mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 11:42:45 +08:00
Bugfix (#206)
* 修cost_data * 修cardMark,仍需自动清理措施 * 修锁视技( **重要!使用牌之前会根据锁视技重新决定使用的卡牌!!**)
This commit is contained in:
parent
6c0d5433c6
commit
c3fd8fc9a5
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@ -159,6 +159,7 @@ Item {
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if (dashboard.pending_skill !== "")
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dashboard.stopPending();
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dashboard.updateHandcards();
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dashboard.disableAllCards();
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dashboard.disableSkills();
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dashboard.retractAllPiles();
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@ -176,6 +177,7 @@ Item {
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ScriptAction {
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script: {
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skillInteraction.sourceComponent = undefined;
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dashboard.updateHandcards();
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dashboard.enableCards();
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dashboard.enableSkills();
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progress.visible = true;
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@ -191,6 +193,7 @@ Item {
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ScriptAction {
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script: {
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skillInteraction.sourceComponent = undefined;
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dashboard.updateHandcards();
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dashboard.enableCards(responding_card);
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dashboard.enableSkills(responding_card, respond_play);
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autoPending = false;
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@ -205,6 +208,7 @@ Item {
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ScriptAction {
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script: {
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skillInteraction.sourceComponent = undefined;
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dashboard.updateHandcards();
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dashboard.disableAllCards();
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dashboard.disableSkills();
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progress.visible = true;
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@ -622,6 +622,33 @@ callbacks["PropertyUpdate"] = (jsonData) => {
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}
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}
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callbacks["UpdateCard"] = (j) => {
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const id = parseInt(j);
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let card;
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roomScene.tableCards.forEach((v) => {
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if (v.cid === id) {
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card = v;
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return;
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}
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});
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if (!card) {
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roomScene.dashboard.handcardArea.cards.forEach((v) => {
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if (v.cid === id) {
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card = v;
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return;
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}
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});
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}
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if (!card) {
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return;
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}
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const data = JSON.parse(Backend.callLuaFunction("GetCardData", [id]));
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card.setData(data);
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}
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callbacks["StartGame"] = (jsonData) => {
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roomScene.isStarted = true;
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@ -1,6 +1,7 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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import QtQuick.Layouts
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import Qt5Compat.GraphicalEffects
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import Fk
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@ -33,6 +34,7 @@ Item {
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property bool enabled: true // if false the card will be grey
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property alias card: cardItem
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property alias glow: glowItem
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property var mark: ({})
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function getColor() {
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if (suit != "")
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@ -161,6 +163,57 @@ Item {
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//glow.samples: 12
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}
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Component {
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id: cardMarkDelegate
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Item {
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width: root.width / 2
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height: 16
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Rectangle {
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id: mark_rect
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width: mark_text.width + 12
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height: 16
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// color: "#A50330"
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radius: 4
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// border.color: "snow"
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// border.width: 1
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gradient: Gradient {
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orientation: Gradient.Horizontal
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GradientStop { position: 0.7; color: "#A50330" }
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GradientStop { position: 1.0; color: "transparent" }
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}
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}
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Text {
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id: mark_text
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x: 2
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font.pixelSize: 16
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font.family: fontLibian.name
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font.letterSpacing: -0.6
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text: {
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let ret = Backend.translate(modelData.k);
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if (!modelData.k.startsWith("@@")) {
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ret += modelData.v.toString();
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}
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return ret;
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}
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color: "white"
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style: Text.Outline
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styleColor: "purple"
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}
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}
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}
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GridLayout {
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width: root.width
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y: 60
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columns: 2
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rowSpacing: 1
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columnSpacing: 0
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Repeater {
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model: mark
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delegate: cardMarkDelegate
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}
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}
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Rectangle {
