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https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 11:42:45 +08:00
fix abort areas (#252)
Co-authored-by: Nyutanislavsky <nyutanislavsky@qq.com>
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4284336825
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@ -158,7 +158,7 @@ Item {
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hideAnime.stop();
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hideAnime.stop();
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x = 0;
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x = 0;
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opacity = 1;
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opacity = sealed ? 1 : 0;
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text = ' ' + Backend.translate(subtype + "_sealed")
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text = ' ' + Backend.translate(subtype + "_sealed")
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}
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}
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}
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}
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@ -343,6 +343,13 @@ Fk:loadTranslationTable{
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["weapon_sealed"] = "武器栏废除",
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["weapon_sealed"] = "武器栏废除",
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["armor_sealed"] = "防具栏废除",
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["armor_sealed"] = "防具栏废除",
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["treasure_sealed"] = "宝物栏废除",
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["treasure_sealed"] = "宝物栏废除",
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["WeaponSlot"] = "武器栏",
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["ArmorSlot"] = "防具栏",
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["OffensiveRideSlot"] = "进攻坐骑栏",
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["DefensiveRideSlot"] = "防御坐骑栏",
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["TreasureSlot"] = "宝物栏",
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["JudgeSlot"] = "判定区",
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}
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}
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-- related to sendLog
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-- related to sendLog
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@ -122,4 +122,7 @@ fk.AfterSkillEffect = 82
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-- 85 = xxx
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-- 85 = xxx
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-- 86 = AfterPhaseEnd
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-- 86 = AfterPhaseEnd
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fk.NumOfEvents = 83
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fk.AreaAborted = 87
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fk.AreaResumed = 88
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fk.NumOfEvents = 89
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@ -128,6 +128,7 @@ function GameLogic:chooseGenerals()
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room:setPlayerGeneral(lord, lord_general, true)
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room:setPlayerGeneral(lord, lord_general, true)
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room:askForChooseKingdom({lord})
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room:askForChooseKingdom({lord})
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room:broadcastProperty(lord, "general")
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room:broadcastProperty(lord, "general")
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room:broadcastProperty(lord, "kingdom")
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room:setDeputyGeneral(lord, deputy)
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room:setDeputyGeneral(lord, deputy)
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room:broadcastProperty(lord, "deputyGeneral")
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room:broadcastProperty(lord, "deputyGeneral")
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end
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end
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@ -3258,7 +3258,7 @@ function Room:abortPlayerArea(player, playerSlots)
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end
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end
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end
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end
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if next(slotsSealed) == nil then
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if #slotsToSeal == 0 then
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return
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return
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end
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end
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@ -3271,6 +3271,31 @@ function Room:abortPlayerArea(player, playerSlots)
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table.insertTable(player.sealedSlots, slotsToSeal)
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table.insertTable(player.sealedSlots, slotsToSeal)
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self:broadcastProperty(player, "sealedSlots")
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self:broadcastProperty(player, "sealedSlots")
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self.logic:trigger(fk.AreaAborted, player, { slots = slotsSealed })
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end
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function Room:resumePlayerArea(player, playerSlots)
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assert(type(playerSlots) == "string" or type(playerSlots) == "table")
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if type(playerSlots) == "string" then
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playerSlots = { playerSlots }
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end
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local slotsToResume = {}
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for _, slot in ipairs(playerSlots) do
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for i = 1, #player.sealedSlots do
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if player.sealedSlots[i] == slot then
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table.remove(player.sealedSlots, i)
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table.insert(slotsToResume, slot)
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end
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end
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end
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if #slotsToResume > 0 then
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self:broadcastProperty(player, "sealedSlots")
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self.logic:trigger(fk.AreaResumed, player, { slots = slotsToResume })
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end
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end
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end
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return Room
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return Room
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