FreeKill/qml/Logic.js
notify 5628e67a78 UI-adjust-1 (#20)
* better general card item

* translation for UI

* optimize size of general card PNGs

* make overviews 'singleton' (only create once)

* background, small bug fix

* init & lobby's roomlist

* gitignore for win deploy, fonts
2022-05-01 18:37:13 +08:00

69 lines
1.7 KiB
JavaScript

var generalsOverviewPage, cardsOverviewPage;
var clientPageCreated = false;
function createClientPages() {
if (!clientPageCreated) {
clientPageCreated = true;
generalsOverviewPage = generalsOverview.createObject(mainWindow);
cardsOverviewPage = cardsOverview.createObject(mainWindow);
mainWindow.generalsOverviewPage = generalsOverviewPage;
mainWindow.cardsOverviewPage = cardsOverviewPage;
}
}
var callbacks = {};
callbacks["NetworkDelayTest"] = function(jsonData) {
ClientInstance.notifyServer("Setup", JSON.stringify([
config.screenName,
config.password
]));
}
callbacks["ErrorMsg"] = function(jsonData) {
console.log("ERROR: " + jsonData);
toast.show(jsonData, 5000);
mainWindow.busy = false;
}
callbacks["BackToStart"] = function(jsonData) {
while (mainStack.depth > 1) {
mainStack.pop();
}
}
callbacks["EnterLobby"] = function(jsonData) {
// depth == 1 means the lobby page is not present in mainStack
createClientPages();
if (mainStack.depth === 1) {
mainStack.push(lobby);
} else {
mainStack.pop();
}
mainWindow.busy = false;
}
callbacks["EnterRoom"] = function(jsonData) {
// jsonData: int capacity, int timeout
let data = JSON.parse(jsonData);
config.roomCapacity = data[0];
config.roomTimeout = data[1];
mainStack.push(room);
mainWindow.busy = false;
}
callbacks["UpdateRoomList"] = function(jsonData) {
let current = mainStack.currentItem; // should be lobby
current.roomModel.clear();
JSON.parse(jsonData).forEach(function(room) {
current.roomModel.append({
roomId: room[0],
roomName: room[1],
gameMode: room[2],
playerNum: room[3],
capacity: room[4],
});
});
}