mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 11:42:45 +08:00
Choose kingdom (#226)
1. 封装选择势力 2. 修复可以选到主公副将 --------- Signed-off-by: Mechanel <nyutanislavsky@qq.com>
This commit is contained in:
parent
620780ac08
commit
acda9f4eb8
|
@ -352,22 +352,11 @@ function Engine:getGeneralsRandomly(num, generalPool, except, filter)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if #availableGenerals == 0 then
|
if #availableGenerals < num then
|
||||||
return {}
|
return {}
|
||||||
end
|
end
|
||||||
|
|
||||||
local result = {}
|
return table.random(availableGenerals, num)
|
||||||
for i = 1, num do
|
|
||||||
local randomGeneral = math.random(1, #availableGenerals)
|
|
||||||
table.insert(result, availableGenerals[randomGeneral])
|
|
||||||
table.remove(availableGenerals, randomGeneral)
|
|
||||||
|
|
||||||
if #availableGenerals == 0 then
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return result
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- 获取已经启用的所有武将的列表。
|
--- 获取已经启用的所有武将的列表。
|
||||||
|
|
|
@ -86,7 +86,7 @@ function GameLogic:chooseGenerals()
|
||||||
local generalNum = room.settings.generalNum
|
local generalNum = room.settings.generalNum
|
||||||
local n = room.settings.enableDeputy and 2 or 1
|
local n = room.settings.enableDeputy and 2 or 1
|
||||||
local lord = room:getLord()
|
local lord = room:getLord()
|
||||||
local lord_general = nil
|
local lord_generals = {}
|
||||||
|
|
||||||
if lord ~= nil then
|
if lord ~= nil then
|
||||||
room.current = lord
|
room.current = lord
|
||||||
|
@ -94,11 +94,14 @@ function GameLogic:chooseGenerals()
|
||||||
for i = 1, #generals do
|
for i = 1, #generals do
|
||||||
generals[i] = generals[i].name
|
generals[i] = generals[i].name
|
||||||
end
|
end
|
||||||
lord_general = room:askForGeneral(lord, generals, n)
|
lord_generals = room:askForGeneral(lord, generals, n)
|
||||||
local deputy
|
local lord_general, deputy
|
||||||
if type(lord_general) == "table" then
|
if type(lord_generals) == "table" then
|
||||||
deputy = lord_general[2]
|
deputy = lord_generals[2]
|
||||||
lord_general = lord_general[1]
|
lord_general = lord_generals[1]
|
||||||
|
else
|
||||||
|
lord_general = lord_generals
|
||||||
|
lord_generals = {lord_general}
|
||||||
end
|
end
|
||||||
|
|
||||||
room:setPlayerGeneral(lord, lord_general, true)
|
room:setPlayerGeneral(lord, lord_general, true)
|
||||||
|
@ -125,7 +128,7 @@ function GameLogic:chooseGenerals()
|
||||||
end
|
end
|
||||||
|
|
||||||
local nonlord = room:getOtherPlayers(lord, true)
|
local nonlord = room:getOtherPlayers(lord, true)
|
||||||
local generals = Fk:getGeneralsRandomly(#nonlord * generalNum, nil, {lord_general})
|
local generals = Fk:getGeneralsRandomly(#nonlord * generalNum, nil, lord_generals)
|
||||||
table.shuffle(generals)
|
table.shuffle(generals)
|
||||||
for _, p in ipairs(nonlord) do
|
for _, p in ipairs(nonlord) do
|
||||||
local arg = {}
|
local arg = {}
|
||||||
|
@ -153,47 +156,7 @@ function GameLogic:chooseGenerals()
|
||||||
p.default_reply = ""
|
p.default_reply = ""
|
||||||
end
|
end
|
||||||
|
|
||||||
local specialKingdomPlayers = table.filter(nonlord, function(p)
|
room:askForChooseKingdom(nonlord)
|
||||||
return p.kingdom == "god" or Fk.generals[p.general].subkingdom
|
|
||||||
end)
|
|
||||||
|
|
||||||
if #specialKingdomPlayers > 0 then
|
|
||||||
local choiceMap = {}
|
|
||||||
for _, p in ipairs(specialKingdomPlayers) do
|
|
||||||
local allKingdoms = {}
|
|
||||||
if p.kingdom == "god" then
|
|
||||||
allKingdoms = table.simpleClone(Fk.kingdoms)
|
|
||||||
|
|
||||||
local exceptedKingdoms = { "god" }
|
|
||||||
for _, kingdom in ipairs(exceptedKingdoms) do
|
|
||||||
