FreeKill/lua/vscode/player.lua
Notify-ctrl 927c5f479b
gamerule:Turnstart (#12)
* add tag to room

* add switch statement(util.lua)

* using emmylua

* gamerule(..)

* turnOver

* add many events

* stop the room when deleting

Co-authored-by: Notify-ctrl <notify-ctrl@qq.com>
2022-04-02 21:39:44 +08:00

65 lines
1.5 KiB
Lua

---@meta
---@class fk.Player
FPlayer = {}
---@return integer id
function FPlayer:getId()end
---@param id integer
function FPlayer:setId(id)end
---@return string name
function FPlayer:getScreenName()end
---@param name string
function FPlayer:setScreenName(name)end
---@return string avatar
function FPlayer:getAvatar()end
---@param avatar string
function FPlayer:setAvatar(avatar)end
---@return string state
function FPlayer:getStateString()end
---@param state string
function FPlayer:setStateString(state)end
---@class fk.ServerPlayer : fk.Player
FServerPlayer = {}
---@return fk.Server
function FServerPlayer:getServer()end
---@return fk.Room
function FServerPlayer:getRoom()end
---@param room fk.Room
function FServerPlayer:setRoom(room)end
---@param msg string
function FServerPlayer:speak(msg)end
--- Send a request to client, and allow client to reply within *timeout* seconds.
---
--- *timeout* must not be negative or **nil**.
---@param command string
---@param jsonData string
---@param timeout integer
function FServerPlayer:doRequest(command,jsonData,timeout)end
--- Wait for at most *timeout* seconds for reply from client.
---
--- If *timeout* is negative or **nil**, the function will wait forever until get reply.
---@param timeout integer @ seconds to wait
---@return string @ JSON data
---@overload fun()
function FServerPlayer:waitForReply(timeout)end
--- Notice the client.
---@param command string
---@param jsonData string
function FServerPlayer:doNotify(command,jsonData)end