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prevent enter dying loop
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@ -1388,12 +1388,14 @@ function Room:changeHp(player, num, reason, skillName, damageStruct)
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self.logic:trigger(fk.HpChanged, player, data)
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self.logic:trigger(fk.HpChanged, player, data)
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if player.hp < 1 then
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if player.hp < 1 then
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---@type DyingStruct
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if num < 0 then
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local dyingStruct = {
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---@type DyingStruct
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who = player.id,
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local dyingStruct = {
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damage = damageStruct,
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who = player.id,
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}
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damage = damageStruct,
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self:enterDying(dyingStruct)
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}
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self:enterDying(dyingStruct)
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end
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elseif player.dying then
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elseif player.dying then
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player.dying = false
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player.dying = false
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end
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end
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