mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 11:42:45 +08:00
Skip nullification (#227)
- 完善移动场上一张牌移动虚拟牌及选框中显示逻辑,并增加排除特定卡牌id的参数; - 多目标锦囊牌询问无懈时新增“本轮忽略”功能; - 修复传导伤害额外传导自身的问题。
This commit is contained in:
parent
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commit
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@ -42,6 +42,7 @@ Item {
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property bool respond_play: false
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property bool autoPending: false
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property var extra_data: ({})
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property var skippedUseEventId: []
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Image {
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source: config.roomBg
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@ -571,6 +572,16 @@ Item {
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spacing: 20
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visible: false
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Button {
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id: skipNullificationButton
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text: Backend.translate("SkipNullification")
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visible: !!extra_data.useEventId && !skippedUseEventId.find(id => id === extra_data.useEventId)
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onClicked: {
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skippedUseEventId.push(extra_data.useEventId);
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Logic.doCancelButton();
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}
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}
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Button {
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id: okButton
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text: Backend.translate("OK")
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@ -999,20 +999,22 @@ callbacks["AskForCardsChosen"] = (jsonData) => {
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callbacks["AskForMoveCardInBoard"] = (jsonData) => {
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const data = JSON.parse(jsonData);
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const { cards, cardsPosition, generalNames } = data;
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const { cards, cardsPosition, generalNames, playerIds } = data;
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roomScene.state = "replying";
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roomScene.popupBox.sourceComponent = Qt.createComponent("../RoomElement/MoveCardInBoardBox.qml");
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const boxCards = [];
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cards.forEach(id => {
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const d = Backend.callLuaFunction("GetCardData", [id]);
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const cardPos = cardsPosition[cards.findIndex(cid => cid === id)];
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const d = Backend.callLuaFunction("GetCardData", [id, playerIds[cardPos]]);
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boxCards.push(JSON.parse(d));
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});
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const box = roomScene.popupBox.item;
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box.cards = boxCards;
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box.cardsPosition = cardsPosition;
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box.playerIds = playerIds;
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box.generalNames = generalNames.map(name => {
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const namesSplited = name.split('/');
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return namesSplited.length > 1 ? namesSplited.map(nameSplited => Backend.translate(nameSplited)).join('/') : Backend.translate(name)
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@ -1127,7 +1129,13 @@ callbacks["AskForUseCard"] = (jsonData) => {
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const prompt = data[2];
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const extra_data = data[4];
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if (extra_data != null) {
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roomScene.extra_data = extra_data;
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if (extra_data.effectTo !== Self.id && roomScene.skippedUseEventId.find(id => id === extra_data.useEventId)) {
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doCancelButton();
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return;
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} else {
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console.log(extra_data);
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roomScene.extra_data = extra_data;
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}
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}
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if (prompt === "") {
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@ -9,6 +9,7 @@ GraphicsBox {
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property var cards: []
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property var cardsPosition: []
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property var generalNames: []
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property var playerIds: []
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property var result
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property int padding: 25
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@ -64,7 +65,7 @@ GraphicsBox {
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Text {
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horizontalAlignment: Text.AlignHCenter
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anchors.centerIn: parent
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text: Backend.translate(JSON.parse(Backend.callLuaFunction("GetCardData", [modelData.cid])).subtype)
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text: Backend.translate(modelData.subtype)
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color: "#90765F"
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font.family: fontLibian.name
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font.pixelSize: 16
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@ -100,6 +101,7 @@ GraphicsBox {
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name: modelData.name
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suit: modelData.suit
