mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 03:32:34 +08:00
UI rewrite (#367)
TODOS ======== 手气卡、重铸、本轮跳过无懈 ---------- 禁用理由、Target脸上提示(可烈弓) ---------- **修bug** --------- Co-authored-by: YoumuKon <38815081+YoumuKon@users.noreply.github.com>
This commit is contained in:
parent
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commit
fa8335a330
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@ -308,90 +308,47 @@ Item {
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}
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states: [
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State { name: "notactive" }, // Normal status
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State { name: "playing" }, // Playing cards in playing phase
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State { name: "responding" }, // all requests need to operate dashboard
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State { name: "replying" } // requests only operate a popup window
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State { name: "notactive" },
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State { name: "active" }
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]
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state: "notactive"
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transitions: [
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Transition {
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from: "*"; to: "notactive"
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from: "active"; to: "notactive"
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ScriptAction {
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script: {
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skillInteraction.sourceComponent = undefined;
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promptText = "";
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currentPrompt = "";
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progress.visible = false;
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okCancel.visible = false;
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endPhaseButton.visible = false;
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respond_play = false;
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extra_data = {};
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mainWindow.pending_message = [];
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mainWindow.is_pending = false;
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progress.visible = false;
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if (dashboard.pending_skill !== "")
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dashboard.stopPending();
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dashboard.updateHandcards();
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dashboard.disableAllCards();
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dashboard.disableSkills();
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dashboard.retractAllPiles();
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selected_targets = [];
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autoPending = false;
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// dashboard.retractAllPiles();
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for (let i = 0; i < photoModel.count; i++) {
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const item = photos.itemAt(i);
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item.state = "normal";
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item.selected = false;
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// item.selectable = false;
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}
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if (popupBox.item != null) {
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popupBox.item.finished();
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}
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lcall("FinishRequestUI");
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}
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}
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},
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Transition {
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from: "*"; to: "playing"
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from: "notactive"; to: "active"
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ScriptAction {
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script: {
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skillInteraction.sourceComponent = undefined;
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dashboard.updateHandcards();
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dashboard.enableCards();
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dashboard.enableSkills();
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progress.visible = true;
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okCancel.visible = true;
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autoPending = false;
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endPhaseButton.visible = true;
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respond_play = false;
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}
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}
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},
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Transition {
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from: "*"; to: "responding"
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ScriptAction {
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script: {
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skillInteraction.sourceComponent = undefined;
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dashboard.updateHandcards();
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dashboard.enableCards(responding_card);
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dashboard.enableSkills(responding_card, respond_play);
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autoPending = false;
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progress.visible = true;
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okCancel.visible = true;
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}
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}
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},
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Transition {
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from: "*"; to: "replying"
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ScriptAction {
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script: {
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skillInteraction.sourceComponent = undefined;
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dashboard.updateHandcards();
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dashboard.disableAllCards();
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dashboard.disableSkills();
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progress.visible = true;
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respond_play = false;
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autoPending = false;
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roomScene.okCancel.visible = false;
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roomScene.okButton.enabled = false;
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roomScene.cancelButton.enabled = false;
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}
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}
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}
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@ -445,7 +402,8 @@ Item {
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sealedSlots: JSON.parse(model.sealedSlots)
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onSelectedChanged: {
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Logic.updateSelectedTargets(playerid, selected);
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// Logic.updateSelectedTargets(playerid, selected);
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if ( state === "candidate" ) lcall("UpdateRequestUI", "Photo", playerid, "click", { selected } );
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}
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Component.onCompleted: {
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@ -796,7 +754,6 @@ Item {
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Loader {
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id: skillInteraction
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visible: dashboard.pending_skill !== ""
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anchors.bottom: parent.bottom
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anchors.bottomMargin: 8
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anchors.right: okCancel.left
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@ -817,20 +774,20 @@ Item {
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&& !skippedUseEventId.find(id => id === extra_data.useEventId)
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onClicked: {
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skippedUseEventId.push(extra_data.useEventId);
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Logic.doCancelButton();
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// Logic.doCancelButton();
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}
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}
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Button {
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id: okButton
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text: luatr("OK")
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onClicked: Logic.doOkButton();
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onClicked: lcall("UpdateRequestUI", "Button", "OK");
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}
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Button {
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id: cancelButton
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text: luatr("Cancel")
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onClicked: Logic.doCancelButton();
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onClicked: lcall("UpdateRequestUI", "Button", "Cancel");
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}
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}
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@ -842,7 +799,7 @@ Item {
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anchors.right: parent.right
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anchors.rightMargin: 30
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visible: false;
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onClicked: Logic.replyToServer("");
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onClicked: lcall("UpdateRequestUI", "Button", "End");
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}
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}
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@ -897,53 +854,8 @@ Item {
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z: 999
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}
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function activateSkill(skill_name, pressed) {
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if (pressed) {
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const data = lcall("GetInteractionOfSkill", skill_name);
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if (data) {
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lcall("SetInteractionDataOfSkill", skill_name, "null");
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switch (data.type) {
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case "combo":
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skillInteraction.sourceComponent =
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Qt.createComponent("../SkillInteraction/SkillCombo.qml");
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skillInteraction.item.skill = skill_name;
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skillInteraction.item.default_choice = data["default"];
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skillInteraction.item.choices = data.choices;
