mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 11:42:45 +08:00
parent
9815c6d9e2
commit
b2a438c200
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@ -360,7 +360,7 @@ Item {
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Layout.fillWidth: true
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text: {
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if (name.endsWith("_win_audio")) {
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return "胜利语音";
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return luatr("Win audio");
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}
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return luatr(name) + (idx ? " (" + idx.toString() + ")"
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: "");
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@ -522,7 +522,7 @@ Item {
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function trans(str) {
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const ret = luatr(str);
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if (ret === str) {
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return "官方";
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return luatr("Official");
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}
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return ret;
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}
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@ -530,10 +530,10 @@ Item {
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const general = generalDetail.general;
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return [
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luatr(lcall("GetGeneralData", general).package),
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"称号:" + trans("#" + general),
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"设计:" + trans("designer:" + general),
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"配音:" + trans("cv:" + general),
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"画师:" + trans("illustrator:" + general),
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luatr("Title") + trans("#" + general),
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luatr("Designer") + trans("designer:" + general),
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luatr("Voice Actor") + trans("cv:" + general),
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luatr("Illustrator") + trans("illustrator:" + general),
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].join("<br>");
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}
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}
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@ -134,8 +134,17 @@ Fk:loadTranslationTable({
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-- ["Quit"] = "退出",
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["BanGeneral"] = "Ban",
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["ResumeGeneral"] = "Unban",
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["BanPackage"] = "Ban packages",
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["$BanPkgHelp"] = "Banning packages",
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["$BanCharaHelp"] = "Banning characters",
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-- ["Companions"] = "珠联璧合",
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-- ["Death audio"] = "阵亡",
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-- ["Win audio"] = "胜利语音",
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-- ["Official"] = "官方",
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["Title"] = "Title: ",
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["Designer"] = "Designer: ",
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["Voice Actor"] = "Voice Actor: ",
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["Illustrator"] = "Illustrator: ",
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["$WelcomeToLobby"] = "Welcome to FreeKill lobby!",
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["GameMode"] = "Game mode: ",
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@ -193,6 +193,12 @@ FreeKill使用的是libgit2的C API,与此同时使用Git完成拓展包的下
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["$BanCharaHelp"] = "正在禁用武将",
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["Companions"] = "珠联璧合",
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["Death audio"] = "阵亡",
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["Win audio"] = "胜利语音",
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["Official"] = "官方",
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["Title"] = "称号:",
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["Designer"] = "设计:",
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["Voice Actor"] = "配音:",
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["Illustrator"] = "画师:",
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["$WelcomeToLobby"] = "欢迎进入新月杀游戏大厅!",
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["GameMode"] = "游戏模式:",
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@ -8,6 +8,8 @@ Fk:loadTranslationTable{
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["qun"] = "群",
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["caocao"] = "曹操",
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["#caocao"] = "魏武帝",
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["illustrator:caocao"] = "KayaK",