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number: modelData.number
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virt_name: modelData.virt_name || ''
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selectable: !result || result.item === this
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onClicked: {
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@ -76,7 +76,7 @@ local cardSubtypeStrings = {
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[Card.SubtypeTreasure] = "treasure",
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}
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function GetCardData(id)
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function GetCardData(id, virtualCardForm)
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local card = Fk:getCardById(id)
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if card == nil then return json.encode{
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cid = id,
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@ -106,6 +106,13 @@ function GetCardData(id)
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ret.name = orig.name
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ret.virt_name = card.name
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end
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if virtualCardForm then
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local virtualCard = ClientInstance:getPlayerById(virtualCardForm):getVirualEquip(id)
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if virtualCard then
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ret.virt_name = virtualCard.name
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ret.subtype = cardSubtypeStrings[virtualCard.sub_type]
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end
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end
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return json.encode(ret)
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end
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@ -137,6 +137,7 @@ FreeKill使用的是libgit2的C API,与此同时使用Git完成拓展包的下
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["Exit Lobby"] = "退出大厅",
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["SkipNullification"] = "本轮忽略",
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["OK"] = "确定",
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["Cancel"] = "取消",
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["End"] = "结束",
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@ -856,7 +856,7 @@ function Player:canMoveCardInBoardTo(to, id)
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return false
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end
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local card = Fk:getCardById(id)
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local card = self:getVirualEquip(id) or Fk:getCardById(id)
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assert(card.type == Card.TypeEquip or card.sub_type == Card.SubtypeDelayedTrick)
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if card.type == Card.TypeEquip then
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@ -868,12 +868,13 @@ function Player:canMoveCardInBoardTo(to, id)
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end
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end
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function Player:canMoveCardsInBoardTo(to, flag)
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function Player:canMoveCardsInBoardTo(to, flag, excludeIds)
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if self == to then
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return false
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end
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assert(flag == nil or flag == "e" or flag == "j")
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excludeIds = type(excludeIds) == "table" and excludeIds or {}
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local areas = {}
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if flag == "e" then
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@ -885,7 +886,7 @@ function Player:canMoveCardsInBoardTo(to, flag)
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end
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for _, cardId in ipairs(self:getCardIds(areas)) do
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if self:canMoveCardInBoardTo(to, cardId) then
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if not table.contains(excludeIds, cardId) and self:canMoveCardInBoardTo(to, cardId) then
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return true
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end
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end
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@ -191,7 +191,7 @@ GameEvent.exit_funcs[GameEvent.Damage] = function(self)
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room.logic:trigger(fk.DamageFinished, damageStruct.to, damageStruct)
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if damageStruct.beginnerOfTheDamage and not damageStruct.chain then
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local targets = table.filter(room:getAlivePlayers(), function(p)
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local targets = table.filter(room:getOtherPlayers(damageStruct.to), function(p)
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return p.chained
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end)
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for _, p in ipairs(targets) do
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@ -225,7 +225,7 @@ GameEvent.functions[GameEvent.LoseHp] = function(self)
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self.logic:breakEvent(false)
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end
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if not self:changeHp(player, -num, "loseHp", skillName) then
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if not self:changeHp(player, -data.num, "loseHp", skillName) then
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self.logic:breakEvent(false)
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end
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@ -62,12 +62,10 @@ GameEvent.functions[GameEvent.MoveCards] = function(self)
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for _, info in ipairs(data.moveInfo) do
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local realFromArea = self:getCardArea(info.cardId)
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local playerAreas = { Player.Hand, Player.Equip, Player.Judge, Player.Special }
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local virtualEquip
