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https://github.com/Qsgs-Fans/FreeKill.git
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be03b04ef0
- 修复了虚拟牌点数相加的bug - 修复cleaner出错直接爆炸 - QML的代码将宽度控制到80以内
77 lines
1.5 KiB
QML
77 lines
1.5 KiB
QML
// SPDX-License-Identifier: GPL-3.0-or-later
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import QtQuick
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import QtQuick.Layouts
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import QtQuick.Controls
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Item {
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RowLayout {
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anchors.fill: parent
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spacing: 10
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ListView {
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id: listView
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clip: true
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width: parent.width * 0.2
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height: parent.height
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model: ListModel {
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id: modeList
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}
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highlight: Rectangle { color: "lightsteelblue"; radius: 5 }
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delegate: Item {
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width: parent.width
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height: 40
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Text {
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text: name
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anchors.centerIn: parent
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}
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TapHandler {
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onTapped: {
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listView.currentIndex = index;
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}
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}
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}
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}
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Rectangle {
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Layout.fillWidth: true
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Layout.fillHeight: true
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color: "#88EEEEEE"
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Flickable {
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width: parent.width - 16
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height: parent.height - 16
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anchors.centerIn: parent
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contentHeight: modeDesc.height
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ScrollBar.vertical: ScrollBar {}
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clip: true
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Text {
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id: modeDesc
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width: parent.width - 16
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wrapMode: Text.WordWrap
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text: luatr(":" + modeList.get(listView.currentIndex).orig_name)
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textFormat: Text.MarkdownText
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font.pixelSize: 16
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}
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}
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}
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}
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Button {
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text: luatr("Quit")
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anchors.bottom: parent.bottom
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onClicked: {
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mainStack.pop();
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}
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}
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Component.onCompleted: {
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const mode_data = lcall("GetGameModes");
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for (let d of mode_data) {
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modeList.append(d);
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}
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}
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}
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