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["~caocao"] = "霸业未成!未成啊!",
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["$jianxiong1"] = "宁教我负天下人,休教天下人负我!",
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["$jianxiong2"] = "吾好梦中杀人!",
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@ -20,6 +22,8 @@ Fk:loadTranslationTable{
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["#hujia-ask"] = "护驾:你可打出一张闪,视为 %src 使用或打出",
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["simayi"] = "司马懿",
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["#simayi"] = "狼顾之鬼",
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["illustrator:simayi"] = "KayaK",
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["~simayi"] = "难道真是天意难违?",
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["$guicai1"] = "天命?哈哈哈哈……",
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["$guicai2"] = "吾乃天命之子!",
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@ -32,6 +36,8 @@ Fk:loadTranslationTable{
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[":fankui"] = "当你受到伤害后,你可以获得伤害来源的一张牌。",
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["xiahoudun"] = "夏侯惇",
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["#xiahoudun"] = "独眼的罗刹",
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["illustrator:xiahoudun"] = "KayaK",
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["~xiahoudun"] = "两边都看不见了……",
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["$ganglie1"] = "鼠辈,竟敢伤我!",
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["$ganglie2"] = "以彼之道,还施彼身!",
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@ -39,6 +45,8 @@ Fk:loadTranslationTable{
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[":ganglie"] = "当你受到伤害后,你可以进行判定:若结果不为红桃,则伤害来源选择一项:弃置两张手牌,或受到1点伤害。",
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["zhangliao"] = "张辽",
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["#zhangliao"] = "前将军",
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["illustrator:zhangliao"] = "KayaK",
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["~zhangliao"] = "真的没想到……",
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["$tuxi1"] = "哼,没想到吧!",
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["$tuxi2"] = "拿来吧!",
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@ -47,6 +55,8 @@ Fk:loadTranslationTable{
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["#tuxi-ask"] = "是否发动“突袭”,改为获得1-2名角色各一张手牌?",
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["xuchu"] = "许褚",
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["#xuchu"] = "虎痴",
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["illustrator:xuchu"] = "KayaK",
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["~xuchu"] = "冷,好冷啊……",
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["$luoyi1"] = "脱!",
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["$luoyi2"] = "谁来与我大战三百回合?",
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@ -54,6 +64,8 @@ Fk:loadTranslationTable{
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[":luoyi"] = "摸牌阶段,你可以少摸一张牌,然后本回合你使用【杀】或【决斗】对目标角色造成伤害时,此伤害+1。",
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["guojia"] = "郭嘉",
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["#guojia"] = "早终的先知",
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["illustrator:guojia"] = "KayaK",
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["~guojia"] = "咳,咳……",
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["$tiandu1"] = "就这样吧。",
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["$tiandu2"] = "哦?",
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@ -67,6 +79,8 @@ Fk:loadTranslationTable{
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["#yiji-give"] = "遗计:你可以将这些牌分配给任意角色,点“取消”自己保留",
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["zhenji"] = "甄姬",
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["#zhenji"] = "薄幸的美人",
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["illustrator:zhenji"] = "KayaK",
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["~zhenji"] = "悼良会之永绝兮,哀一逝而异乡。",
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["$luoshen1"] = "髣髴兮若轻云之蔽月。",
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["$luoshen2"] = "飘飖兮若流风之回雪。",
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@ -79,6 +93,8 @@ Fk:loadTranslationTable{
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[":qingguo"] = "你可以将一张黑色手牌当【闪】使用或打出。",
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["liubei"] = "刘备",
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["#liubei"] = "乱世的枭雄",
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["illustrator:liubei"] = "KayaK",
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["~liubei"] = "这就是桃园吗?",
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["$rende1"] = "以德服人。",
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["$rende2"] = "唯贤唯德,能服于人。",
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@ -91,6 +107,8 @@ Fk:loadTranslationTable{
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["#jijiang-ask"] = "激将:你可打出一张杀,视为 %src 使用或打出",
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["guanyu"] = "关羽",
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["#guanyu"] = "美髯公",
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["illustrator:guanyu"] = "KayaK",
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["~guanyu"] = "什么?此地名叫麦城?",
