FreeKill/Fk/Cheat/PlayerDetail.qml
notify be03b04ef0
小修复&Qml美化 (#308)
- 修复了虚拟牌点数相加的bug
- 修复cleaner出错直接爆炸
- QML的代码将宽度控制到80以内
2024-01-25 03:23:29 +08:00

202 lines
4.7 KiB
QML

// SPDX-License-Identifier: GPL-3.0-or-later
import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
import Fk.Pages
import Fk.RoomElement
Flickable {
id: root
anchors.fill: parent
property var extra_data: ({})
property int pid
signal finish()
contentHeight: details.height
ScrollBar.vertical: ScrollBar {}
ColumnLayout {
id: details
width: parent.width - 40
x: 20
// TODO: player details
Text {
id: screenName
font.pixelSize: 18
color: "#E4D5A0"
}
Text {
id: playerGameData
Layout.fillWidth: true
font.pixelSize: 18
color: "#E4D5A0"
}
RowLayout {
MetroButton {
text: luatr("Give Flower")
onClicked: {
enabled = false;
root.givePresent("Flower");
root.finish();
}
}
MetroButton {
text: luatr("Give Egg")
onClicked: {
enabled = false;
if (Math.random() < 0.03) {
root.givePresent("GiantEgg");
} else {
root.givePresent("Egg");
}
root.finish();
}
}
MetroButton {
text: luatr("Give Wine")
enabled: Math.random() < 0.3
onClicked: {
enabled = false;
root.givePresent("Wine");
root.finish();
}
}
MetroButton {
text: luatr("Give Shoe")
enabled: Math.random() < 0.3
onClicked: {
enabled = false;
root.givePresent("Shoe");
root.finish();
}
}
MetroButton {
text: {
const blocked = !config.blockedUsers.includes(screenName.text);
return blocked ? luatr("Block Chatter") : luatr("Unblock Chatter");
}
enabled: pid !== Self.id && pid > 0
onClicked: {
const idx = config.blockedUsers.indexOf(screenName.text);
if (idx === -1) {
config.blockedUsers.push(screenName.text);
} else {
config.blockedUsers.splice(idx, 1);
}
config.blockedUsersChanged();
}
}
MetroButton {
text: luatr("Kick From Room")
visible: !roomScene.isStarted && roomScene.isOwner
enabled: pid !== Self.id
onClicked: {
ClientInstance.notifyServer("KickPlayer", pid.toString());
root.finish();
}
}
}
RowLayout {
spacing: 20
ColumnLayout {
Layout.alignment: Qt.AlignTop
Layout.topMargin: 16
GeneralCardItem {
id: mainChara
name: "caocao"
visible: name !== ""
}
GeneralCardItem {
id: deputyChara
name: "caocao"
visible: name !== ""
}
}
TextEdit {
id: skillDesc
Layout.fillWidth: true
Layout.alignment: Qt.AlignTop
Layout.topMargin: 10
font.pixelSize: 18
color: "#E4D5A0"
readOnly: true
selectByKeyboard: true
selectByMouse: false
wrapMode: TextEdit.WordWrap
textFormat: TextEdit.RichText
}
}
}
function givePresent(p) {
ClientInstance.notifyServer(
"Chat",
JSON.stringify({
type: 2,
msg: "$!" + p + ":" + pid
})
);
}
onExtra_dataChanged: {
if (!extra_data.photo) return;
screenName.text = "";
playerGameData.text = "";
skillDesc.text = "";
const id = extra_data.photo.playerid;
if (id === 0) return;
root.pid = id;
screenName.text = extra_data.photo.screenName;
mainChara.name = extra_data.photo.general;
deputyChara.name = extra_data.photo.deputyGeneral;
if (!config.observing) {
const gamedata = lcall("GetPlayerGameData", id);
const total = gamedata[0];
const win = gamedata[1];
const run = gamedata[2];
const totalTime = gamedata[3];
const winRate = (win / total) * 100;
const runRate = (run / total) * 100;
playerGameData.text = total === 0 ? luatr("Newbie") :
luatr("Win=%1 Run=%2 Total=%3").arg(winRate.toFixed(2))
.arg(runRate.toFixed(2)).arg(total);
const h = (totalTime / 3600).toFixed(2);
const m = Math.floor(totalTime / 60);
if (m < 100) {
playerGameData.text += " " + luatr("TotalGameTime: %1 min").arg(m);
} else {
playerGameData.text += " " + luatr("TotalGameTime: %1 h").arg(h);
}
}
lcall("GetPlayerSkills", id).forEach(t => {
skillDesc.append("<b>" + luatr(t.name) + "</b>: " + t.description)
});
lcall("GetPlayerEquips", id).forEach(cid => {
const t = lcall("GetCardData", cid);
skillDesc.append("--------------------");
skillDesc.append("<b>" + luatr(t.name) + "</b>: " + luatr(":" + t.name));
});
}
}