mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 11:42:45 +08:00
Enhancement (#296)
1. 主动技prompt修复 2. 没有player时点击手牌区不会报错 3. 修复一些翻译 4. 修复客户端buddy失去手牌
This commit is contained in:
parent
d6cc608723
commit
8710c1f14f
|
@ -479,8 +479,6 @@ Item {
|
|||
|
||||
onCardSelected: function(card) {
|
||||
Logic.enableTargets(card);
|
||||
roomScene.resetPrompt();
|
||||
|
||||
if (typeof card === "number" && card !== -1 && roomScene.state === "playing"
|
||||
&& JSON.parse(Backend.callLuaFunction("GetPlayerHandcards", [Self.id])).includes(card)) {
|
||||
|
||||
|
|
|
@ -267,6 +267,7 @@ RowLayout {
|
|||
} else {
|
||||
handcardAreaItem.unselectAll();
|
||||
selected_card = -1;
|
||||
roomScene.resetPrompt();
|
||||
}
|
||||
cardSelected(selected_card);
|
||||
}
|
||||
|
|
|
@ -109,8 +109,8 @@ function Client:moveCards(moves)
|
|||
pcardMax = from:getMaxCards(),
|
||||
id = move.from,
|
||||
})
|
||||
if from.id ~= Self.id and move.fromArea == Card.PlayerHand then
|
||||
for i = 1, #move.ids do
|
||||
if move.fromArea == Card.PlayerHand and not Self:isBuddy(self:getPlayerById(move.from)) then
|
||||
for _ = 1, #move.ids do
|
||||
table.remove(from.player_cards[Player.Hand])
|
||||
end
|
||||
else
|
||||
|
|
|
@ -613,7 +613,7 @@ end
|
|||
function GetPlayerHandcards(pid)
|
||||
local c = ClientInstance
|
||||
local p = c:getPlayerById(pid)
|
||||
return json.encode(p.player_cards[Player.Hand])
|
||||
return p and json.encode(p.player_cards[Player.Hand]) or ""
|
||||
end
|
||||
|
||||
function GetPlayerEquips(pid)
|
||||
|
|
|
@ -4,11 +4,14 @@
|
|||
local FilterSkill = StatusSkill:subclass("FilterSkill")
|
||||
|
||||
---@param card Card
|
||||
---@param player Player
|
||||
---@param isJudgeEvent bool
|
||||
function FilterSkill:cardFilter(card, player, isJudgeEvent)
|
||||
return false
|
||||
end
|
||||
|
||||
---@param card Card
|
||||
---@param player Player
|
||||
---@return Card
|
||||
function FilterSkill:viewAs(card, player)
|
||||
return nil
|
||||
|
|
|
@ -227,7 +227,7 @@ end
|
|||
---@field public pattern? string
|
||||
---@field public enabled_at_play? fun(self: ViewAsSkill, player: Player): boolean?
|
||||
---@field public enabled_at_response? fun(self: ViewAsSkill, player: Player, response: boolean): boolean?
|
||||
---@field public before_use? fun(self: ViewAsSkill, player: ServerPlayer, use: CardUseStruct)
|
||||
---@field public before_use? fun(self: ViewAsSkill, player: ServerPlayer, use: CardUseStruct): string?
|
||||
---@field public prompt? string|fun(self: ActiveSkill, selected: integer[], selected_cards: integer[]): string
|
||||
|
||||
---@param spec ViewAsSkillSpec
|
||||
|
@ -396,7 +396,7 @@ function fk.CreateTargetModSkill(spec)
|
|||
end
|
||||
|
||||
---@class FilterSpec: StatusSkillSpec
|
||||
---@field public card_filter? fun(self: FilterSkill, card: Card, player: Player): boolean?
|
||||
---@field public card_filter? fun(self: FilterSkill, card: Card, player: Player, isJudgeEvent: boolean): boolean?
|
||||
---@field public view_as? fun(self: FilterSkill, card: Card, player: Player): Card?
|
||||
|
||||
---@param spec FilterSpec
|
||||
|
|
|
@ -14,7 +14,7 @@ Fk:loadTranslationTable({
|
|||
-- ["club"] = "Club",
|
||||
-- ["diamond"] = "Diamond",
|
||||
["nosuit"] = "No suit",
|
||||
["black"] = '<font color="black">黑色</font>',
|
||||
["black"] = '<font color="black">Black</font>',
|
||||
["red"] = '<font color="#CC3131">Red</font>',
|
||||
["nocolor"] = '<font color="grey">NoColor</font>',
|
||||
-- ["suit"] = "花色",
|
||||
|
@ -122,6 +122,7 @@ Fk:loadTranslationTable({
|
|||
|
||||
["qinggang_sword"] = "Qinggang Sword",
|
||||
[":qinggang_sword"] = "Qinggang Sword (equip card, weapon)<br /><b>ATK range</b>: 2<br /><b>Weapon skill</b>: Your Slash ignores the target's armor.",
|
||||
["#qinggang_sword_skill"] = "Qinggang Sword",
|
||||
|
||||
["ice_sword"] = "Ice Sword",
|
||||
[":ice_sword"] = "Ice Sword (equip card, weapon)<br /><b>ATK range</b>: 2<br /><b>Weapon skill</b>: When your used Slash is about to cause DMG to a player who has cards, you can prevent this DMG and discard him 2 cards successively.",
|
||||
|
|
|
@ -122,6 +122,7 @@ Fk:loadTranslationTable{
|
|||
|
||||
["qinggang_sword"] = "青釭剑",
|
||||
[":qinggang_sword"] = "装备牌·武器<br /><b>攻击范围</b>:2<br /><b>武器技能</b>:锁定技,你的【杀】无视目标角色的防具。",
|
||||
["#qinggang_sword_skill"] = "青釭剑",
|
||||
|
||||
["ice_sword"] = "寒冰剑",
|
||||
[":ice_sword"] = "装备牌·武器<br /><b>攻击范围</b>:2<br /><b>武器技能</b>:当你使用【杀】对目标角色造成伤害时,若该角色有牌,你可以防止此伤害,然后依次弃置其两张牌。",
|
||||
|
|
Loading…
Reference in New Issue
Block a user