更多bug fix (#232)

- 修复了 #229 整出来的bug
- 修复了禁止技被绕过的bug
- 查找事件结果包括端点

---------

Co-authored-by: notify <notify-ctrl@qq.com>
This commit is contained in:
YoumuKon 2023-08-02 23:01:28 +08:00 committed by GitHub
parent 35477c0ea1
commit a9b5d6cd98
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8 changed files with 59 additions and 21 deletions

View File

@ -458,7 +458,8 @@ function enableTargets(card) { // card: int | { skill: string, subcards: int[] }
okButton.enabled = JSON.parse(Backend.callLuaFunction(
"CardFitPattern",
[card, roomScene.responding_card]
));
)) && !JSON.parse(Backend.callLuaFunction(
"CardProhibitedResponse", [card]));
} else {
okButton.enabled = false;
}
@ -505,7 +506,8 @@ function enableTargets(card) { // card: int | { skill: string, subcards: int[] }
okButton.enabled = JSON.parse(Backend.callLuaFunction(
"CardFitPattern",
[card, roomScene.responding_card]
));
)) && (roomScene.autoPending || !JSON.parse(Backend.callLuaFunction(
"CardProhibitedUse", [card])));
} else if (okButton.enabled && roomScene.state === "playing") {
okButton.enabled = JSON.parse(Backend.callLuaFunction("CanUseCard", [card, Self.id]));
}
@ -566,7 +568,8 @@ function updateSelectedTargets(playerid, selected) {
okButton.enabled = JSON.parse(Backend.callLuaFunction(
"CardFitPattern",
[card, roomScene.responding_card]
));
)) && (roomScene.autoPending || !JSON.parse(Backend.callLuaFunction(
"CardProhibitedUse", [card])));
} else if (okButton.enabled && roomScene.state === "playing") {
okButton.enabled = JSON.parse(Backend.callLuaFunction("CanUseCard", [card, Self.id]));
}

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@ -280,9 +280,24 @@ function CanUseCard(card, player)
return json.encode(ret)
end
function CardProhibitedUse(cid)
local c = Fk:getCardById(cid)
local ret = Self:prohibitUse(c)
function CardProhibitedUse(card)
local c ---@type Card
local ret = false
if type(card) == "number" then
c = Fk:getCardById(card)
else
local data = json.decode(card)
local skill = Fk.skills[data.skill]
local selected_cards = data.subcards
if skill:isInstanceOf(ViewAsSkill) then
c = skill:viewAs(selected_cards)
end
end
if c == nil then
return "true"
else
ret = Self:prohibitUse(c)
end
return json.encode(ret)
end
@ -509,9 +524,24 @@ function SkillFitPattern(skill_name, pattern)
return json.encode(ret)
end
function CardProhibitedResponse(cid)
local c = Fk:getCardById(cid)
local ret = Self:prohibitResponse(c)
function CardProhibitedResponse(card)
local c ---@type Card
local ret = false
if type(card) == "number" then
c = Fk:getCardById(card)
else
local data = json.decode(card)
local skill = Fk.skills[data.skill]
local selected_cards = data.subcards
if skill:isInstanceOf(ViewAsSkill) then
c = skill:viewAs(selected_cards)
end
end
if c == nil then
return "true"
else
ret = Self:prohibitUse(c)
end
return json.encode(ret)
end
@ -586,12 +616,15 @@ function GetPlayerEquips(pid)
end
function ResetClientLua()
local _data = ClientInstance.enter_room_data;
local data = ClientInstance.room_settings
Self = ClientPlayer:new(fk.Self)
ClientInstance = Client:new() -- clear old client data
ClientInstance.players = {Self}
ClientInstance.alive_players = {Self}
ClientInstance.discard_pile = {}
ClientInstance.enter_room_data = _data;
ClientInstance.room_settings = data
ClientInstance.disabled_packs = data.disabledPack

