FreeKill/qml/Pages/ModesOverview.qml
notify 139464be14
UI (#83)
重写登陆界面UI和大厅UI
加入玩法一览界面
加入开屏动画
修bug
2023-03-20 14:53:56 +08:00

74 lines
1.5 KiB
QML

import QtQuick
import QtQuick.Layouts
import QtQuick.Controls
Item {
RowLayout {
anchors.fill: parent
spacing: 10
ListView {
id: listView
width: parent.width * 0.2
height: parent.height
model: ListModel {
id: modeList
}
highlight: Rectangle { color: "lightsteelblue"; radius: 5 }
delegate: Item {
width: parent.width
height: 40
Text {
text: name
anchors.centerIn: parent
}
TapHandler {
onTapped: {
listView.currentIndex = index;
}
}
}
}
Rectangle {
Layout.fillWidth: true
Layout.fillHeight: true
color: "#88EEEEEE"
Flickable {
width: parent.width - 16
height: parent.height - 16
anchors.centerIn: parent
contentHeight: modeDesc.height
ScrollBar.vertical: ScrollBar {}
clip: true
Text {
id: modeDesc
width: parent.width - 16
wrapMode: Text.WordWrap
text: Backend.translate(":" + modeList.get(listView.currentIndex).orig_name)
textFormat: Text.MarkdownText
font.pixelSize: 16
}
}
}
}
Button {
text: qsTr("Quit")
anchors.bottom: parent.bottom
onClicked: {
mainStack.pop();
}
}
Component.onCompleted: {
let mode_data = JSON.parse(Backend.callLuaFunction("GetGameModes", []));
for (let d of mode_data) {
modeList.append(d);
}
}
}