mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 11:42:45 +08:00
9d9217da2c
- 对旁观和重连进行优化,减轻服务器CPU负担 - 加强Lua与C++交互能力,现在可以直接传const QVariant &参数 - 借助上一条,删除了客户端侧代码绝大多数冗余的json.encode/JSON.parse - 微调swig代码减少生成量,将int映射到lua integer而不是number
1230 lines
34 KiB
Lua
1230 lines
34 KiB
Lua
-- SPDX-License-Identifier: GPL-3.0-or-later
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---@class Client : AbstractRoom
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---@field public client fk.Client
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---@field public players ClientPlayer[] @ 所有参战玩家的数组
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---@field public alive_players ClientPlayer[] @ 所有存活玩家的数组
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---@field public observers ClientPlayer[] @ 观察者的数组
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---@field public current ClientPlayer @ 当前回合玩家
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---@field public discard_pile integer[] @ 弃牌堆
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---@field public observing boolean
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---@field public record any
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Client = AbstractRoom:subclass('Client')
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-- load client classes
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ClientPlayer = require "client.clientplayer"
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fk.client_callback = {}
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-- 总而言之就是会让roomScene.state变为responding或者playing的状态
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local pattern_refresh_commands = {
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"PlayCard",
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"AskForUseActiveSkill",
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"AskForUseCard",
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"AskForResponseCard",
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}
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-- 无需进行JSON.parse,但可能传入JSON字符串的command
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local no_decode_commands = {
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"ErrorMsg",
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"Heartbeat",
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}
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function Client:initialize()
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AbstractRoom.initialize(self)
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self.client = fk.ClientInstance
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self.notifyUI = function(self, command, data)
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fk.Backend:notifyUI(command, data)
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end
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self.client.callback = function(_self, command, jsonData, isRequest)
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if self.recording then
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table.insert(self.record, {math.floor(os.getms() / 1000), isRequest, command, jsonData})
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end
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local cb = fk.client_callback[command]
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local data
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if table.contains(no_decode_commands, command) then
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data = jsonData
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else
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local err, ret = pcall(json.decode, jsonData)
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if err == false then
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-- 不关心报错
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data = jsonData
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else
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data = ret
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end
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end
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if table.contains(pattern_refresh_commands, command) then
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Fk.currentResponsePattern = nil
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Fk.currentResponseReason = nil
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end
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if (type(cb) == "function") then
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cb(data)
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else
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self:notifyUI(command, data)
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end
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end
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self.discard_pile = {}
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self._processing = {}
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self.disabled_packs = {}
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self.disabled_generals = {}
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self.recording = false
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end
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---@param id integer
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---@return ClientPlayer
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function Client:getPlayerById(id)
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if id == Self.id then return Self end
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for _, p in ipairs(self.players) do
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if p.id == id then return p end
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end
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return nil
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end
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---@param cardId integer | Card
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---@return CardArea
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function Client:getCardArea(cardId)
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local cardIds = Card:getIdList(cardId)
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local resultPos = {}
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for _, cid in ipairs(cardIds) do
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if not table.contains(resultPos, Card.PlayerHand) and table.contains(Self.player_cards[Player.Hand], cid) then
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table.insert(resultPos, Card.PlayerHand)
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end
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if not table.contains(resultPos, Card.PlayerEquip) and table.contains(Self.player_cards[Player.Equip], cid) then
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table.insert(resultPos, Card.PlayerEquip)
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end
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for _, t in pairs(Self.special_cards) do
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if table.contains(t, cid) then
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table.insertIfNeed(resultPos, Card.PlayerSpecial)
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end
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end
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end
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if #resultPos == 1 then
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return resultPos[1]
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end
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return Card.Unknown
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end
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function Client:moveCards(moves)
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for _, move in ipairs(moves) do
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if move.from and move.fromArea then
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local from = self:getPlayerById(move.from)
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self:notifyUI("MaxCard", {
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pcardMax = from:getMaxCards(),
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id = move.from,
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})
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if move.fromArea == Card.PlayerHand and not Self:isBuddy(self:getPlayerById(move.from)) then
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for _ = 1, #move.ids do
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table.remove(from.player_cards[Player.Hand])
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end
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else
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if table.contains({ Player.Hand, Player.Equip, Player.Judge, Player.Special }, move.fromArea) then
