FreeKill/Fk/RoomElement/ChoiceBox.qml
Ho-spair 1c6304f0f7
UI modify (#158)
- 实现移动场上一张牌;
- 实现用作记录牌名并可查看的mark;
- 将askForChoice和interaction的文本解析方式改为prompt;
- 新增属性将牌移至牌堆指定索引位置;
- 修改时机“游戏开始时”至正确位置;
- 优化衍生牌逻辑;
- 新增“卡牌展示后”时机。
2023-05-20 16:00:03 +08:00

52 lines
1.3 KiB
QML

// SPDX-License-Identifier: GPL-3.0-or-later
import QtQuick
import QtQuick.Layouts
import Fk.Pages
GraphicsBox {
property var options: []
property string skill_name: ""
property int result
id: root
title.text: Backend.translate("$Choice").arg(Backend.translate(skill_name))
width: Math.max(140, body.width + 20)
height: body.height + title.height + 20
function processPrompt(prompt) {
const data = prompt.split(":");
let raw = Backend.translate(data[0]);
const src = parseInt(data[1]);
const dest = parseInt(data[2]);
if (raw.match("%src")) raw = raw.replace("%src", Backend.translate(getPhoto(src).general));
if (raw.match("%dest")) raw = raw.replace("%dest", Backend.translate(getPhoto(dest).general));
if (raw.match("%arg")) raw = raw.replace("%arg", Backend.translate(data[3]));
if (raw.match("%arg2")) raw = raw.replace("%arg2", Backend.translate(data[4]));
return raw;
}
GridLayout {
id: body
x: 10
y: title.height + 5
flow: GridLayout.TopToBottom
rows: 8
columnSpacing: 10
Repeater {
model: options
MetroButton {
Layout.fillWidth: true
text: processPrompt(modelData)
onClicked: {
result = index;
root.close();
}
}
}
}
}