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skillInteraction.item.detailed = data.detailed;
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skillInteraction.item.all_choices = data.all_choices;
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skillInteraction.item.clicked();
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break;
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case "spin":
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skillInteraction.sourceComponent =
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Qt.createComponent("../SkillInteraction/SkillSpin.qml");
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skillInteraction.item.skill = skill_name;
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skillInteraction.item.from = data.from;
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skillInteraction.item.to = data.to;
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skillInteraction.item.clicked();
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break;
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case "custom":
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skillInteraction.sourceComponent =
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Qt.createComponent(AppPath + "/" + data.qml_path + ".qml");
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skillInteraction.item.skill = skill_name;
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skillInteraction.item.extra_data = data;
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skillInteraction.item.clicked();
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break;
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default:
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skillInteraction.sourceComponent = undefined;
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break;
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}
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} else {
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skillInteraction.sourceComponent = undefined;
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}
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dashboard.startPending(skill_name);
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cancelButton.enabled = true;
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} else {
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skillInteraction.sourceComponent = undefined;
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if (roomScene.popupBox.item)
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roomScene.popupBox.item.close();
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Logic.doCancelButton();
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}
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function activateSkill(skill_name, selected) {
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lcall("UpdateRequestUI", "SkillButton", skill_name, "click", { selected } );
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}
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Drawer {
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@ -1182,14 +1094,14 @@ Item {
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Shortcut {
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sequence: "Return"
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enabled: okButton.enabled
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onActivated: Logic.doOkButton();
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onActivated: lcall("UpdateRequestUI", "Button", "OK");
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}
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Shortcut {
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sequence: "Space"
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enabled: cancelButton.enabled || endPhaseButton.visible;
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onActivated: if (cancelButton.enabled) {
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Logic.doCancelButton();
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lcall("UpdateRequestUI", "Button", "Cancel");
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} else {
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Logic.replyToServer("");
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}
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@ -1423,8 +1335,75 @@ Item {
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});
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}
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function getPhoto(id) {
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return Logic.getPhoto(id);
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function applyChange(uiUpdate) {
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//console.log(JSON.stringify(uiUpdate))
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uiUpdate["_delete"]?.forEach(data => {
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if (data.type == "Interaction") {
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skillInteraction.sourceComponent = undefined;
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if (roomScene.popupBox.item)
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roomScene.popupBox.item.close();
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}
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});
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uiUpdate["_new"]?.forEach(dat => {
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if (dat.type == "Interaction") {
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const data = dat.data.spec;
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const skill_name = dat.data.skill_name;
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switch (data.type) {
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case "combo":
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skillInteraction.sourceComponent =
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Qt.createComponent("../SkillInteraction/SkillCombo.qml");
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skillInteraction.item.skill = skill_name;
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skillInteraction.item.default_choice = data["default"];
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skillInteraction.item.choices = data.choices;
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skillInteraction.item.detailed = data.detailed;
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skillInteraction.item.all_choices = data.all_choices;
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skillInteraction.item.clicked();
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break;
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case "spin":
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skillInteraction.sourceComponent =
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Qt.createComponent("../SkillInteraction/SkillSpin.qml");
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skillInteraction.item.skill = skill_name;
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skillInteraction.item.from = data.from;
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skillInteraction.item.to = data.to;
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skillInteraction.item?.clicked();
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break;
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case "custom":
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skillInteraction.sourceComponent =
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Qt.createComponent(AppPath + "/" + data.qml_path + ".qml");
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skillInteraction.item.skill = skill_name;
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skillInteraction.item.extra_data = data;
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skillInteraction.item?.clicked();
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break;
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default:
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skillInteraction.sourceComponent = undefined;
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break;
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}
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}
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});
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dashboard.applyChange(uiUpdate);
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const pdatas = uiUpdate["Photo"];
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pdatas?.forEach(pdata => {
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const photo = Logic.getPhoto(pdata.id);
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photo.state = pdata.state;
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photo.selectable = pdata.enabled;
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photo.selected = pdata.selected;
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})
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const buttons = uiUpdate["Button"];
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buttons?.forEach(bdata => {
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switch (bdata.id) {
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case "OK":
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okButton.enabled = bdata.enabled;
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break;
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case "Cancel":
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cancelButton.enabled = bdata.enabled;
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break;
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case "End":
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endPhaseButton.enabled = bdata.enabled;
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endPhaseButton.visible = bdata.enabled;
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break;
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}
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})
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}
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Component.onCompleted: {
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@ -134,76 +134,76 @@ function arrangePhotos() {
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}
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}
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function doOkButton() {
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if (roomScene.state === "playing" || roomScene.state === "responding") {
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const reply = JSON.stringify({
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card: dashboard.getSelectedCard(),
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targets: selected_targets,
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special_skill: roomScene.getCurrentCardUseMethod(),
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interaction_data: roomScene.skillInteraction.item ?
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roomScene.skillInteraction.item.answer : undefined,
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});
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replyToServer(reply);
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return;
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}
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if (roomScene.extra_data.luckCard) {
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okButton.enabled = false;
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ClientInstance.notifyServer("PushRequest", [
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"luckcard", true
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].join(","));
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// function doOkButton() {
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// if (roomScene.state === "playing" || roomScene.state === "responding") {
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// const reply = JSON.stringify({
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// card: dashboard.getSelectedCard(),
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// targets: selected_targets,
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// special_skill: roomScene.getCurrentCardUseMethod(),
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// interaction_data: roomScene.skillInteraction.item ?