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from:removeCards(move.fromArea, move.ids, move.fromSpecialName)
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end
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end
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elseif move.fromArea == Card.DiscardPile then
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table.removeOne(self.discard_pile, move.ids[1])
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end
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if move.to and move.toArea then
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local ids = move.ids
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self:notifyUI("MaxCard", {
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pcardMax = self:getPlayerById(move.to):getMaxCards(),
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id = move.to,
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})
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if (not Self:isBuddy(self:getPlayerById(move.to)) and move.toArea == Card.PlayerHand) or table.contains(ids, -1) then
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ids = table.map(ids, function() return -1 end)
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end
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self:getPlayerById(move.to):addCards(move.toArea, ids, move.specialName)
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elseif move.toArea == Card.DiscardPile then
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table.insert(self.discard_pile, move.ids[1])
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end
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-- FIXME: 需要系统化的重构
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if move.fromArea == Card.Processing then
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for _, v in ipairs(move.ids) do
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self._processing[v] = nil
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end
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end
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if move.toArea == Card.Processing then
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for _, v in ipairs(move.ids) do
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self._processing[v] = true
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end
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end
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if (move.ids[1] ~= -1) then
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Fk:filterCard(move.ids[1], ClientInstance:getPlayerById(move.to))
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end
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end
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end
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---@param msg LogMessage
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local function parseMsg(msg, nocolor)
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local self = ClientInstance
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local data = msg
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local function getPlayerStr(pid, color)
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if nocolor then color = "white" end
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if not pid then
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return ""
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end
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local p = self:getPlayerById(pid)
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local str = '<font color="%s"><b>%s</b></font>'
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if p.general == "anjiang" and (p.deputyGeneral == "anjiang"
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or not p.deputyGeneral) then
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local ret = Fk:translate("seat#" .. p.seat)
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return string.format(str, color, ret)
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end
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local ret = p.general
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ret = Fk:translate(ret)
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if p.deputyGeneral and p.deputyGeneral ~= "" then
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ret = ret .. "/" .. Fk:translate(p.deputyGeneral)
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end
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ret = string.format(str, color, ret)
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return ret
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end
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local from = getPlayerStr(data.from, "#0C8F0C")
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---@type any
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local to = data.to or Util.DummyTable
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local to_str = {}
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for _, id in ipairs(to) do
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table.insert(to_str, getPlayerStr(id, "#CC3131"))
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end
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to = table.concat(to_str, ", ")
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---@type any
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local card = data.card or Util.DummyTable
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local allUnknown = true
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local unknownCount = 0
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for _, id in ipairs(card) do
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if id ~= -1 then
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allUnknown = false
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else
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unknownCount = unknownCount + 1
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end
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end
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if allUnknown then
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card = ""
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else
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local card_str = {}
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for _, id in ipairs(card) do
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table.insert(card_str, Fk:getCardById(id, true):toLogString())
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end
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if unknownCount > 0 then
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table.insert(card_str, Fk:translate("unknown_card")
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.. unknownCount == 1 and "x" .. unknownCount or "")
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end
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card = table.concat(card_str, ", ")
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end
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local function parseArg(arg)
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arg = arg or ""
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arg = Fk:translate(arg)
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arg = string.format('<font color="%s"><b>%s</b></font>', nocolor and "white" or "#0598BC", arg)
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return arg
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end
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local arg = parseArg(data.arg)
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local arg2 = parseArg(data.arg2)
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local arg3 = parseArg(data.arg3)
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local log = Fk:translate(data.type)
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log = string.gsub(log, "%%from", from)
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log = string.gsub(log, "%%to", to)
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log = string.gsub(log, "%%card", card)
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log = string.gsub(log, "%%arg2", arg2)
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log = string.gsub(log, "%%arg3", arg3)
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log = string.gsub(log, "%%arg", arg)
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return log
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end
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---@param msg LogMessage
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function Client:appendLog(msg)
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local text = parseMsg(msg)
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self:notifyUI("GameLog", text)
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if msg.toast then
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self:notifyUI("ShowToast", text)
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end
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end
