import QtQuick 2.15 import QtQuick.Controls 2.0 import QtQuick.Layouts 1.15 import "RoomElement" import "RoomLogic.js" as Logic Item { id: roomScene property var photoModel: [] property int playerNum: 0 property var dashboardModel // tmp Text { anchors.centerIn: parent text: "You are in room." } Button { text: "quit" anchors.bottom: parent.bottom onClicked: { mainStack.pop(); Backend.notifyServer("QuitRoom", "[]"); } } // For debugging RowLayout { visible: Debugging ? true : false width: parent.width TextField { id: lua Layout.fillWidth: true text: "player" } Button { text: "DoLuaScript" onClicked: { Backend.notifyServer("DoLuaScript", JSON.stringify([lua.text])); } } } /* Layout: * +---------------------+ * | Photos, get more | * | in arrangePhotos() | * | tablePile | * | progress,prompt,btn | * +---------------------+ * | dashboard | * +---------------------+ */ Item { id: roomArea width: roomScene.width height: roomScene.height - dashboard.height Repeater { id: photos model: photoModel Photo { // TODO } } onWidthChanged: Logic.arrangePhotos(); onHeightChanged: Logic.arrangePhotos(); InvisibleCardArea { id: drawPile x: parent.width / 2 y: roomScene.height / 2 } TablePile { id: tablePile width: parent.width * 0.6 height: 150 x: parent.width * 0.2 y: parent.height * 0.5 } } Dashboard { id: dashboard width: roomScene.width anchors.top: roomArea.bottom } Component.onCompleted: { toast.show("Sucesessfully entered room."); Logic.arrangePhotos(); } }