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visible: !root.selectable
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anchors.fill: parent
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@ -266,6 +319,7 @@ Item {
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color = data.color;
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subtype = data.subtype ? data.subtype : "";
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virt_name = data.virt_name ? data.virt_name : "";
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mark = data.mark ?? {};
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}
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function toData()
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@ -278,6 +332,7 @@ Item {
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color: color,
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subtype: subtype,
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virt_name: virt_name,
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mark: mark,
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};
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return data;
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}
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@ -405,6 +405,14 @@ RowLayout {
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self.tremble();
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}
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function updateHandcards() {
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Backend.callLuaFunction("FilterMyHandcards", []);
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handcardAreaItem.cards.forEach(v => {
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const data = JSON.parse(Backend.callLuaFunction("GetCardData", [v.cid]));
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v.setData(data);
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});
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}
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function update() {
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unSelectAll();
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disableSkills();
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@ -52,6 +52,9 @@ function Client:initialize()
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self.status_skills[class] = {table.unpack(skills)}
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end
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self.skill_costs = {}
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self.card_marks = {}
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self.filtered_cards = {}
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self.disabled_packs = {}
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self.disabled_generals = {}
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end
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@ -657,11 +660,9 @@ fk.client_callback["SetCardMark"] = function(jsonData)
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-- jsonData: [ int id, string mark, int value ]
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local data = json.decode(jsonData)
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local card, mark, value = data[1], data[2], data[3]
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ClientInstance:getCardById(card):setMark(mark, value)
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Fk:getCardById(card):setMark(mark, value)
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if string.sub(mark, 1, 1) == "@" then
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ClientInstance:notifyUI("SetCardMark", jsonData)
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end
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ClientInstance:notifyUI("UpdateCard", tostring(card))
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end
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fk.client_callback["Chat"] = function(jsonData)
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@ -81,6 +81,14 @@ function GetCardData(id)
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cid = id,
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known = false
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} end
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local mark = {}
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for k, v in pairs(card.mark) do
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if k and k:startsWith("@") and v and v ~= 0 then
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table.insert(mark, {
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k = k, v = v,
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})
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end
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end
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local ret = {
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cid = id,
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name = card.name,
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@ -88,6 +96,7 @@ function GetCardData(id)
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number = card.number,
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suit = card:getSuitString(),
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color = card:getColorString(),
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mark = mark,
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subtype = cardSubtypeStrings[card.sub_type]
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}
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if card.skillName ~= "" then
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@ -605,4 +614,8 @@ function SetPlayerGameData(pid, data)
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p.player:setGameData(table.unpack(data))
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end
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function FilterMyHandcards()
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Self:filterHandcards()
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end
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dofile "lua/client/i18n/init.lua"
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@ -18,6 +18,7 @@
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---@field public mark table<string, integer> @ 当前拥有的所有标记,用烂了
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---@field public subcards integer[] @ 子卡ID表
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---@field public skillName string @ 虚拟牌的技能名 for virtual cards
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---@field private _skillName string
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---@field public skillNames string[] @ 虚拟牌的技能名们(一张虚拟牌可能有多个技能名,如芳魂、龙胆、朱雀羽扇)
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---@field public skill Skill @ 技能(用于实现卡牌效果)
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---@field public special_skills string[] | nil @ 衍生技能,如重铸
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@ -94,18 +95,27 @@ function Card:initialize(name, suit, number, color)
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-- self.package = nil
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self.id = 0
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self.type = 0
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self.sub_type = Card.SubTypeNone
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self.sub_type = Card.SubtypeNone
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-- self.skill = nil
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self.subcards = {}
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-- self.skillName = nil
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self._skillName = ""
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self.skillNames = {}
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self.mark = {}
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-- self.mark = {} -- 这个视情况了,只有虚拟牌才有真正的self.mark,真牌的话挂在currentRoom
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end
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function Card:__index(k)
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if k == "skillName" then
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return self._skillName
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elseif k == "mark" then
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if not self:isVirtual() then
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local mark_tab = Fk:currentRoom().card_marks
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mark_tab[self.id] = mark_tab[self.id] or {}
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return mark_tab[self.id]
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else
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self.mark = {}
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return self.mark
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end
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end
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end