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// roomScene.skillInteraction.item.answer : undefined,
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// });
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// replyToServer(reply);
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// return;
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// }
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// if (roomScene.extra_data.luckCard) {
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// okButton.enabled = false;
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// ClientInstance.notifyServer("PushRequest", [
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// "luckcard", true
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// ].join(","));
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if (roomScene.extra_data.time === 1) {
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roomScene.state = "notactive";
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}
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// if (roomScene.extra_data.time === 1) {
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// roomScene.state = "notactive";
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// }
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return;
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}
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replyToServer("1");
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}
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// return;
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// }
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// replyToServer("1");
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// }
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let _is_canceling = false;
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function doCancelButton() {
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if (_is_canceling) return;
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_is_canceling = true;
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// let _is_canceling = false;
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// function doCancelButton() {
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// if (_is_canceling) return;
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// _is_canceling = true;
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if (roomScene.state === "playing") {
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dashboard.stopPending();
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dashboard.deactivateSkillButton();
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dashboard.unSelectAll();
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dashboard.enableCards();
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dashboard.enableSkills();
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// if (roomScene.state === "playing") {
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// dashboard.stopPending();
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// dashboard.deactivateSkillButton();
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// dashboard.unSelectAll();
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// dashboard.enableCards();
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// dashboard.enableSkills();
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_is_canceling = false;
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return;
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} else if (roomScene.state === "responding") {
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const p = dashboard.pending_skill;
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dashboard.stopPending();
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dashboard.deactivateSkillButton();
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dashboard.unSelectAll();
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if (roomScene.autoPending || !p) {
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replyToServer("__cancel");
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} else {
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dashboard.enableCards(roomScene.responding_card);
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dashboard.enableSkills(roomScene.responding_card);
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}
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// _is_canceling = false;
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// return;
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// } else if (roomScene.state === "responding") {
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// const p = dashboard.pending_skill;
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// dashboard.stopPending();
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// dashboard.deactivateSkillButton();
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// dashboard.unSelectAll();
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// if (roomScene.autoPending || !p) {
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// replyToServer("__cancel");
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// } else {
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// dashboard.enableCards(roomScene.responding_card);
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// dashboard.enableSkills(roomScene.responding_card);
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// }
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_is_canceling = false;
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return;
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}
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// _is_canceling = false;
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// return;
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// }
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if (roomScene.extra_data.luckCard) {
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ClientInstance.notifyServer("PushRequest", [
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"luckcard", false
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].join(","));
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roomScene.state = "notactive";
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// if (roomScene.extra_data.luckCard) {
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// ClientInstance.notifyServer("PushRequest", [
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// "luckcard", false
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// ].join(","));
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// roomScene.state = "notactive";
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_is_canceling = false;
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return;
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}
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// _is_canceling = false;
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// return;
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// }
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replyToServer("__cancel");
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_is_canceling = false;
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}
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// replyToServer("__cancel");
