mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 19:58:13 +08:00
cd7e4c9bd3
* rotate general name when it becomes too long * remember x and y pos of window * config.language, and can change translations according to language * standard i18n (WIP) * client translation (WIP) * translation for standard cards * translate skill name and adjust UI
55 lines
1.1 KiB
Lua
55 lines
1.1 KiB
Lua
-- Fundemental script for FreeKill
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-- Load mods, init the engine, etc.
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package.path = package.path .. ";./lua/lib/?.lua"
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.. ";./lua/?.lua"
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-- load libraries
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class = require "middleclass"
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json = require "json"
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local GroupUtils = require "core.util"
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TargetGroup, AimGroup = table.unpack(GroupUtils)
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dofile "lua/core/debug.lua"
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math.randomseed(os.time())
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-- load core classes
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Engine = require "core.engine"
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Package = require "core.package"
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General = require "core.general"
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Card = require "core.card"
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Exppattern = require "core.exppattern"
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Skill = require "core.skill"
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UsableSkill = require "core.skill_type.usable_skill"
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StatusSkill = require "core.skill_type.status_skill"
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Player = require "core.player"
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-- load config
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local function loadConf()
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local cfg = io.open("freekill.client.config.json")
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local ret
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if cfg == nil then
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ret = {
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language = "zh_CN",
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}
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else
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ret = json.decode(cfg:read("a"))
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cfg:close()
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end
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return ret
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end
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Config = loadConf()
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-- disable dangerous functions
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os.remove = nil
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os.execute = nil
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os.exit = nil
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os.rename = nil
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io = nil
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-- load packages
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dofile "lua/fk_ex.lua"
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Fk = Engine:new()
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