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["$wusheng1"] = "关羽在此,尔等受死!",
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["$wusheng2"] = "看尔乃插标卖首!",
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@ -98,6 +116,8 @@ Fk:loadTranslationTable{
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[":wusheng"] = "你可以将一张红色牌当【杀】使用或打出。",
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["zhangfei"] = "张飞",
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["#zhangfei"] = "万夫不当",
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["illustrator:zhangfei"] = "KayaK",
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["~zhangfei"] = "实在是,杀不动了……",
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["$paoxiao1"] = "啊~~~!",
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["$paoxiao2"] = "燕人张飞在此!",
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@ -105,6 +125,8 @@ Fk:loadTranslationTable{
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[":paoxiao"] = "锁定技,出牌阶段,你使用【杀】无次数限制。",
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["zhugeliang"] = "诸葛亮",
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["#zhugeliang"] = "迟暮的丞相",
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["illustrator:zhugeliang"] = "KayaK",
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["~zhugeliang"] = "将星陨落,天命难违。",
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["$guanxing1"] = "观今夜天象,知天下大事。",
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["$guanxing2"] = "知天易,逆天难。",
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@ -116,6 +138,8 @@ Fk:loadTranslationTable{
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[":kongcheng"] = "锁定技,若你没有手牌,你不能被选择为【杀】或【决斗】的目标。",
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["zhaoyun"] = "赵云",
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["#zhaoyun"] = "少年将军",
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["illustrator:zhaoyun"] = "KayaK",
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["~zhaoyun"] = "这,就是失败的滋味吗?",
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["$longdan1"] = "能进能退乃真正法器!",
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["$longdan2"] = "吾乃常山赵子龙也!",
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@ -123,6 +147,8 @@ Fk:loadTranslationTable{
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[":longdan"] = "你可以将一张【杀】当【闪】使用或打出,或将一张【闪】当普通【杀】使用或打出。",
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["machao"] = "马超",
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["#machao"] = "一骑当千",
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["illustrator:machao"] = "KayaK",
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["~machao"] = "(马蹄远去声)",
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["mashu"] = "马术",
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[":mashu"] = "锁定技,你与其他角色的距离-1。",
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@ -132,6 +158,8 @@ Fk:loadTranslationTable{
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[":tieqi"] = "当你指定【杀】的目标后,你可以进行判定:若结果为红色,该角色不能使用【闪】响应此【杀】。",
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["huangyueying"] = "黄月英",
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["#huangyueying"] = "归隐的杰女",
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["illustrator:huangyueying"] = "KayaK",
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["~huangyueying"] = "亮……",
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["$jizhi1"] = "哼哼~",
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["$jizhi2"] = "哼~",
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@ -141,6 +169,8 @@ Fk:loadTranslationTable{
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[":qicai"] = "锁定技,你使用锦囊牌无距离限制。",
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["sunquan"] = "孙权",
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["#sunquan"] = "年轻的贤君",
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["illustrator:sunquan"] = "KayaK",
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["~sunquan"] = "父亲,大哥,仲谋愧矣……",
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["$zhiheng1"] = "容我三思。",
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["$zhiheng2"] = "且慢。",
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@ -152,6 +182,8 @@ Fk:loadTranslationTable{
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[":jiuyuan"] = "主公技,其他吴势力角色使用【桃】令你回复体力时,回复值+1。",
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["ganning"] = "甘宁",
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["#ganning"] = "锦帆游侠",
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["illustrator:ganning"] = "KayaK",
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["~ganning"] = "二十年后,又是一条好汉……",
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["$qixi1"] = "接招吧!",
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["$qixi2"] = "你的牌太多啦!",
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@ -159,6 +191,8 @@ Fk:loadTranslationTable{
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[":qixi"] = "你可以将一张黑色牌当【过河拆桥】使用。",
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["lvmeng"] = "吕蒙",
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["#lvmeng"] = "白衣渡江",
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["illustrator:lvmeng"] = "KayaK",
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["~lvmeng"] = "被看穿了吗……",
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["$keji1"] = "不是不报,时候未到!",
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["$keji2"] = "留得青山在,不怕没柴烧!",