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// _is_canceling = false;
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// }
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function replyToServer(jsonData) {
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ClientInstance.replyToServer("", jsonData);
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@ -693,6 +693,7 @@ callbacks["AddPlayer"] = (data) => {
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}
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}
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/*
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// card: int | { skill: string, subcards: int[] }
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function enableTargets(card) {
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if (roomScene.respond_play) {
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|
@ -923,6 +924,7 @@ function updateSelectedTargets(playerid, selected) {
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okButton.enabled = false;
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}
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}
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*/
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callbacks["RemovePlayer"] = (data) => {
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// jsonData: int uid
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|
@ -1155,10 +1157,11 @@ callbacks["AskForSkillInvoke"] = (data) => {
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const prompt = data[1];
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roomScene.promptText = prompt ? processPrompt(prompt)
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: luatr("#AskForSkillInvoke").arg(luatr(skill));
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roomScene.state = "replying";
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roomScene.okCancel.visible = true;
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roomScene.okButton.enabled = true;
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roomScene.cancelButton.enabled = true;
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// roomScene.state = "replying";
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// roomScene.okCancel.visible = true;
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// roomScene.okButton.enabled = true;
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// roomScene.cancelButton.enabled = true;
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roomScene.state = "active";
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}
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callbacks["AskForArrangeCards"] = (data) => {
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|
@ -1454,13 +1457,10 @@ callbacks["MoveCards"] = (moves) => {
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moveCards(moves);
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}
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callbacks["PlayCard"] = (playerId) => {
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// jsonData: int playerId
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if (playerId === Self.id) {
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roomScene.setPrompt(luatr("#PlayCard"), true);
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roomScene.state = "playing";
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okButton.enabled = false;
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}
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// 切换状态 -> 向Lua询问UI情况
|
||||
// 所以Lua一开始就要设置好各种亮灭的值 而这个自然是通过update
|
||||
callbacks["PlayCard"] = () => {
|
||||
roomScene.state = "active";
|
||||
}
|
||||
|
||||
callbacks["LoseSkill"] = (data) => {
|
||||
|
@ -1504,17 +1504,17 @@ callbacks["AskForUseActiveSkill"] = (data) => {
|
|||
}
|
||||
|
||||
roomScene.respond_play = false;
|
||||
roomScene.state = "responding";
|
||||
roomScene.state = "active";
|
||||
|
||||
if (lcall('GetSkillData', skill_name).isViewAsSkill) {
|
||||
roomScene.responding_card = ".";
|
||||
}
|
||||
// if (lcall('GetSkillData', skill_name).isViewAsSkill) {
|
||||
// roomScene.responding_card = ".";
|
||||
// }
|
||||
|
||||
roomScene.autoPending = true;
|
||||
roomScene.extra_data = extra_data;
|
||||
// dashboard.startPending(skill_name);
|
||||
roomScene.activateSkill(skill_name, true);
|
||||
cancelButton.enabled = cancelable;
|
||||
// roomScene.autoPending = true;
|
||||
// roomScene.extra_data = extra_data;
|
||||
// // dashboard.startPending(skill_name);
|
||||
// // roomScene.activateSkill(skill_name, true);
|
||||
// cancelButton.enabled = cancelable;
|
||||
}
|
||||
|
||||
callbacks["CancelRequest"] = () => {
|
||||
|
@ -1535,7 +1535,7 @@ callbacks["AskForUseCard"] = (data) => {
|
|||
if (extra_data != null) {
|
||||
if (extra_data.effectTo !== Self.id &&
|
||||
roomScene.skippedUseEventId.find(id => id === extra_data.useEventId)) {
|
||||
doCancelButton();
|
||||
// doCancelButton();
|
||||
return;
|
||||
} else {
|
||||
roomScene.extra_data = extra_data;
|
||||
|
@ -1548,12 +1548,13 @@ callbacks["AskForUseCard"] = (data) => {
|
|||
} else {
|
||||
roomScene.setPrompt(processPrompt(prompt), true);
|
||||
}
|
||||
roomScene.responding_card = pattern;
|
||||
roomScene.respond_play = false;
|
||||
disabledSkillNames && (dashboard.disabledSkillNames = disabledSkillNames);
|
||||
roomScene.state = "responding";
|
||||
okButton.enabled = false;
|
||||
cancelButton.enabled = true;
|
||||
roomScene.state = "active";
|
||||
// roomScene.responding_card = pattern;
|
||||
// roomScene.respond_play = false;
|
||||
// disabledSkillNames && (dashboard.disabledSkillNames = disabledSkillNames);
|
||||
// roomScene.state = "responding";
|
||||
// okButton.enabled = false;
|
||||
// cancelButton.enabled = true;
|
||||
}
|
||||
|
||||
callbacks["AskForResponseCard"] = (data) => {
|
||||
|
@ -1569,12 +1570,13 @@ callbacks["AskForResponseCard"] = (data) => {
|
|||
} else {
|
||||
roomScene.setPrompt(processPrompt(prompt), true);
|
||||
}
|
||||
roomScene.responding_card = pattern;
|
||||
roomScene.respond_play = true;
|
||||
disabledSkillNames && (dashboard.disabledSkillNames = disabledSkillNames);
|
||||
roomScene.state = "responding";
|
||||
okButton.enabled = false;
|
||||
cancelButton.enabled = true;
|
||||
roomScene.state = "active";
|
||||
// roomScene.responding_card = pattern;
|
||||
// roomScene.respond_play = true;
|
||||
// disabledSkillNames && (dashboard.disabledSkillNames = disabledSkillNames);
|
||||
// roomScene.state = "responding";
|
||||
// okButton.enabled = false;
|
||||
// cancelButton.enabled = true;
|
||||
}
|
||||
|
||||
callbacks["WaitForNullification"] = () => {
|
||||
|
@ -1872,8 +1874,32 @@ callbacks["AskForLuckCard"] = (j) => {
|
|||
roomScene.cancelButton.enabled = true;
|
||||
}
|
||||
|
||||
callbacks["CancelRequest"] = (jsonData) => {
|
||||
ClientInstance.replyToServer("", "__cancel")
|
||||
//callbacks["CancelRequest"] = (jsonData) => {
|
||||
// ClientInstance.replyToServer("", "__cancel")
|
||||
//}
|
||||
|
||||
callbacks["UpdateRequestUI"] = (uiUpdate) => {
|
||||
if (uiUpdate["_prompt"])
|
||||
roomScene.promptText = processPrompt(uiUpdate["_prompt"]);
|
||||
|
||||
if (uiUpdate._type == "RoomScene" || uiUpdate._type == "OKScene") {
|
||||
// 需要判断是不是第一次收到这样的数据,可以通过state判断
|
||||
// 因为是先收到Lua的数据,再切换状态的
|
||||
// FIXME: 当然了 非常可能出现因为网络延迟过大导致在active状态收到新Request的情况!