View File

@ -114,8 +114,10 @@ function Engine:loadPackages()
-- load standard & standard_cards first
self:loadPackage(require("packages.standard"))
self:loadPackage(require("packages.standard_cards"))
self:loadPackage(require("packages.maneuvering"))
table.removeOne(directories, "standard")
table.removeOne(directories, "standard_cards")
table.removeOne(directories, "maneuvering")
for _, dir in ipairs(directories) do
if (not string.find(dir, ".disabled")) and FileIO.isDir("packages/" .. dir)

View File

@ -314,8 +314,8 @@ GameEvent.functions[GameEvent.CardEffect] = function(self)
local self = self.room
for _, event in ipairs({ fk.PreCardEffect, fk.BeforeCardEffect, fk.CardEffecting, fk.CardEffectFinished }) do
if cardEffectEvent.isCancellOut then
local user = cardEffectEvent.from and self:getPlayerById(cardEffectEvent.from) or nil
if cardEffectEvent.isCancellOut then
if self.logic:trigger(fk.CardEffectCancelledOut, user, cardEffectEvent) then
cardEffectEvent.isCancellOut = false
else

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@ -109,7 +109,7 @@ local function bin_search(events, from, to, n, func)
for i = mid, #events do
local v = events[i]
if v.id < to and func(v) then
if v.id <= to and func(v) then
table.insert(ret, v)
end
if #ret >= n then break end
@ -137,7 +137,7 @@ function GameEvent:searchEvents(eventType, n, func, endEvent)
if #events < 6 then
ret = {}
for _, v in ipairs(events) do
if v.id > from and v.id < to and func(v) then
if v.id >= from and v.id <= to and func(v) then
table.insert(ret, v)
end
if #ret >= n then break end

View File

@ -2,21 +2,21 @@
MarkEnum = {}
-- 跳过觉醒标记(值为技能名通过+连接)
---跳过觉醒标记(值为技能名通过+连接)
MarkEnum.StraightToWake = "_straight_to_wake"
--转换技状态标记前缀(整体为前缀+转换技技能)
---转换技状态标记前缀(整体为前缀+转换技技能)
MarkEnum.SwithSkillPreName = "__switcher_"
--使命技状态标记前缀(整体为前缀+使命技技能)
---使命技状态标记前缀(整体为前缀+使命技技能)
MarkEnum.QuestSkillPreName = "__questPre_"
--增加标记值数量的手牌上限
---增加标记值数量的手牌上限
MarkEnum.AddMaxCards = "AddMaxCards"
--于本回合内增加标记值数量的手牌上限
---于本回合内增加标记值数量的手牌上限
MarkEnum.AddMaxCardsInTurn = "AddMaxCards-turn"
--减少标记值数量的手牌上限
---减少标记值数量的手牌上限
MarkEnum.MinusMaxCards = "MinusMaxCards"
--于本回合内减少标记值数量的手牌上限
---于本回合内减少标记值数量的手牌上限
MarkEnum.MinusMaxCardsInTurn = "MinusMaxCards-turn"
---使用牌无次数限制,可带清除标记后缀(-tmp为请求专用

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@ -1472,7 +1472,7 @@ function Room:askForAddTarget(player, targets, num, can_minus, distance_limited,
end
for _, p in ipairs(targets) do
if not table.contains(AimGroup:getAllTargets(data.tos), p.id) and not room:getPlayerById(data.from):isProhibited(p, data.card) then
if data.card.skill:modTargetFilter(p.id, orig_tos, player.id, data.card, distance_limited) then
if data.card.skill:modTargetFilter(p.id, orig_tos, data.from, data.card, distance_limited) then
table.insertIfNeed(tos, p.id)
end
end

View File

@ -21,7 +21,7 @@ local slashSkill = fk.CreateActiveSkill{
target_filter = function(self, to_select, selected, _, card)
if #selected < self:getMaxTargetNum(Self, card) then
local player = Fk:currentRoom():getPlayerById(to_select)
return self:modTargetFilter(to_select, selected, Self.id, true, card) and
return self:modTargetFilter(to_select, selected, Self.id, card, true) and
(#selected > 0 or self:withinTimesLimit(Self, Player.HistoryPhase, card, "slash", player))
end
end,