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@ -166,6 +200,8 @@ Fk:loadTranslationTable{
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[":keji"] = "若你未于出牌阶段内使用或打出【杀】,你可以跳过弃牌阶段。",
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["huanggai"] = "黄盖",
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["#huanggai"] = "轻身为国",
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["illustrator:huanggai"] = "KayaK",
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["~huanggai"] = "失血……过多了……",
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["$kurou1"] = "请鞭笞我吧,公瑾!",
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["$kurou2"] = "赴汤蹈火,在所不辞!",
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@ -173,6 +209,8 @@ Fk:loadTranslationTable{
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[":kurou"] = "出牌阶段,你可以失去1点体力然后摸两张牌。",
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["zhouyu"] = "周瑜",
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["#zhouyu"] = "大都督",
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["illustrator:zhouyu"] = "KayaK",
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["~zhouyu"] = "既生瑜,何生……",
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["$yingzi1"] = "哈哈哈哈……",
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["$yingzi2"] = "汝等看好了!",
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@ -184,6 +222,8 @@ Fk:loadTranslationTable{
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[":fanjian"] = "阶段技。你可以令一名其他角色选择一种花色,然后正面朝上获得你的一张手牌。若此牌花色与该角色所选花色不同,你对其造成1点伤害。",
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["daqiao"] = "大乔",
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["#daqiao"] = "矜持之花",
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["illustrator:daqiao"] = "KayaK",
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["~daqiao"] = "伯符,我去了……",
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["$guose1"] = "请休息吧。",
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["$guose2"] = "你累了。",
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@ -196,6 +236,8 @@ Fk:loadTranslationTable{
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["#liuli-target"] = "流离:你可以弃置一张牌,将【杀】的目标转移给一名其他角色",
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["luxun"] = "陆逊",
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["#luxun"] = "儒生雄才",
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["illustrator:luxun"] = "KayaK",
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["~luxun"] = "我还是太年轻了……",
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["$qianxun1"] = "儒生脱尘,不为贪逸淫乐之事。",
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["$qianxun2"] = "谦谦君子,不饮盗泉之水。",
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@ -207,6 +249,8 @@ Fk:loadTranslationTable{
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[":lianying"] = "当你失去最后的手牌后,你可以摸一张牌。",
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["sunshangxiang"] = "孙尚香",
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["#sunshangxiang"] = "弓腰姬",
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["illustrator:sunshangxiang"] = "KayaK",
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["~sunshangxiang"] = "不,还不可以死……",
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["$xiaoji1"] = "哼!",
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["$xiaoji2"] = "看我的厉害!",
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@ -218,6 +262,8 @@ Fk:loadTranslationTable{
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[":jieyin"] = "出牌阶段限一次,你可以弃置两张手牌并选择一名已受伤的男性角色:若如此做,你和该角色各回复1点体力。",
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["huatuo"] = "华佗",
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["#huatuo"] = "神医",
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["illustrator:huatuo"] = "KayaK",
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["~huatuo"] = "医者……不能自医啊……",
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["$qingnang1"] = "早睡早起,方能养生。",
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["$qingnang2"] = "越老越要补啊。",
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@ -229,6 +275,8 @@ Fk:loadTranslationTable{
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[":jijiu"] = "你的回合外,你可以将一张红色牌当【桃】使用。",
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["lvbu"] = "吕布",
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["#lvbu"] = "武的化身",
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["illustrator:lvbu"] = "KayaK",
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["~lvbu"] = "不可能……!",
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["$wushuang1"] = "谁能挡我!",
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["$wushuang2"] = "神挡杀神,佛挡杀佛!",
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@ -236,11 +284,13 @@ Fk:loadTranslationTable{
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[":wushuang"] = "锁定技,当你使用【杀】指定目标后,其使用【闪】抵消此【杀】的方式改为需连续使用两张【闪】;当你使用【决斗】指定目标后,或当你成为【决斗】的目标后,你令其打出【杀】响应此【决斗】的方式改为需连续打出两张【杀】。",
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["diaochan"] = "貂蝉",
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["#diaochan"] = "绝世的舞姬",
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["illustrator:diaochan"] = "KayaK",
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["~diaochan"] = "父亲大人,对不起……",
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["$lijian1"] = "嗯呵呵~~呵呵~~",