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if table.contains(playerAreas, realFromArea) and data.from then
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local from = self:getPlayerById(data.from)
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from:removeCards(realFromArea, { info.cardId }, info.fromSpecialName)
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virtualEquip = from:getVirualEquip(info.cardId)
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elseif realFromArea ~= Card.Unknown then
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local fromAreaIds = {}
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@ -86,7 +84,6 @@ GameEvent.functions[GameEvent.MoveCards] = function(self)
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if table.contains(playerAreas, data.toArea) and data.to then
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local to = self:getPlayerById(data.to)
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if virtualEquip then to:addVirtualEquip(virtualEquip) end
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to:addCards(data.toArea, { info.cardId }, data.specialName)
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else
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@ -790,6 +790,20 @@ function Room:notifyMoveCards(players, card_moves, forceVisible)
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return false
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end
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for _, info in ipairs(move.moveInfo) do
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local realFromArea = self:getCardArea(info.cardId)
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local playerAreas = { Player.Hand, Player.Equip, Player.Judge, Player.Special }
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local virtualEquip
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if table.contains(playerAreas, realFromArea) and move.from then
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virtualEquip = self:getPlayerById(move.from):getVirualEquip(info.cardId)
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end
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if table.contains(playerAreas, move.toArea) and move.to and virtualEquip then
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self:getPlayerById(move.to):addVirtualEquip(virtualEquip)
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end
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end
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-- forceVisible make the move visible
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-- FIXME: move.moveInfo is an array, fix this
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move.moveVisible = move.moveVisible or (forceVisible)
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@ -1840,26 +1854,29 @@ end
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---@param skillName string @ 技能名
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---@param flag string|null @ 限定可移动的区域,值为nil(装备区和判定区)、‘e’或‘j’
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---@param moveFrom ServerPlayer|null @ 是否只是目标1移动给目标2
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---@return table<"card"|"from"|"to"> @ 选择的卡牌、起点玩家id和终点玩家id列表
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function Room:askForMoveCardInBoard(player, targetOne, targetTwo, skillName, flag, moveFrom)
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---@param excludeIds CardId[]|null @ 本次不可移动的卡牌id
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---@return table<"card"|"from"|"to">|null @ 选择的卡牌、起点玩家id和终点玩家id列表
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function Room:askForMoveCardInBoard(player, targetOne, targetTwo, skillName, flag, moveFrom, excludeIds)
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if flag then
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assert(flag == "e" or flag == "j")
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end
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excludeIds = type(excludeIds) == "table" and excludeIds or {}
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local cards = {}
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local cardsPosition = {}
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if not flag or flag == "e" then
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if not moveFrom or moveFrom == targetOne then
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for _, equipId in ipairs(targetOne:getCardIds(Player.Equip)) do
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if targetOne:canMoveCardInBoardTo(targetTwo, equipId) then
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if not table.contains(excludeIds, equipId) and targetOne:canMoveCardInBoardTo(targetTwo, equipId) then
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table.insert(cards, equipId)
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end
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end
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end
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if not moveFrom or moveFrom == targetTwo then
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for _, equipId in ipairs(targetTwo:getCardIds(Player.Equip)) do
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if targetTwo:canMoveCardInBoardTo(targetOne, equipId) then
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if not table.contains(excludeIds, equipId) and targetTwo:canMoveCardInBoardTo(targetOne, equipId) then
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table.insert(cards, equipId)
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end
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end
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@ -1882,7 +1899,7 @@ function Room:askForMoveCardInBoard(player, targetOne, targetTwo, skillName, fla
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if not flag or flag == "j" then
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if not moveFrom or moveFrom == targetOne then
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for _, trickId in ipairs(targetOne:getCardIds(Player.Judge)) do
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if targetOne:canMoveCardInBoardTo(targetTwo, trickId) then
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if not table.contains(excludeIds, trickId) and targetOne:canMoveCardInBoardTo(targetTwo, trickId) then
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table.insert(cards, trickId)
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table.insert(cardsPosition, 0)
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end
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@ -1890,7 +1907,7 @@ function Room:askForMoveCardInBoard(player, targetOne, targetTwo, skillName, fla
