FreeKill/lua/server/system_enum.lua
notify af4924c260
UI commands (#17)
* add cardarea

* move cards

* add util

* delaytrick

* equiparea

* var -> let

* photo loop anim

* setEmotion & damage

* photo status

* doIndicate

* add property to ClientPlayer

* todo: movecards, waiting

* handle moveCards at client

* ui - moveCards

* modify to lua

* move visible

* adjust position of tablepile

Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>
2022-04-14 18:22:00 +08:00

30 lines
1.3 KiB
Lua

---@alias CardsMoveInfo {ids: integer[], from: integer|null, to: integer|null, toArea: CardArea, moveReason: CardMoveReason, proposer: integer, skillName: string|null, moveVisible: boolean|null, specialName: string|null, specialVisible: boolean|null }
---@alias MoveInfo {cardId: integer, fromArea: CardArea}
---@alias CardsMoveStruct {moveInfo: MoveInfo[], from: integer|null, to: integer|null, toArea: CardArea, moveReason: CardMoveReason, proposer: integer|null, skillName: string|null, moveVisible: boolean|null, specialName: string|null, specialVisible: boolean|null, fromSpecialName: string|null }
---@alias HpChangedData { num: integer, reason: string, skillName: string }
---@alias HpLostData { num: integer, skillName: string }
---@alias DamageStruct { from: integer|null, to: integer, damage: integer, damageType: DamageType, skillName: string }
---@alias RecoverStruct { who: integer, num: integer, recoverBy: integer|null, skillName: string|null }
---@alias DyingStruct { who: integer, damage: DamageStruct }
---@alias DeathStruct { who: integer, damage: DamageStruct }
---@alias MoveReason integer
fk.ReasonJustMove = 1
fk.ReasonDraw = 2
fk.ReasonDiscard = 3
fk.ReasonGive = 4
fk.ReasonPut = 5
fk.ReasonPutIntoDiscardPile = 6
fk.ReasonPrey = 7
fk.ReasonExchange = 8
---@alias DamageType integer
fk.NormalDamage = 1
fk.ThunderDamage = 2
fk.FireDamage = 3