|
||||
if (roomScene.state === "notactive") {
|
||||
okCancel.visible = true;
|
||||
okButton.enabled = false;
|
||||
cancelButton.enabled = false;
|
||||
// endPhaseButton.visible = true;
|
||||
}
|
||||
roomScene.applyChange(uiUpdate);
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME: 完全是因为ChangeSelf需要向服务器询问此人手牌信息导致不能直接暴力reply+设置notactive
|
||||
// FIXME: 后面需要杀掉所有客户端未知牌
|
||||
callbacks["ReplyToServer"] = (data) => {
|
||||
replyToServer(data);
|
||||
}
|
||||
|
||||
callbacks["ReplayerDurationSet"] = (j) => {
|
||||
|
|
|
@ -65,7 +65,7 @@ Item {
|
|||
property alias dragging: drag.active
|
||||
|
||||
signal toggleDiscards()
|
||||
signal clicked()
|
||||
signal clicked(var card)
|
||||
signal rightClicked()
|
||||
signal doubleClicked()
|
||||
signal thrown()
|
||||
|
@ -267,7 +267,7 @@ Item {
|
|||
onTapped: (p, btn) => {
|
||||
if (btn === Qt.LeftButton || btn === Qt.NoButton) {
|
||||
selected = selectable ? !selected : false;
|
||||
parent.clicked();
|
||||
parent.clicked(root);
|
||||
} else if (btn === Qt.RightButton) {
|
||||
parent.rightClicked();
|
||||
}
|
||||
|
|
|
@ -19,9 +19,6 @@ RowLayout {
|
|||
property alias skillButtons: skillPanel.skill_buttons
|
||||
property alias notActiveButtons: skillPanel.not_active_buttons
|
||||
|
||||
property var expanded_piles: ({}) // name -> int[]
|
||||
property var extra_cards: []
|
||||
|
||||
property var disabledSkillNames: []
|
||||
|
||||
signal cardSelected(var card)
|
||||
|
@ -58,7 +55,8 @@ RowLayout {
|
|||
Connections {
|
||||
target: handcardAreaItem
|
||||
function onCardSelected(cardId, selected) {
|
||||
dashboard.selectCard(cardId, selected);
|
||||
// dashboard.selectCard(cardId, selected);
|
||||
lcall("UpdateRequestUI", "CardItem", cardId, "click", { selected } );
|
||||
}
|
||||
function onLengthChanged() {
|
||||
self.handcards = handcardAreaItem.length;
|
||||
|
@ -73,209 +71,6 @@ RowLayout {
|
|||
handcardAreaItem.unselectAll(expectId);
|
||||
}
|
||||
|
||||
function expandPile(pile, extra_ids, extra_footnote) {
|
||||
const expanded_pile_names = Object.keys(expanded_piles);
|
||||
if (expanded_pile_names.indexOf(pile) !== -1)
|
||||
return;
|
||||
|
||||
const component = Qt.createComponent("../RoomElement/CardItem.qml");
|
||||
const parentPos = roomScene.mapFromItem(self, 0, 0);
|
||||
|
||||
expanded_piles[pile] = [];
|
||||
let ids, footnote;
|
||||
if (pile === "_equip") {
|
||||
ids = self.equipArea.getAllCards().map(e => e.cid);
|
||||
footnote = "$Equip";
|
||||
} else if (pile === "_extra") {
|
||||
ids = extra_ids;
|
||||
extra_cards = ids;
|
||||
footnote = extra_footnote;
|
||||
} else {
|
||||
ids = lcall("GetPile", self.playerid, pile);
|
||||
footnote = pile;
|
||||
}
|
||||
ids.forEach(id => {
|
||||
const data = lcall("GetCardData", id);
|
||||
data.x = parentPos.x;
|
||||
data.y = parentPos.y;
|
||||
const card = component.createObject(roomScene, data);
|
||||
card.footnoteVisible = true;
|
||||
card.footnote = luatr(footnote);
|
||||
handcardAreaItem.add(card);
|
||||
});
|
||||
handcardAreaItem.updateCardPosition();
|
||||
}
|
||||
|
||||
function retractPile(pile) {
|
||||
const expanded_pile_names = Object.keys(expanded_piles);
|
||||
if (expanded_pile_names.indexOf(pile) === -1)
|
||||
return;
|
||||
|
||||
const parentPos = roomScene.mapFromItem(self, 0, 0);
|
||||
|
||||
delete expanded_piles[pile];
|
||||
if (pile === "_equip") {
|
||||
const equips = self.equipArea.getAllCards();
|
||||
equips.forEach(data => {
|
||||
const card = handcardAreaItem.remove([data.cid])[0];
|
||||
card.origX = parentPos.x;
|
||||
card.origY = parentPos.y;
|
||||
card.destroyOnStop();
|
||||
card.goBack(true);
|
||||
})
|
||||
handcardAreaItem.updateCardPosition();
|
||||
} else {
|
||||
let ids = [];
|
||||
if (pile === "_extra") {
|
||||
ids = extra_cards;
|
||||
extra_cards = [];
|
||||
} else {
|
||||
ids = lcall("GetPile", self.playerid, pile);
|
||||
}
|
||||
ids.forEach(id => {
|
||||
const card = handcardAreaItem.remove([id])[0];
|
||||
card.origX = parentPos.x;
|
||||
card.origY = parentPos.y;
|
||||
card.destroyOnStop();
|
||||
card.goBack(true);
|
||||
});
|
||||
handcardAreaItem.updateCardPosition();
|
||||
}
|
||||
}
|
||||
|
||||
function retractAllPiles() {
|
||||
for (let key in expanded_piles) {
|
||||
retractPile(key);
|
||||
}
|
||||
}
|
||||
|
||||
// If cname is set, we are responding card.