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@ -322,6 +332,15 @@ function Card:removeMark(mark, count)
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end
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--- 为卡牌设置Mark至指定数量。
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---
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--- 关于标记的说明:
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---
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--- * @开头的为可见标记,其余为隐藏标记。
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--- * -turn结尾、-phase结尾、-round结尾的如同玩家标记一样在这个时机自动清理。
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--- * -noclear结尾的表示不要自动清理。
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--- * 默认的自动清理策略是当卡牌离开手牌区后清除所有的标记。
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--- * -turn之类的后缀会覆盖默认清理的方式。
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--- * (TODO: 以上皆为画饼)
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---@param mark string @ 标记
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---@param count integer @ 为标记删除的数量
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function Card:setMark(mark, count)
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---@param mark string @ 标记
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---@return integer
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function Card:getMark(mark)
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return (self.mark[mark] or 0)
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local ret = (self.mark[mark] or 0)
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if (not self:isVirtual()) and next(self.mark) == nil then
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self.mark = nil
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end
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return ret
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end
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--- 判定卡牌是否拥有对应的Mark。
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@ -21,6 +21,7 @@
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---@field public game_modes table<string, GameMode> @ 所有游戏模式
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---@field public currentResponsePattern string @ 要求用牌的种类(如要求用特定花色的桃···)
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---@field public currentResponseReason string @ 要求用牌的原因(如濒死,被特定牌指定,使用特定技能···)
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---@field public filtered_cards table<integer, Card> @ 被锁视技影响的卡牌
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local Engine = class("Engine")
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--- Engine的构造函数。
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@ -57,6 +58,7 @@ end
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local _foreign_keys = {
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"currentResponsePattern",
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"currentResponseReason",
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"filtered_cards",
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}
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function Engine:__index(k)
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@ -381,8 +383,6 @@ function Engine:getAllCardIds(except)
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return result
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end
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local filtered_cards = {}
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--- 根据id返回相应的卡牌。
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---@param id integer @ 牌的id
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---@param ignoreFilter boolean @ 是否要无视掉锁定视为技,直接获得真牌
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@ -390,7 +390,7 @@ local filtered_cards = {}
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function Engine:getCardById(id, ignoreFilter)
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local ret = self.cards[id]
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if not ignoreFilter then
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ret = filtered_cards[id] or self.cards[id]
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ret = self.filtered_cards[id] or self.cards[id]
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end
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return ret
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end
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@ -402,14 +402,14 @@ end
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function Engine:filterCard(id, player, data)
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local card = self:getCardById(id, true)
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if player == nil then
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filtered_cards[id] = nil
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self.filtered_cards[id] = nil
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return
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end
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local skills = player:getAllSkills()
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local filters = self:currentRoom().status_skills[FilterSkill] or Util.DummyTable
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if #filters == 0 then
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filtered_cards[id] = nil
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self.filtered_cards[id] = nil
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return
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end
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@ -446,11 +446,11 @@ function Engine:filterCard(id, player, data)
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if card == nil then
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card = self:getCardById(id)
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end
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filtered_cards[id] = card
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self.filtered_cards[id] = card
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end
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if modify then
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filtered_cards[id] = nil
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self.filtered_cards[id] = nil
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data.card = card
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return
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end
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@ -344,6 +344,12 @@ function Player:getHandcardNum()
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return #self:getCardIds(Player.Hand)
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end
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function Player:filterHandcards()
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for _, id in ipairs(self:getCardIds(Player.Hand)) do
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Fk:filterCard(id, self)
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end
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end
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--- 检索玩家装备区是否存在对应类型的装备。
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---@param cardSubtype CardSubtype @ 卡牌子类
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---@return integer|null @ 返回卡牌ID或nil
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@ -5,6 +5,8 @@
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-- Note: these files are not used by FreeKill.
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-- Just for convenience when using sumneko.lua
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---@alias null nil
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---@class fk
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---FreeKill's lua API
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fk = {}
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@ -35,3 +37,8 @@ function fk.QmlBackend_exists(file)end
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---@return boolean
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function fk.QmlBackend_isDir(file)end
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function fk.qCritical(msg) end
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function fk.qInfo(msg) end
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function fk.qDebug(msg) end
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function fk.qWarning(msg) end
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@ -14,6 +14,9 @@ function FPlayer:getScreenName()end
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---@return string avatar
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function FPlayer:getAvatar()end
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---@class fk.ServerPlayer : fk.Player
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FServerPlayer = {}
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--- Send a request to client, and allow client to reply within *timeout* seconds.