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["$lijian2"] = "夫君,你要替妾身作主啊……",
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["lijian"] = "离间",
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[":lijian"] = "出牌阶段限一次,你可以弃置一张牌并选择两名其他男性角色,后选择的角色视为对先选择的角色使用了一张不能被无懈可击的决斗。",
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[":lijian"] = "出牌阶段限一次,你可以弃置一张牌并选择两名其他男性角色,后选择的角色视为对先选择的角色使用了一张不能被【无懈可击】的【决斗】。",
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["$biyue1"] = "失礼了~",
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["$biyue2"] = "羡慕吧~",
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["biyue"] = "闭月",
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@ -225,6 +225,21 @@ local tiandu = fk.CreateTriggerSkill{
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player.room:obtainCard(player.id, data.card, true, fk.ReasonJustMove)
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end,
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}
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local yiji_active = fk.CreateActiveSkill{
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name = "yiji_active",
|
||||
expand_pile = function(self)
|
||||
return type(Self:getMark("yiji_cards")) == "table" and Self:getMark("yiji_cards") or {}
|
||||
end,
|
||||
min_card_num = 1,
|
||||
target_num = 1,
|
||||
card_filter = function(self, to_select, selected, targets)
|
||||
local ids = Self:getMark("yiji_cards")
|
||||
return type(ids) == "table" and table.contains(ids, to_select)
|
||||
end,
|
||||
target_filter = function(self, to_select, selected, selected_cards)
|
||||
return #selected == 0 and to_select ~= Self.id
|
||||
end,
|
||||
}
|
||||
local yiji = fk.CreateTriggerSkill{
|
||||
name = "yiji",
|
||||
anim_type = "masochism",
|
||||
|
@ -246,77 +261,32 @@ local yiji = fk.CreateTriggerSkill{
|
|||
on_use = function(self, event, target, player, data)
|
||||
local room = player.room
|
||||
local ids = room:getNCards(2)
|
||||
local fakemove = {
|
||||
toArea = Card.PlayerHand,
|
||||
to = player.id,
|
||||
moveInfo = table.map(ids, function(id) return {cardId = id, fromArea = Card.Void} end),
|
||||
moveReason = fk.ReasonJustMove,
|
||||
}
|
||||
room:notifyMoveCards({player}, {fakemove})
|
||||
for _, id in ipairs(ids) do
|
||||
room:setCardMark(Fk:getCardById(id), "yiji", 1)
|
||||
end
|
||||
player.tag["yiji_ids"] = ids --存储遗技卡牌表
|
||||
while table.find(ids, function(id) return Fk:getCardById(id):getMark("yiji") > 0 end) do
|
||||
if not room:askForUseActiveSkill(player, "yiji_active", "#yiji-give", true) then
|
||||
for _, id in ipairs(ids) do
|
||||
room:setCardMark(Fk:getCardById(id), "yiji", 0)
|
||||
while true do
|
||||
room:setPlayerMark(player, "yiji_cards", ids)
|
||||
local _, ret = room:askForUseActiveSkill(player, "yiji_active", "#yiji-give", true, nil, true)
|
||||
room:setPlayerMark(player, "yiji_cards", 0)
|
||||
if ret then
|
||||
for _, id in ipairs(ret.cards) do
|
||||
table.removeOne(ids, id)
|
||||
end
|
||||
ids = table.filter(ids, function(id) return room:getCardArea(id) ~= Card.PlayerHand end)
|
||||
fakemove = {
|
||||
from = player.id,
|
||||
toArea = Card.Void,
|
||||
moveInfo = table.map(ids, function(id) return {cardId = id, fromArea = Card.PlayerHand} end),
|
||||
moveReason = fk.ReasonGive,
|
||||
}
|
||||
room:notifyMoveCards({player}, {fakemove})
|
||||
room:moveCards({
|
||||
fromArea = Card.Void,
|
||||
ids = ids,
|
||||
to = player.id,
|
||||
toArea = Card.PlayerHand,
|
||||
moveReason = fk.ReasonGive,
|
||||
skillName = self.name,
|
||||
})
|
||||
room:moveCardTo(ret.cards, Card.PlayerHand, room:getPlayerById(ret.targets[1]), fk.ReasonGive, self.name, nil, false, player.id)
|
||||
if #ids == 0 then break end
|
||||
if player.dead then
|
||||
room:moveCards({
|
||||
ids = ids,
|
||||
toArea = Card.DiscardPile,
|
||||
moveReason = fk.ReasonJustMove,
|
||||
skillName = self.name,
|
||||
})
|
||||
break
|
||||
end
|
||||
else
|
||||
room:moveCardTo(ids, Player.Hand, player, fk.ReasonGive, self.name, nil, false, player.id)
|
||||
break
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
local yiji_active = fk.CreateActiveSkill{
|
||||
name = "yiji_active",
|
||||
mute = true,
|
||||
min_card_num = 1,
|
||||
target_num = 1,
|
||||
card_filter = function(self, to_select, selected, targets)
|
||||
return Fk:getCardById(to_select):getMark("yiji") > 0
|
||||
end,
|
||||
target_filter = function(self, to_select, selected, selected_cards)
|
||||
return #selected == 0
|
||||
end,
|
||||
on_use = function(self, room, effect)
|
||||
local player = room:getPlayerById(effect.from)
|
||||
local target = room:getPlayerById(effect.tos[1])
|
||||
room:doIndicate(player.id, {target.id})
|
||||
for _, id in ipairs(effect.cards) do
|
||||
room:setCardMark(Fk:getCardById(id), "yiji", 0)
|
||||
end
|
||||
local fakemove = {
|
||||
from = player.id,
|
||||
toArea = Card.Void,
|
||||
moveInfo = table.map(effect.cards, function(id) return {cardId = id, fromArea = Card.PlayerHand} end),
|
||||
moveReason = fk.ReasonGive,
|
||||
}
|
||||
room:notifyMoveCards({player}, {fakemove})
|
||||
room:moveCards({
|
||||
fromArea = Card.Void,
|
||||
ids = effect.cards,
|
||||
to = target.id,
|
||||
toArea = Card.PlayerHand,
|
||||
moveReason = fk.ReasonGive,
|
||||
skillName = self.name,
|
||||
})
|
||||
end,
|
||||
}
|
||||
local guojia = General:new(extension, "guojia", "wei", 3)
|
||||
Fk:addSkill(yiji_active)
|
||||
guojia:addSkill(tiandu)
|
||||
|
|
Loading…
Reference in New Issue
Block a user