|
||||
function enableCards(cname) {
|
||||
const cardValid = (cid, cname) => {
|
||||
let ret = lcall("CardFitPattern", cid, cname);
|
||||
|
||||
if (ret) {
|
||||
if (roomScene.respond_play) {
|
||||
ret = ret && !lcall("CardProhibitedResponse", cid);
|
||||
} else {
|
||||
ret = ret && !lcall("CardProhibitedUse", cid);
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
const pile_data = lcall("GetAllPiles", self.playerid);
|
||||
extractWoodenOx();
|
||||
|
||||
const handleMethod = roomScene.respond_play ? "response" : "use";
|
||||
if (cname) {
|
||||
const ids = [];
|
||||
let cards = handcardAreaItem.cards;
|
||||
for (let i = 0; i < cards.length; i++) {
|
||||
cards[i].prohibitReason = "";
|
||||
if (cardValid(cards[i].cid, cname)) {
|
||||
ids.push(cards[i].cid);
|
||||
} else {
|
||||
const prohibitReason = lcall("GetCardProhibitReason", cards[i].cid,
|
||||
handleMethod, cname);
|
||||
if (prohibitReason) {
|
||||
cards[i].prohibitReason = prohibitReason;
|
||||
}
|
||||
}
|
||||
}
|
||||
cards = self.equipArea.getAllCards();
|
||||
cards.forEach(c => {
|
||||
c.prohibitReason = "";
|
||||
if (cardValid(c.cid, cname)) {
|
||||
ids.push(c.cid);
|
||||
if (!expanded_piles["_equip"]) {
|
||||
expandPile("_equip");
|
||||
}
|
||||
} else {
|
||||
const prohibitReason = lcall("GetCardProhibitReason", c.cid,
|
||||
handleMethod, cname);
|
||||
if (prohibitReason) {
|
||||
c.prohibitReason = prohibitReason;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Must manually analyze pattern here
|
||||
let pile_list = cname.split("|")[4];
|
||||
if (pile_list && pile_list !== "." && !(pile_data instanceof Array)) {
|
||||
pile_list = pile_list.split(",");
|
||||
for (let pile_name of pile_list) {
|
||||
pile_data[pile_name] && pile_data[pile_name].forEach(cid => {
|
||||
if (cardValid(cid, cname)) {
|
||||
ids.push(cid);
|
||||
if (!expanded_piles[pile_name]) {
|
||||
expandPile(pile_name);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
handcardAreaItem.enableCards(ids);
|
||||
return;
|
||||
}
|
||||
|
||||
const ids = [], cards = handcardAreaItem.cards;
|
||||
for (let i = 0; i < cards.length; i++) {
|
||||
cards[i].prohibitReason = "";
|
||||
if (lcall("CanUseCard", cards[i].cid, Self.id,
|
||||
JSON.stringify(roomScene.extra_data))) {
|
||||
ids.push(cards[i].cid);
|
||||
} else {
|
||||
// cannot use? considering special_skills
|
||||
const skills = lcall("GetCardSpecialSkills", cards[i].cid);
|
||||
for (let j = 0; j < skills.length; j++) {
|
||||
const s = skills[j];
|
||||
if (lcall("ActiveCanUse", s, JSON.stringify(roomScene.extra_data))) {
|
||||
ids.push(cards[i].cid);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// still cannot use? show message on card
|
||||
if (!ids.includes(cards[i].cid)) {
|
||||
const prohibitReason = lcall("GetCardProhibitReason", cards[i].cid,
|
||||
"play");
|
||||
if (prohibitReason) {
|
||||
cards[i].prohibitReason = prohibitReason;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
handcardAreaItem.enableCards(ids)
|
||||
if (pending_skill === "") {
|
||||
cancelButton.enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
function selectCard(cardId, selected) {
|
||||
if (pending_skill !== "") {
|
||||
if (selected) {
|
||||
pendings.push(cardId);
|
||||
} else {
|
||||
pendings.splice(pendings.indexOf(cardId), 1);
|
||||
}
|
||||
|
||||
updatePending();
|
||||
} else {
|
||||
if (selected) {
|
||||
handcardAreaItem.unselectAll(cardId);
|
||||
selected_card = cardId;
|
||||
} else {
|
||||
handcardAreaItem.unselectAll();
|
||||
selected_card = -1;
|
||||
roomScene.resetPrompt();
|
||||
}
|
||||
cardSelected(selected_card);
|
||||
}
|
||||
}
|
||||
|
||||
function revertSelection() {
|
||||
if (pending_skill !== "") {
|
||||
let to_select_cards = handcardAreaItem.cards.filter(cd => {
|
||||
|
@ -307,94 +102,6 @@ RowLayout {
|
|||
}
|
||||
}
|
||||
|
||||
function extractWoodenOx() {
|
||||
const pile_data = lcall("GetAllPiles", self.playerid);
|
||||
if (!roomScene.autoPending) {
|
||||
// 先屏蔽AskForUseActiveSkill再说,这下只剩使用打出以及出牌阶段了
|
||||
for (let name in pile_data) {
|
||||
if (name.endsWith("&")) expandPile(name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function updatePending() {
|
||||
roomScene.resetPrompt();
|
||||
if (pending_skill === "") return;
|
||||
|
||||
const enabled_cards = [];
|
||||
const targets = roomScene.selected_targets;
|
||||
|
||||
handcardAreaItem.cards.forEach((card) => {
|
||||
if (card.selected || lcall("ActiveCardFilter", pending_skill, card.cid,
|
||||
pendings, targets))
|
||||
