// SPDX-License-Identifier: GPL-3.0-or-later import QtQuick import QtQuick.Layouts import QtQuick.Controls Item { RowLayout { anchors.fill: parent spacing: 10 ListView { id: listView clip: true width: parent.width * 0.2 height: parent.height model: ListModel { id: modeList } highlight: Rectangle { color: "lightsteelblue"; radius: 5 } delegate: Item { width: parent.width height: 40 Text { text: name anchors.centerIn: parent } TapHandler { onTapped: { listView.currentIndex = index; } } } } Rectangle { Layout.fillWidth: true Layout.fillHeight: true color: "#88EEEEEE" Flickable { width: parent.width - 16 height: parent.height - 16 anchors.centerIn: parent contentHeight: modeDesc.height ScrollBar.vertical: ScrollBar {} clip: true Text { id: modeDesc width: parent.width - 16 wrapMode: Text.WordWrap text: Backend.translate(":" + modeList.get(listView.currentIndex).orig_name) textFormat: Text.MarkdownText font.pixelSize: 16 } } } } Button { text: Backend.translate("Quit") anchors.bottom: parent.bottom onClicked: { mainStack.pop(); } } Component.onCompleted: { const mode_data = JSON.parse(Backend.callLuaFunction("GetGameModes", [])); for (let d of mode_data) { modeList.append(d); } } }