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---
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--- *timeout* must not be negative or **nil**.
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@ -34,3 +37,9 @@ function FServerPlayer:waitForReply(timeout)end
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---@param command string
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---@param jsonData string
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function FServerPlayer:doNotify(command,jsonData)end
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function FServerPlayer:setBusy(_) end
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function FServerPlayer:isBusy(_) end
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function FServerPlayer:setThinking(_) end
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function FServerPlayer:getState() end
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@ -119,7 +119,9 @@ GameEvent.functions[GameEvent.MoveCards] = function(self)
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self:doBroadcastNotify("UpdateDrawPile", #self.draw_pile)
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end
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Fk:filterCard(info.cardId, self:getPlayerById(data.to))
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if not (data.to and data.toArea ~= Card.PlayerHand) then
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Fk:filterCard(info.cardId, self:getPlayerById(data.to))
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end
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local currentCard = Fk:getCardById(info.cardId)
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if
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@ -52,6 +52,7 @@ local sendCardEmotionAndLog = function(room, cardUseEvent)
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Fk:filterCard(_card.id, room:getPlayerById(from), temp)
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card = temp.card
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end
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cardUseEvent.card = card
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playCardEmotionAndSound(room, room:getPlayerById(from), card)
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room:doAnimate("Indicate", {
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@ -27,6 +27,7 @@
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---@field public request_queue table<userdata, table>
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---@field public request_self table<integer, integer>
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---@field public skill_costs table<string, any> @ 存放skill.cost_data用
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---@field public card_marks table<integer, any> @ 存放card.mark之用
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local Room = class("Room")
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-- load classes used by the game
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@ -88,6 +89,8 @@ function Room:initialize(_room)
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self.request_queue = {}
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self.request_self = {}
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self.skill_costs = {}
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self.card_marks = {}
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self.filtered_cards = {}
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self.settings = json.decode(self.room:settings())
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self.disabled_packs = self.settings.disabledPack
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@ -465,11 +468,13 @@ end
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---@param value integer @ 要设为的值,其实也可以设为字符串
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function Room:setCardMark(card, mark, value)
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card:setMark(mark, value)
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self:doBroadcastNotify("SetCardMark", json.encode{
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card.id,
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mark,
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value
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})