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end
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if not moveFrom or moveFrom == targetTwo then
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for _, trickId in ipairs(targetTwo:getCardIds(Player.Judge)) do
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if targetTwo:canMoveCardInBoardTo(targetOne, trickId) then
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if not table.contains(excludeIds, trickId) and targetTwo:canMoveCardInBoardTo(targetOne, trickId) then
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table.insert(cards, trickId)
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table.insert(cardsPosition, 1)
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end
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@ -1905,7 +1922,12 @@ function Room:askForMoveCardInBoard(player, targetOne, targetTwo, skillName, fla
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local firstGeneralName = targetOne.general + (targetOne.deputyGeneral ~= "" and ("/" .. targetOne.deputyGeneral) or "")
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local secGeneralName = targetTwo.general + (targetTwo.deputyGeneral ~= "" and ("/" .. targetTwo.deputyGeneral) or "")
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local data = { cards = cards, cardsPosition = cardsPosition, generalNames = { firstGeneralName, secGeneralName } }
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local data = {
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cards = cards,
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cardsPosition = cardsPosition,
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generalNames = { firstGeneralName, secGeneralName },
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playerIds = { targetOne.id, targetTwo.id }
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}
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local command = "AskForMoveCardInBoard"
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self:notifyMoveFocus(player, command)
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local result = self:doRequest(player, command, json.encode(data))
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@ -1917,8 +1939,8 @@ function Room:askForMoveCardInBoard(player, targetOne, targetTwo, skillName, fla
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result = json.decode(result)
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end
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local cardToMove = Fk:getCardById(result.cardId)
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local from, to = result.pos == 0 and targetOne, targetTwo or targetTwo, targetOne
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local cardToMove = self:getCardOwner(result.cardId):getVirualEquip(result.cardId) or Fk:getCardById(result.cardId)
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self:moveCardTo(
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cardToMove,
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cardToMove.type == Card.TypeEquip and Player.Equip or Player.Judge,
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@ -1940,16 +1962,18 @@ end
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---@param flag string|null @ 限定可移动的区域,值为nil(装备区和判定区)、‘e’或‘j’
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---@param no_indicate boolean|nil @ 是否不显示指示线
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---@return integer[] @ 选择的玩家id列表,可能为空
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function Room:askForChooseToMoveCardInBoard(player, prompt, skillName, cancelable, flag, no_indicate)
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function Room:askForChooseToMoveCardInBoard(player, prompt, skillName, cancelable, flag, no_indicate, excludeIds)
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if flag then
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assert(flag == "e" or flag == "j")
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end
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cancelable = (cancelable == nil) and true or cancelable
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no_indicate = (no_indicate == nil) and true or no_indicate
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excludeIds = type(excludeIds) == "table" and excludeIds or {}
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local data = {
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flag = flag,
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skillName = skillName,
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excludeIds = excludeIds,
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}
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local _, ret = self:askForUseActiveSkill(
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player,
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@ -1966,7 +1990,7 @@ function Room:askForChooseToMoveCardInBoard(player, prompt, skillName, cancelabl
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if cancelable then
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return {}
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else
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return self:canMoveCardInBoard(flag)
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return self:canMoveCardInBoard(flag, excludeIds)
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end
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end
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end
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@ -2371,7 +2395,15 @@ function Room:handleCardEffect(event, cardEffectEvent)
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elseif cardEffectEvent.from then
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prompt = "#AskForNullificationWithoutTo:" .. cardEffectEvent.from .. "::" .. cardEffectEvent.card.name
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end
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local use = self:askForNullification(players, nil, nil, prompt)
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local extra_data
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if #TargetGroup:getRealTargets(cardEffectEvent.tos) > 1 then
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local parentUseEvent = self.logic:getCurrentEvent():findParent(GameEvent.UseCard)
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if parentUseEvent then
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extra_data = { useEventId = parentUseEvent.id, effectTo = cardEffectEvent.to }
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end
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end
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local use = self:askForNullification(players, nil, nil, prompt, true, extra_data)
