mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 19:58:13 +08:00
162b3af505
* distance & snatch * distance & snatch - clean * fix: client.alive_players * room:askForCardChosen(todo: snatch) * add skill to players(uncomplete) * ui of skill btn * expand pile(not completed) * Use card2 (#23) * snatch (todo: owner_map) * owner_map * remove too many snatch * update * call active skill's functions * use zhiheng * Qt6 (#24) * use qt6 * android compiling * remove version number of qml import * correct anti-sql injection; update deprecated code * add fkparse as submodule * link fkparse, and write simple functions * adjust ui * adjust layout for photos; fix qml warning * android problem fix (partially) * move ico * update copy_assets * update logic for ok/cancel btn
61 lines
1.2 KiB
QML
61 lines
1.2 KiB
QML
import QtQuick
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import Qt5Compat.GraphicalEffects
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Item {
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id: root
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property alias skill: skill.text
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property string type: "active"
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property string orig: ""
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property bool pressed: false
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onEnabledChanged: {
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if (!enabled)
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pressed = false;
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}
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width: type === "active" ? 120 * 0.66 : 72 * 0.66
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height: type === "active" ? 55 * 0.66 : 36 * 0.66
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Image {
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x: -13 - 120 * 0.166
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y: -6 - 55 * 0.166
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scale: 0.66
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source: type !== "active" ? ""
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: AppPath + "/image/button/skill/active/"
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+ (enabled ? (pressed ? "pressed" : "normal") : "disabled")
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}
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Text {
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anchors.centerIn: parent
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id: skill
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font.family: fontLi2.name
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font.pixelSize: 36 * 0.66
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visible: false
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}
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Glow {
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id: glowItem
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source: skill
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anchors.fill: skill
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radius: 6
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//samples: 8
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color: "grey"
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}
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LinearGradient {
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anchors.fill: skill
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source: skill
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gradient: Gradient {
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GradientStop { position: 0; color: "#FFE07C" }
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GradientStop { position: 1; color: "#B79A5F" }
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}
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}
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MouseArea {
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id: mouseArea
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anchors.fill: parent
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enabled: root.type === "active" && root.enabled
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onClicked: parent.pressed = !parent.pressed;
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}
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}
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