mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 11:42:45 +08:00
e75836ff8d
- 改造常备主逻辑,现在常备主会根据可用多余将数调整 - 改良了getCardArea - 重新启用将框不足提醒 - 修复了司马懿问打出牌的bug - 修复了白名单武将不存在时无法创房的bug --------- Co-authored-by: notify <notify-ctrl@qq.com>
243 lines
5.6 KiB
QML
243 lines
5.6 KiB
QML
// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Layouts
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Flickable {
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flickableDirection: Flickable.AutoFlickIfNeeded
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clip: true
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contentHeight: layout.height
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ColumnLayout {
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id: layout
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width: parent.width
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RowLayout {
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anchors.rightMargin: 8
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spacing: 16
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Text {
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text: luatr("Room Name")
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}
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TextField {
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id: roomName
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maximumLength: 64
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font.pixelSize: 18
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Layout.rightMargin: 16
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Layout.fillWidth: true
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text: luatr("$RoomName").arg(Self.screenName)
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}
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}
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RowLayout {
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anchors.rightMargin: 8
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spacing: 16
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Text {
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text: luatr("Game Mode")
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}
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ComboBox {
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id: gameModeCombo
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textRole: "name"
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model: ListModel {
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id: gameModeList
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}
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onCurrentIndexChanged: {
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const data = gameModeList.get(currentIndex);
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playerNum.from = data.minPlayer;
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playerNum.to = data.maxPlayer;
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config.preferedMode = data.orig_name;
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}
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}
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}
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GridLayout {
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anchors.rightMargin: 8
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rowSpacing: 20
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columnSpacing: 20
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columns: 4
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Text {
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text: luatr("Player num")
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}
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Text {
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text: luatr("Select generals num")
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}
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Text {
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text: luatr("Operation timeout")
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}
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Text {
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text: luatr("Luck Card Times")
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}
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SpinBox {
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id: playerNum
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from: 2
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to: 12
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value: config.preferedPlayerNum
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onValueChanged: {
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config.preferedPlayerNum = value;
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}
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}
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SpinBox {
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id: generalNum
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from: 3
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to: 18
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value: config.preferredGeneralNum
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onValueChanged: {
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config.preferredGeneralNum = value;
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}
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}
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SpinBox {
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from: 10
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to: 60
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editable: true
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value: config.preferredTimeout
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onValueChanged: {
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config.preferredTimeout = value;
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}
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}
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SpinBox {
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from: 0
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to: 8
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value: config.preferredLuckTime
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onValueChanged: {
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config.preferredLuckTime = value;
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}
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}
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}
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/*
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Text {
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id: warning
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anchors.rightMargin: 8
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visible: {
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const avail = lcall("GetAvailableGeneralsNum");
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const ret = avail <
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config.preferredGeneralNum * config.preferedPlayerNum;
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return ret;
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}
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text: luatr("No enough generals")
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color: "red"
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}
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*/
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RowLayout {
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anchors.rightMargin: 8
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spacing: 16
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Text {
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text: luatr("Room Password")
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}
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TextField {
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id: roomPassword
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maximumLength: 16
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font.pixelSize: 18
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Layout.rightMargin: 16
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Layout.fillWidth: true
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}
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}
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RowLayout {
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anchors.rightMargin: 8
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spacing: 16
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Switch {
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id: freeAssignCheck
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checked: Debugging ? true : false
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text: luatr("Enable free assign")
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}
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Switch {
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id: deputyCheck
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checked: Debugging ? true : false
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text: luatr("Enable deputy general")
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}
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}
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RowLayout {
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anchors.rightMargin: 8
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spacing: 16
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Button {
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text: luatr("OK")
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// enabled: !(warning.visible)
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onClicked: {
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config.saveConf();
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root.finished();
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mainWindow.busy = true;
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let k, arr;
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let disabledGenerals = [];
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for (k in config.curScheme.banPkg) {
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arr = config.curScheme.banPkg[k];
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if (arr.length !== 0) {
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const generals = lcall("GetGenerals", k);
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if (generals.length !== 0) {
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disabledGenerals.push(...generals.filter(g => !arr.includes(g)));
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}
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}
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}
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for (k in config.curScheme.normalPkg) {
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arr = config.curScheme.normalPkg[k] ?? [];
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if (arr.length !== 0)
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disabledGenerals.push(...arr);
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}
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let disabledPack = config.curScheme.banCardPkg.slice();
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for (k in config.curScheme.banPkg) {
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if (config.curScheme.banPkg[k].length === 0)
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disabledPack.push(k);
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}
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config.serverHiddenPacks.forEach(p => {
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if (!disabledPack.includes(p)) {
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disabledPack.push(p);
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}
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});
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ClientInstance.notifyServer(
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"CreateRoom",
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JSON.stringify([roomName.text, playerNum.value,
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config.preferredTimeout, {
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enableFreeAssign: freeAssignCheck.checked,
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enableDeputy: deputyCheck.checked,
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gameMode: config.preferedMode,
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disabledPack: disabledPack,
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generalNum: config.preferredGeneralNum,
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luckTime: config.preferredLuckTime,
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password: roomPassword.text,
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disabledGenerals,
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}])
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);
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}
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}
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Button {
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text: luatr("Cancel")
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onClicked: {
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root.finished();
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}
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}
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}
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Component.onCompleted: {
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const mode_data = lcall("GetGameModes");
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let i = 0;
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for (let d of mode_data) {
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gameModeList.append(d);
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if (d.orig_name === config.preferedMode) {
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gameModeCombo.currentIndex = i;
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}
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i += 1;
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}
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playerNum.value = config.preferedPlayerNum;
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for (let k in config.curScheme.banPkg) {
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lcall("UpdatePackageEnable", k, false);
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}
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config.curScheme.banCardPkg.forEach(p =>
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lcall("UpdatePackageEnable", p, false));
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config.curSchemeChanged();
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}
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}
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}
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