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Player.NotActive (#342)
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@ -228,6 +228,7 @@ GameEvent.functions[GameEvent.Turn] = function(self)
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local room = self.room
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local room = self.room
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room.current.phase = Player.PhaseNone
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room.current.phase = Player.PhaseNone
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room.logic:trigger(fk.TurnStart, room.current)
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room.logic:trigger(fk.TurnStart, room.current)
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room.current.phase = Player.NotActive
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room.current:play()
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room.current:play()
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end
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end
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