FreeKill/lua/freekill.lua
notify cd7e4c9bd3 I18n (#57)
* rotate general name when it becomes too long

* remember x and y pos of window

* config.language, and can change translations according to language

* standard i18n (WIP)

* client translation (WIP)

* translation for standard cards

* translate skill name and adjust UI
2023-02-27 10:23:48 +08:00

55 lines
1.1 KiB
Lua

-- Fundemental script for FreeKill
-- Load mods, init the engine, etc.
package.path = package.path .. ";./lua/lib/?.lua"
.. ";./lua/?.lua"
-- load libraries
class = require "middleclass"
json = require "json"
local GroupUtils = require "core.util"
TargetGroup, AimGroup = table.unpack(GroupUtils)
dofile "lua/core/debug.lua"
math.randomseed(os.time())
-- load core classes
Engine = require "core.engine"
Package = require "core.package"
General = require "core.general"
Card = require "core.card"
Exppattern = require "core.exppattern"
Skill = require "core.skill"
UsableSkill = require "core.skill_type.usable_skill"
StatusSkill = require "core.skill_type.status_skill"
Player = require "core.player"
-- load config
local function loadConf()
local cfg = io.open("freekill.client.config.json")
local ret
if cfg == nil then
ret = {
language = "zh_CN",
}
else
ret = json.decode(cfg:read("a"))
cfg:close()
end
return ret
end
Config = loadConf()
-- disable dangerous functions
os.remove = nil
os.execute = nil
os.exit = nil
os.rename = nil
io = nil
-- load packages
dofile "lua/fk_ex.lua"
Fk = Engine:new()