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if not card:isVirtual() then
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self:doBroadcastNotify("SetCardMark", json.encode{
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card.id,
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mark,
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value
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})
|
||||
end
|
||||
end
|
||||
|
||||
--- 将一张卡牌的mark标记增加count个。
|
||||
|
@ -1168,7 +1173,7 @@ function Room:askForCard(player, minNum, maxNum, includeEquip, skillName, cancel
|
|||
if includeEquip then
|
||||
table.insertTable(hands, player:getCardIds(Player.Equip))
|
||||
end
|
||||
for i = 1, minNum do
|
||||
for _ = 1, minNum do
|
||||
local randomId = hands[math.random(1, #hands)]
|
||||
table.insert(chosenCards, randomId)
|
||||
table.removeOne(hands, randomId)
|
||||
|
@ -1371,7 +1376,7 @@ end
|
|||
---@param prompt string|null @ 观星框的标题(暂时雪藏)
|
||||
---@param noPut boolean|null @ 是否进行放置牌操作
|
||||
---@param areaNames string[]|null @ 左侧提示信息
|
||||
---@return table<top|bottom, cardId[]>
|
||||
---@return table<"top"|"bottom", integer[]>
|
||||
function Room:askForGuanxing(player, cards, top_limit, bottom_limit, customNotify, noPut, areaNames)
|
||||
-- 这一大堆都是来提前报错的
|
||||
top_limit = top_limit or Util.DummyTable
|
||||
|
@ -1441,10 +1446,10 @@ end
|
|||
--- 询问玩家任意交换几堆牌堆。
|
||||
---
|
||||
---@param player ServerPlayer @ 要询问的玩家
|
||||
---@param piles table<cardIds, cardId[]> @ 卡牌id列表的列表,也就是……几堆牌堆的集合
|
||||
---@param piles table<cardIds, integer[]> @ 卡牌id列表的列表,也就是……几堆牌堆的集合
|
||||
---@param piles_name string[] @ 牌堆名,必须一一对应,否则统一替换为“牌堆X”
|
||||
---@param customNotify string|null @ 自定义读条操作提示
|
||||
---@return table<cardIds, cardId[]>
|
||||
---@return table<cardIds, integer[]>
|
||||
function Room:askForExchange(player, piles, piles_name, customNotify)
|
||||
local command = "AskForExchange"
|
||||
piles_name = piles_name or Util.DummyTable
|
||||
|
@ -1775,7 +1780,7 @@ end
|
|||
---@param skillName string @ 技能名
|
||||
---@param flag string|null @ 限定可移动的区域,值为nil(装备区和判定区)、‘e’或‘j’
|
||||
---@param moveFrom ServerPlayer|null @ 是否只是目标1移动给目标2
|
||||
---@return cardId
|
||||
---@return integer
|
||||
function Room:askForMoveCardInBoard(player, targetOne, targetTwo, skillName, flag, moveFrom)
|
||||
if flag then
|
||||
assert(flag == "e" or flag == "j")
|
||||
|
|
23
test/lua/lib/fk.lua
Normal file
23
test/lua/lib/fk.lua
Normal file
|
@ -0,0 +1,23 @@
|
|||
-- 为纯lua的测试环境捏一个虚拟的fk以便于测试
|
||||
|
||||
local fk = {}
|
||||
|
||||
local os, io = os, io
|
||||
|
||||
-- 这下Linux专用了
|
||||
function fk.QmlBackend_ls(dir)
|
||||
local f = io.popen("ls " .. dir)
|
||||
return f:read("*a"):split("\n")
|
||||
end
|
||||
|
||||
function fk.QmlBackend_isDir(dir)
|
||||
local f = io.popen("if [ -d " .. dir .. " ]; then echo OK; fi")
|
||||
return f:read("*a"):startsWith("OK")
|
||||
end
|
||||
|
||||
function fk.QmlBackend_exists(dir)
|
||||
local f = io.popen("if [ -e " .. dir .. " ]; then echo OK; fi")
|
||||
return f:read("*a"):startsWith("OK")
|
||||
end
|
||||
|
||||
return fk
|
3454
test/lua/lib/luaunit.lua
Normal file
3454
test/lua/lib/luaunit.lua
Normal file
File diff suppressed because it is too large
Load Diff
22
test/lua/pattern.lua
Normal file
22
test/lua/pattern.lua
Normal file
|
@ -0,0 +1,22 @@
|
|||
local exp1 = Exppattern:Parse("slash,jink")
|
||||
local exp2 = Exppattern:Parse("peach,jink")
|
||||
local exp3 = Exppattern:Parse(".|.|.|.|.|trick")
|
||||
local exp4 = Exppattern:Parse("peach,ex_nihilo")
|
||||
|
||||
local slash = Fk:cloneCard("slash")
|
||||
|
||||
TestExppattern = {
|
||||
testMatchExp = function()
|
||||
assert(exp1:matchExp(exp2))
|
||||
end,
|
||||
|
||||
testEasyMatchCard = function()
|
||||
assert(exp1:match(slash))
|
||||
assert(not exp2:match(slash))
|
||||
end,
|
||||
|
||||
testMatchWithType = function()
|
||||
assert(not exp3:matchExp(exp1))
|
||||
assert(exp3:matchExp(exp4))
|
||||
end,
|
||||
}
|
14
test/lua/run.lua
Normal file
14
test/lua/run.lua
Normal file
|
@ -0,0 +1,14 @@
|
|||
-- Run tests with `lua5.4 test/lua/run.lua`
|
||||
|
||||
---@diagnostic disable: lowercase-global
|
||||
|
||||
package.path = package.path .. ";./test/lua/lib/?.lua"
|
||||
|
||||
lu = require('luaunit')
|
||||
local os = os
|
||||
fk = require('fk')
|
||||
|
||||
dofile 'lua/freekill.lua'
|
||||
dofile 'test/lua/pattern.lua'
|
||||
|
||||
os.exit( lu.LuaUnit.run() )
|
Loading…
Reference in New Issue
Block a user