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if use then
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use.toCard = cardEffectEvent.card
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use.responseToEvent = cardEffectEvent
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@ -3062,18 +3094,20 @@ end
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---@param flag string|null
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---@param players ServerPlayer[]|null
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---@param excludeIds CardId[]|null
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---@return PlayerId[] @ 可能为空
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function Room:canMoveCardInBoard(flag, players)
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function Room:canMoveCardInBoard(flag, players, excludeIds)
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if flag then
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assert(flag == "e" or flag == "j")
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end
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players = players or self.alive_players
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excludeIds = type(excludeIds) == "table" and excludeIds or {}
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local targets = {}
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table.find(players, function(p)
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local canMoveTo = table.find(players, function(another)
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return p ~= another and p:canMoveCardsInBoardTo(another, flag)
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return p ~= another and p:canMoveCardsInBoardTo(another, flag, excludeIds)
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end)
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if canMoveTo then
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@ -99,10 +99,19 @@ local choosePlayersToMoveCardInBoardSkill = fk.CreateActiveSkill{
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target_filter = function(self, to_select, selected, cards)
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local target = Fk:currentRoom():getPlayerById(to_select)
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if #selected > 0 then
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return Fk:currentRoom():getPlayerById(selected[1]):canMoveCardsInBoardTo(target, self.flag)
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return Fk:currentRoom():getPlayerById(selected[1]):canMoveCardsInBoardTo(target, self.flag, self.excludeIds)
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end
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return #target:getCardIds({ Player.Equip, Player.Judge }) > 0
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local fromAreas = { Player.Equip, Player.Judge }
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if self.flag == "e" then
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fromAreas = { Player.Equip }
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elseif self.flag == "j" then
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fromAreas = { Player.Judge }
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end
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return #table.filter(target:getCardIds(fromAreas), function(id)
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return not table.contains((type(self.excludeIds) == "table" and self.excludeIds or {}), id)
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end) > 0
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end,
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}
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@ -1092,8 +1092,22 @@ local role_mode = fk.CreateGameMode{
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roleTable = roleTable[#Fk:currentRoom().players]
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if Self.role == "renegade" then
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roleCheck = #Fk:currentRoom().alive_players == 2
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roleText = "only you and me"
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local rebelNum = #table.filter(roleTable, function(role)
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return role == "rebel"
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end)
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for _, p in ipairs(Fk:currentRoom().players) do
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if p.role == "rebel" then
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if not p.dead then
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break
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else
|
||||
rebelNum = rebelNum - 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
roleCheck = rebelNum == 0
|
||||
roleText = "left lord and loyalist alive"
|
||||
elseif Self.role == "rebel" then
|
||||
local rebelNum = #table.filter(roleTable, function(role)
|
||||
return role == "rebel"
|
||||
|
@ -1162,7 +1176,7 @@ local role_mode = fk.CreateGameMode{
|
|||
extension:addGameMode(role_mode)
|
||||
Fk:loadTranslationTable{
|
||||
["time limitation: 5 sec"] = "游戏时长达到5秒(测试用)",
|
||||
["only you and me"] = "仅剩你和主公存活",
|
||||
["left lord and loyalist alive"] = "仅剩你和主忠方存活",
|
||||
["left one rebel alive"] = "反贼仅剩你存活且不存在存活内奸",
|
||||
["left you alive"] = "主忠方仅剩你存活且其他阵营仅剩一方",
|
||||
["loyalist never surrender"] = "忠臣永不投降!",
|
||||
|
|
BIN
packages/test/image/generals/blank_nvshibing.jpg
Normal file
BIN
packages/test/image/generals/blank_nvshibing.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 34 KiB |
BIN
packages/test/image/generals/blank_shibing.jpg
Normal file
BIN
packages/test/image/generals/blank_shibing.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 31 KiB |
|
@ -1,6 +1,7 @@
|
|||
-- SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
local extension = Package("test_p_0")
|
||||
extension.extensionName = "test"
|
||||
|
||||
local cheat = fk.CreateActiveSkill{
|
||||
name = "cheat",
|
||||
|
@ -270,6 +271,18 @@ test2:addSkill(damage_maker)
|
|||
test2:addSkill(change_hero)
|
||||
test2:addSkill(test_zhenggong)
|
||||
|
||||
local shibing = General(extension, "blank_shibing", "qun", 5)
|
||||
shibing.hidden = true
|
||||
Fk:loadTranslationTable{
|
||||
["blank_shibing"] = "男士兵",
|
||||
}
|
||||
|
||||
local nvshibing = General(extension, "blank_nvshibing", "qun", 5, 5, General.Female)
|
||||
Fk:loadTranslationTable{
|
||||
["blank_nvshibing"] = "女士兵",
|
||||
}
|
||||
nvshibing.hidden = true
|
||||
|
||||
Fk:loadTranslationTable{
|
||||
["test_p_0"] = "测试包",
|
||||
["test"] = "测试",
|
||||
|
|
Loading…
Reference in New Issue
Block a user