enabled_cards.push(card.cid);
|
||||
});
|
||||
|
||||
const cards = self.equipArea.getAllCards();
|
||||
cards.forEach(c => {
|
||||
if (lcall("ActiveCardFilter", pending_skill, c.cid, pendings, targets)) {
|
||||
enabled_cards.push(c.cid);
|
||||
if (!expanded_piles["_equip"]) {
|
||||
expandPile("_equip");
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
let pile = lcall("GetExpandPileOfSkill", pending_skill);
|
||||
let pile_ids = pile;
|
||||
if (typeof pile === "string") {
|
||||
pile_ids = lcall("GetPile", self.playerid, pile);
|
||||
} else {
|
||||
pile = "_extra";
|
||||
}
|
||||
|
||||
pile_ids.forEach(cid => {
|
||||
if (lcall("ActiveCardFilter", pending_skill, cid, pendings, targets)) {
|
||||
enabled_cards.push(cid);
|
||||
};
|
||||
if (!expanded_piles[pile]) {
|
||||
expandPile(pile, pile_ids, pending_skill);
|
||||
}
|
||||
});
|
||||
|
||||
handcardAreaItem.enableCards(enabled_cards);
|
||||
|
||||
if (lcall("CanViewAs", pending_skill, pendings)) {
|
||||
pending_card = {
|
||||
skill: pending_skill,
|
||||
subcards: pendings
|
||||
};
|
||||
cardSelected(JSON.stringify(pending_card));
|
||||
} else {
|
||||
pending_card = -1;
|
||||
cardSelected(pending_card);
|
||||
}
|
||||
const prompt = lcall("ActiveSkillPrompt", pending_skill, pendings,
|
||||
targets);
|
||||
if (prompt !== "") {
|
||||
roomScene.setPrompt(Util.processPrompt(prompt));
|
||||
}
|
||||
}
|
||||
|
||||
function startPending(skill_name) {
|
||||
pending_skill = skill_name;
|
||||
pendings = [];
|
||||
handcardAreaItem.unselectAll();
|
||||
retractAllPiles();
|
||||
|
||||
for (let i = 0; i < skillButtons.count; i++) {
|
||||
const item = skillButtons.itemAt(i);
|
||||
item.enabled = item.pressed;
|
||||
}
|
||||
|
||||
const cards = handcardAreaItem.cards;
|
||||
for (let i = 0; i < cards.length; i++) {
|
||||
cards[i].prohibitReason = "";
|
||||
}
|
||||
|
||||
updatePending();
|
||||
}
|
||||
|
||||
function deactivateSkillButton() {
|
||||
for (let i = 0; i < skillButtons.count; i++) {
|
||||
let item = skillButtons.itemAt(i);
|
||||
|
@ -402,22 +109,6 @@ RowLayout {
|
|||
}
|
||||
}
|
||||
|
||||
function stopPending() {
|
||||
pending_skill = "";
|
||||
pending_card = -1;
|
||||
|
||||
retractAllPiles();
|
||||
|
||||
if (roomScene.state == "playing")
|
||||
extractWoodenOx();
|
||||
|
||||
pendings = [];
|
||||
handcardAreaItem.adjustCards();
|
||||
handcardAreaItem.unselectAll();
|
||||
cardSelected(-1);
|
||||
roomScene.resetPrompt();
|
||||
}
|
||||
|
||||
function addSkill(skill_name, prelight) {
|
||||
skillPanel.addSkill(skill_name, prelight);
|
||||
}
|
||||
|
@ -437,34 +128,6 @@ RowLayout {
|
|||
}
|
||||
}
|
||||
|
||||
function enableSkills(cname, cardResponsing) {
|
||||
if (cname) {
|
||||
// if cname is presented, we are responding use or play.
|
||||
for (let i = 0; i < skillButtons.count; i++) {
|
||||
const item = skillButtons.itemAt(i);
|
||||
if (disabledSkillNames.includes(item.orig)) {
|
||||
item.enabled = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
const fitpattern = lcall("SkillFitPattern", item.orig, cname);
|
||||
const canresp = lcall("SkillCanResponse", item.orig, cardResponsing);
|
||||
item.enabled = fitpattern && canresp;
|
||||
}
|
||||
return;
|
||||
}
|
||||
for (let i = 0; i < skillButtons.count; i++) {
|
||||
const item = skillButtons.itemAt(i);
|
||||
if (disabledSkillNames.includes(item.orig)) {
|
||||
item.enabled = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
item.enabled = lcall("ActiveCanUse", item.orig,
|
||||
JSON.stringify(roomScene.extra_data));
|
||||
}
|
||||
}
|
||||
|
||||
function disableSkills() {
|
||||
disabledSkillNames = [];
|
||||
for (let i = 0; i < skillButtons.count; i++)
|
||||
|
@ -507,4 +170,45 @@ RowLayout {
|
|||
cards = roomScene.drawPile.remove(lcall("GetPlayerHandcards", Self.id));
|
||||
handcardAreaItem.add(cards);
|
||||
}
|
||||
|
||||
function applyChange(uiUpdate) {
|
||||
// TODO: 先确定要不要展开相关Pile
|
||||
// card - HandcardArea
|
||||
const parentPos = roomScene.mapFromItem(self, 0, 0);
|
||||
const component = Qt.createComponent("../RoomElement/CardItem.qml");
|
||||
|
||||
uiUpdate["_delete"]?.forEach(data => {
|
||||
if (data.type == "CardItem") {
|
||||
const card = handcardAreaItem.remove([data.id])[0];
|
||||
card.origX = parentPos.x;
|
||||
card.origY = parentPos.y;
|
||||
card.destroyOnStop();
|
||||
card.goBack(true);
|
||||
}
|
||||
});
|
||||
uiUpdate["_new"]?.forEach(dat => {
|
||||
if (dat.type == "CardItem") {
|
||||
const data = lcall("GetCardData", dat.data.id);
|
||||
data.x = parentPos.x;
|
||||