table.removeOne(allKingdoms, kingdom)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
local curGeneral = Fk.generals[p.general]
|
|
||||||
allKingdoms = { curGeneral.kingdom, curGeneral.subkingdom }
|
|
||||||
end
|
|
||||||
|
|
||||||
choiceMap[p.id] = allKingdoms
|
|
||||||
|
|
||||||
local data = json.encode({ allKingdoms, "AskForKingdom", "#ChooseInitialKingdom" })
|
|
||||||
p.request_data = data
|
|
||||||
end
|
|
||||||
|
|
||||||
room:notifyMoveFocus(nonlord, "AskForKingdom")
|
|
||||||
room:doBroadcastRequest("AskForChoice", specialKingdomPlayers)
|
|
||||||
|
|
||||||
for _, p in ipairs(specialKingdomPlayers) do
|
|
||||||
local kingdomChosen
|
|
||||||
if p.reply_ready then
|
|
||||||
kingdomChosen = p.client_reply
|
|
||||||
else
|
|
||||||
kingdomChosen = choiceMap[p.id][1]
|
|
||||||
end
|
|
||||||
|
|
||||||
p.kingdom = kingdomChosen
|
|
||||||
room:notifyProperty(p, p, "kingdom")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function GameLogic:buildPlayerCircle()
|
function GameLogic:buildPlayerCircle()
|
||||||
|
|
|
@ -1245,7 +1245,7 @@ end
|
||||||
---@param player ServerPlayer @ 询问目标
|
---@param player ServerPlayer @ 询问目标
|
||||||
---@param generals string[] @ 可选武将
|
---@param generals string[] @ 可选武将
|
||||||
---@param n integer @ 可选数量,默认为1
|
---@param n integer @ 可选数量,默认为1
|
||||||
---@return string @ 选择的武将
|
---@return string|string[] @ 选择的武将
|
||||||
function Room:askForGeneral(player, generals, n)
|
function Room:askForGeneral(player, generals, n)
|
||||||
local command = "AskForGeneral"
|
local command = "AskForGeneral"
|
||||||
self:notifyMoveFocus(player, command)
|
self:notifyMoveFocus(player, command)
|
||||||
|
@ -1269,6 +1269,48 @@ function Room:askForGeneral(player, generals, n)
|
||||||
return defaultChoice
|
return defaultChoice
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- 询问玩家若为神将、双势力需选择一个势力。
|
||||||
|
---@param player ServerPlayer[]|nil @ 询问目标
|
||||||
|
function Room:askForChooseKingdom(players)
|
||||||
|
players = players or self.alive_players
|
||||||
|
local specialKingdomPlayers = table.filter(players, function(p)
|
||||||
|
return p.kingdom == "god" or Fk.generals[p.general].subkingdom
|
||||||
|
end)
|
||||||
|
|
||||||
|
if #specialKingdomPlayers > 0 then
|
||||||
|
local choiceMap = {}
|
||||||
|
for _, p in ipairs(specialKingdomPlayers) do
|
||||||
|
local allKingdoms = {}
|
||||||
|
if p.kingdom == "god" then
|
||||||
|
allKingdoms = table.filter({"wei", "shu", "wu", "qun", "jin"}, function(k) return table.contains(Fk.kingdoms, k) end)
|
||||||
|
else
|
||||||
|
local curGeneral = Fk.generals[p.general]
|
||||||
|
allKingdoms = { curGeneral.kingdom, curGeneral.subkingdom }
|
||||||
|
end
|
||||||
|
|
||||||
|
choiceMap[p.id] = allKingdoms
|
||||||
|
|
||||||
|
local data = json.encode({ allKingdoms, allKingdoms, "AskForKingdom", "#ChooseInitialKingdom" })
|
||||||
|
p.request_data = data
|
||||||
|
end
|
||||||
|
|
||||||
|
self:notifyMoveFocus(players, "AskForKingdom")
|
||||||
|
self:doBroadcastRequest("AskForChoice", specialKingdomPlayers)
|
||||||
|
|
||||||
|
for _, p in ipairs(specialKingdomPlayers) do
|
||||||
|
local kingdomChosen
|
||||||
|
if p.reply_ready then
|
||||||
|
kingdomChosen = p.client_reply
|
||||||
|
else
|
||||||
|
kingdomChosen = choiceMap[p.id][1]
|
||||||
|
end
|
||||||
|
|
||||||
|
p.kingdom = kingdomChosen
|
||||||
|
self:notifyProperty(p, p, "kingdom")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--- 询问chooser,选择target的一张牌。
|
--- 询问chooser,选择target的一张牌。
|
||||||
---@param chooser ServerPlayer @ 要被询问的人
|
---@param chooser ServerPlayer @ 要被询问的人
|
||||||
---@param target ServerPlayer @ 被选牌的人
|
---@param target ServerPlayer @ 被选牌的人
|
||||||
|
|
Loading…
Reference in New Issue
Block a user