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https://github.com/Qsgs-Fans/FreeKill.git
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49e8849061
- 补齐翻译 - 将无限制标记移到判定函数 - askForUseCard缝入无限制标记,可以通过填标记实现用牌无次数/距离限制
133 lines
4.1 KiB
Lua
133 lines
4.1 KiB
Lua
-- SPDX-License-Identifier: GPL-3.0-or-later
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local discardSkill = fk.CreateActiveSkill{
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name = "discard_skill",
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card_filter = function(self, to_select, selected)
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if #selected >= self.num then
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return false
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end
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local checkpoint = true
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local card = Fk:getCardById(to_select)
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local status_skills = Fk:currentRoom().status_skills[ProhibitSkill] or Util.DummyTable
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for _, skill in ipairs(status_skills) do
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if skill:prohibitDiscard(Self, card) then
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return false
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end
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end
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if Fk.currentResponseReason == "game_rule" then
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status_skills = Fk:currentRoom().status_skills[MaxCardsSkill] or Util.DummyTable
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for _, skill in ipairs(status_skills) do
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if skill:excludeFrom(Self, card) then
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return false
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end
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end
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end
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if not self.include_equip then
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checkpoint = checkpoint and (Fk:currentRoom():getCardArea(to_select) ~= Player.Equip)
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end
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if self.pattern and self.pattern ~= "" then
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checkpoint = checkpoint and (Exppattern:Parse(self.pattern):match(card))
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end
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return checkpoint
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end,
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min_card_num = function(self) return self.min_num end,
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max_card_num = function(self) return self.num end,
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}
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local chooseCardsSkill = fk.CreateActiveSkill{
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name = "choose_cards_skill",
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expand_pile = function(self) return self.expand_pile end,
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card_filter = function(self, to_select, selected)
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if #selected >= self.num then
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return false
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end
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local checkpoint = true
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local card = Fk:getCardById(to_select)
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if not self.include_equip then
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checkpoint = checkpoint and (Fk:currentRoom():getCardArea(to_select) ~= Player.Equip)
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end
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if self.pattern and self.pattern ~= "" then
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checkpoint = checkpoint and (Exppattern:Parse(self.pattern):match(card))
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end
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return checkpoint
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end,
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min_card_num = function(self) return self.min_num end,
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max_card_num = function(self) return self.num end,
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}
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local choosePlayersSkill = fk.CreateActiveSkill{
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name = "choose_players_skill",
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card_filter = function(self, to_select)
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return self.pattern ~= "" and Exppattern:Parse(self.pattern):match(Fk:getCardById(to_select))
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end,
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target_filter = function(self, to_select, selected, cards)
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if self.pattern ~= "" and #cards == 0 then return end
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if #selected < self.num then
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return table.contains(self.targets, to_select)
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end
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end,
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card_num = function(self) return self.pattern ~= "" and 1 or 0 end,
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min_target_num = function(self) return self.min_num end,
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max_target_num = function(self) return self.num end,
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}
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local maxCardsSkill = fk.CreateMaxCardsSkill{
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name = "max_cards_skill",
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global = true,
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correct_func = function(self, player)
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return
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player:getMark(MarkEnum.AddMaxCards) +
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player:getMark(MarkEnum.AddMaxCardsInTurn) -
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player:getMark(MarkEnum.MinusMaxCards) -
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player:getMark(MarkEnum.MinusMaxCardsInTurn)
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end,
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}
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local choosePlayersToMoveCardInBoardSkill = fk.CreateActiveSkill{
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name = "choose_players_to_move_card_in_board",
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target_num = 2,
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card_filter = function(self, to_select)
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return false
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end,
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target_filter = function(self, to_select, selected, cards)
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local target = Fk:currentRoom():getPlayerById(to_select)
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if #selected > 0 then
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return Fk:currentRoom():getPlayerById(selected[1]):canMoveCardsInBoardTo(target, self.flag)
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end
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return #target:getCardIds({ Player.Equip, Player.Judge }) > 0
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end,
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}
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local uncompulsoryInvalidity = fk.CreateInvaliditySkill {
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name = "uncompulsory_invalidity",
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global = true,
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invalidity_func = function(self, from, skill)
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return
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(skill.frequency ~= Skill.Compulsory and skill.frequency ~= Skill.Wake) and
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not (skill:isEquipmentSkill() or skill.name:endsWith("&")) and
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(
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from:getMark(MarkEnum.UncompulsoryInvalidity) ~= 0 or
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table.find(MarkEnum.TempMarkSuffix, function(s)
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return from:getMark(MarkEnum.UncompulsoryInvalidity .. s) ~= 0
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end)
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)
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end
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}
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AuxSkills = {
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discardSkill,
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chooseCardsSkill,
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choosePlayersSkill,
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maxCardsSkill,
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choosePlayersToMoveCardInBoardSkill,
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uncompulsoryInvalidity,
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}
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