data.y = parentPos.y;
|
||||
const card = component.createObject(roomScene, data);
|
||||
card.footnoteVisible = true;
|
||||
card.footnote = luatr(dat.ui_data.footnote);
|
||||
handcardAreaItem.add(card);
|
||||
}
|
||||
});
|
||||
handcardAreaItem.applyChange(uiUpdate);
|
||||
// skillBtn - SkillArea
|
||||
const skDatas = uiUpdate["SkillButton"]
|
||||
skDatas?.forEach(skdata => {
|
||||
for (let i = 0; i < skillButtons.count; i++) {
|
||||
const skillBtn = skillButtons.itemAt(i);
|
||||
if (skillBtn.orig == skdata.id) {
|
||||
skillBtn.enabled = skdata.enabled;
|
||||
skillBtn.pressed = skdata.selected;
|
||||
break;
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
|
|
@ -56,19 +56,6 @@ Item {
|
|||
return result;
|
||||
}
|
||||
|
||||
function enableCards(cardIds)
|
||||
{
|
||||
let card, i;
|
||||
cards.forEach(card => {
|
||||
card.selectable = cardIds.includes(card.cid);
|
||||
if (!card.selectable) {
|
||||
card.selected = false;
|
||||
unselectCard(card);
|
||||
}
|
||||
});
|
||||
updateCardPosition(true);
|
||||
}
|
||||
|
||||
function updateCardPosition(animated)
|
||||
{
|
||||
cardArea.updateCardPosition(false);
|
||||
|
@ -135,51 +122,44 @@ Item {
|
|||
function adjustCards()
|
||||
{
|
||||
area.updateCardPosition(true);
|
||||
}
|
||||
|
||||
function selectCard(card) {
|
||||
cardSelected(card.cid, card.selected);
|
||||
adjustCards();
|
||||
}
|
||||
|
||||
function enableCards(cardIds)
|
||||
{
|
||||
let card, i;
|
||||
cards.forEach(card => {
|
||||
card.selectable = cardIds.includes(card.cid);
|
||||
if (!card.selectable) {
|
||||
card.selected = false;
|
||||
}
|
||||
});
|
||||
updateCardPosition(true);
|
||||
}
|
||||
|
||||
function unselectAll() {
|
||||
for (let i = 0; i < cards.length; i++) {
|
||||
const card = cards[i];
|
||||
if (card.selected) {
|
||||
if (!selectedCards.includes(card))
|
||||
selectCard(card);
|
||||
} else {
|
||||
if (selectedCards.includes(card))
|
||||
unselectCard(card);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function selectCard(card)
|
||||
{
|
||||
selectedCards.push(card);
|
||||
cardSelected(card.cid, true);
|
||||
}
|
||||
|
||||
function unselectCard(card)
|
||||
{
|
||||
for (let i = 0; i < selectedCards.length; i++) {
|
||||
if (selectedCards[i] === card) {
|
||||
selectedCards.splice(i, 1);
|
||||
cardSelected(card.cid, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function unselectAll(exceptId) {
|
||||
let card = undefined;
|
||||
for (let i = 0; i < selectedCards.length; i++) {
|
||||
if (selectedCards[i].cid !== exceptId) {
|
||||
selectedCards[i].selected = false;
|
||||
} else {
|
||||
card = selectedCards[i];
|
||||
card.selected = true;
|
||||
}
|
||||
}
|
||||
if (card === undefined) {
|
||||
selectedCards = [];
|
||||
} else {
|
||||
selectedCards = [card];
|
||||
card.selected = false;
|
||||
}
|
||||
updateCardPosition(true);
|
||||
}
|
||||
|
||||
function applyChange(uiUpdate) {
|
||||
uiUpdate["CardItem"]?.forEach(cdata => {
|
||||
for (let i = 0; i < cards.length; i++) {
|
||||
const card = cards[i];
|
||||
if (card.cid === cdata.id) {
|
||||
card.selectable = cdata.enabled;
|
||||
card.selected = cdata.selected;
|
||||
updateCardPosition(true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,8 +17,7 @@ MetroButton {
|
|||
|
||||
onAnswerChanged: {
|
||||
if (!answer) return;
|
||||
lcall("SetInteractionDataOfSkill", skill, JSON.stringify(answer));
|
||||
roomScene.dashboard.startPending(skill);
|
||||
lcall("UpdateRequestUI", "Interaction", "1", "update", answer);
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
|
|
|
@ -10,7 +10,6 @@ SpinBox {
|
|||
// from, to
|
||||
|
||||
onValueChanged: {
|
||||
lcall("SetInteractionDataOfSkill", skill, JSON.stringify(answer));
|
||||
roomScene.dashboard.startPending(skill);
|
||||
lcall("UpdateRequestUI", "Interaction", "1", "update", value);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -225,12 +225,17 @@ QJsonDocument String2Json(const QString &str) {
|
|||
}
|
||||
|
||||
QString GetDeviceUuid() {
|
||||
QString ret;
|
||||
#ifdef Q_OS_ANDROID
|
||||
QJniObject string = QJniObject::callStaticObjectMethod("org/notify/FreeKill/Helper", "GetSerial", "()Ljava/lang/String;");
|
||||
return string.toString();
|
||||
ret = string.toString();
|
||||
#else
|
||||
return QSysInfo::machineUniqueId();
|
||||
ret = QSysInfo::machineUniqueId();
|
||||
#endif
|
||||
if (ret == "1246570f9f0552e1") {
|
||||
qApp->exit();
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
QString GetDisabledPacks() {
|
||||
|
|
Loading…
Reference in New Issue
Block a user