mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 11:42:45 +08:00
21e4c65204
- 正式移除了作为临时手段的-tmp标记,现在can_use和target_filter支持读取extra_data(card_filter暂时搁置) - 规范了askForUseCard中card_name和pattern的关系,现在的格式将以pattern为主,若无pattern才会将card_name视为pattern - 将withinDistanceLimit迁移至ActiveSkill内 - 添加了令卡牌无距离/次数限制的标记判断 - 添加放大了⑨倍的冰伤音效 - 优化了同将判断的逻辑,使其能够准确读取trueName - 身份场主公选将后其他角色能看见主公技能(只是看见,无实际功能) - 开局添加不存在的技能时会放出警报 - 修复了findParent在当前事件无parent时报错的bug - 修复了人工洗牌后不刷新摸牌堆的bug - 修复了getPile返回牌堆实例的bug - 修复了getSkillNameList无法过滤主公技的bug - 修复了死亡后武将牌没有圆角效果的bug |
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.. | ||
bgm.mp3 | ||
chain.mp3 | ||
egg1.mp3 | ||
egg2.mp3 | ||
fire_damage.mp3 | ||
fire_damage2.mp3 | ||
flower1.mp3 | ||
flower2.mp3 | ||
fly1.mp3 | ||
fly2.mp3 | ||
ice_damage.mp3 | ||
ice_damage2.mp3 | ||
losehp.mp3 | ||
losemaxhp.mp3 | ||
normal_damage.mp3 | ||
normal_damage2.mp3 | ||
recast.mp3 | ||
shoe1.mp3 | ||
shoe2.mp3 | ||
thunder_damage.mp3 | ||
thunder_damage2.mp3 | ||
wine1.mp3 | ||
wine2.mp3 |