(test_feichu)
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local kansha=fk.CreateVisibilitySkill{
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name='test_kansha',
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frequency=Skill.Compulsory,
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card_visible = function(self, player, card)
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if player:hasSkill(self) and card.trueName == 'slash' and
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Fk:currentRoom():getCardArea(card) == Card.PlayerHand then
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return true
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end
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end
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}
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test2:addSkill(kansha)
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Fk:loadTranslationTable{
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["test_kansha"] = "看杀",
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[":test_kansha"] = "锁定技,你看得到人们手中的【杀】"
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}
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local shibing = General(extension, "blank_shibing", "qun", 5)
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shibing.hidden = true
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Fk:loadTranslationTable{
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@ -50,3 +50,26 @@ public:
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QByteArray toJson(QJsonDocument::JsonFormat format = 1) const;
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QVariant toVariant() const;
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};
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class QRandomGenerator {
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public:
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QRandomGenerator(unsigned int seed = 1);
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unsigned int generate();
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unsigned int bounded(unsigned int lowest, unsigned int highest);
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};
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%extend QRandomGenerator {
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QVariant random(int low = -1, int high = -1) {
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QVariant ret;
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if (high < 0) {
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if (low < 1) {
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ret.setValue($self->bounded(0, 100001) / 100000);
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} else {
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ret.setValue($self->bounded(1, low + 1));
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}
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} else {
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ret.setValue($self->bounded(low, high + 1));
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}
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return ret;
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}
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}
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@ -3,6 +3,8 @@
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local fk = {}
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local testFail = false
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local json = require "lua.lib.json"
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local os, io = os, io
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-- 这下Linux专用了
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@ -13,12 +15,35 @@ end
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function fk.QmlBackend_isDir(dir)
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local f = io.popen("if [ -d " .. dir .. " ]; then echo OK; fi")
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return f:read("*a"):startsWith("OK")
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return f:read("*a"):sub(1, 2) == "OK"
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end
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function fk.QmlBackend_exists(dir)
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local f = io.popen("if [ -e " .. dir .. " ]; then echo OK; fi")
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return f:read("*a"):startsWith("OK")
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return f:read("*a"):sub(1, 2) == "OK"
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end
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function fk.QmlBackend_pwd()
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local f = io.popen("pwd")
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return f:read("*a")
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end
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function fk.QmlBackend_cd(dir) end
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function fk.QJsonDocument_fromVariant(e)
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return {
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toJson = function(_, __)
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return json.encode(e)
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end,
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}
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end
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function fk.QJsonDocument_fromJson(str)
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return {
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toVariant = function(_)
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return json.decode(str)
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end,
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}
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end
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function fk.GetDisabledPacks()
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@ -46,7 +71,7 @@ end
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function fk.roomtest(croom, f)
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local room = Room(croom)
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RoomInstance = room
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room.action = function() f(room) end
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--room.action = function() f(room) end
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while true do
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local over = room:resume()
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if over then break else room.in_delay = false end
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@ -7,6 +7,11 @@ function Room:getPlayers() return self.players end
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function Room:getTimeout() return 15 end
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function Room:updateWinRate() end
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function Room:gameOver() end
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function Room:setRequestTimer() end
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function Room:destroyRequestTimer() end
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function Room:delay(ms)
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-- fk.io.popen("sleep " .. ms/1000):read()
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end
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function Room:settings()
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return json.encode{
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enableFreeAssign = false,
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@ -581,7 +581,7 @@ function ServerPlayer:waitForReply()
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return ""
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end
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function ServerPlayer:doNotify(cmd, j)
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if self.id ~= 1 then
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if self.id ~= 100 then
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return
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end
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if cmd == "GameLog" then
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@ -5,7 +5,7 @@ _TestGameLogic = {
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setup = function()
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croom = fk.Room:new()
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croom.players = {
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fk.ServerPlayer:new(1),
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fk.ServerPlayer:new(100),
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fk.ServerPlayer:new(2),
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fk.ServerPlayer:new(3),
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fk.ServerPlayer:new(4),
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Block a user