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---@param msg LogMessage
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function Client:setCardNote(ids, msg)
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for _, id in ipairs(ids) do
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if id ~= -1 then
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self:notifyUI("SetCardFootnote", { id, parseMsg(msg, true) })
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end
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end
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end
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fk.client_callback["SetCardFootnote"] = function(data)
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ClientInstance:setCardNote(data[1], data[2]);
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end
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local function setup(id, name, avatar)
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local self = fk.Self
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self:setId(id)
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self:setScreenName(name)
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self:setAvatar(avatar)
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Self = ClientPlayer:new(fk.Self)
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end
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fk.client_callback["Setup"] = function(data)
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-- jsonData: [ int id, string screenName, string avatar ]
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local id, name, avatar = data[1], data[2], data[3]
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setup(id, name, avatar)
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end
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fk.client_callback["EnterRoom"] = function(_data)
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Self = ClientPlayer:new(fk.Self)
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ClientInstance = Client:new() -- clear old client data
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ClientInstance.players = {Self}
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ClientInstance.alive_players = {Self}
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ClientInstance.discard_pile = {}
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local data = _data[3]
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ClientInstance.enter_room_data = json.encode(_data);
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ClientInstance.room_settings = data
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table.insertTableIfNeed(
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data.disabledPack,
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Fk.game_mode_disabled[data.gameMode]
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)
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ClientInstance.disabled_packs = data.disabledPack
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ClientInstance.disabled_generals = data.disabledGenerals
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ClientInstance:notifyUI("EnterRoom", _data)
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end
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fk.client_callback["AddPlayer"] = function(data)
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-- jsonData: [ int id, string screenName, string avatar ]
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-- when other player enter the room, we create clientplayer(C and lua) for them
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local id, name, avatar, time = data[1], data[2], data[3], data[5]
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local player = fk.ClientInstance:addPlayer(id, name, avatar)
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player:addTotalGameTime(time or 0) -- 以防再次智迟
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local p = ClientPlayer:new(player)
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table.insert(ClientInstance.players, p)
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table.insert(ClientInstance.alive_players, p)
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ClientInstance:notifyUI("AddPlayer", data)
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end
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fk.client_callback["RemovePlayer"] = function(data)
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-- jsonData: [ int id ]
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local id = data[1]
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for _, p in ipairs(ClientInstance.players) do
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if p.player:getId() == id then
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table.removeOne(ClientInstance.players, p)
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table.removeOne(ClientInstance.alive_players, p)
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break
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end
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end
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if id ~= Self.id then
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fk.ClientInstance:removePlayer(id)
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ClientInstance:notifyUI("RemovePlayer", data)
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end
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end
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fk.client_callback["AddObserver"] = function(data)
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-- jsonData: [ int id, string screenName, string avatar ]
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-- when observer enter the room, we create lua clientplayer for them
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local id, name, avatar = data[1], data[2], data[3]
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local player = {
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getId = function() return id end,
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getScreenName = function() return name end,
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getAvatar = function() return avatar end,
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}
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local p = ClientPlayer:new(player)
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table.insert(ClientInstance.observers, p)
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end
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fk.client_callback["RemoveObserver"] = function(data)
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local id = data[1]
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for _, p in ipairs(ClientInstance.observers) do
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if p.player:getId() == id then
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table.removeOne(ClientInstance.observers, p)
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break
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end
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end
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end
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fk.client_callback["ArrangeSeats"] = function(data)
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local n = #ClientInstance.players
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local players = {}
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for i = 1, n do
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local p = ClientInstance:getPlayerById(data[i])
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p.seat = i
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table.insert(players, p)
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end
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for i = 1, #players - 1 do
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players[i].next = players[i + 1]
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end
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players[#players].next = players[1]
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ClientInstance.players = players
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ClientInstance:notifyUI("ArrangeSeats", data)
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end
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fk.client_callback["PropertyUpdate"] = function(data)
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-- jsonData: [ int id, string property_name, value ]
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local id, name, value = data[1], data[2], data[3]
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local p = ClientInstance:getPlayerById(id)
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p[name] = value
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if name == "dead" then
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if value == true then
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table.removeOne(ClientInstance.alive_players, p)
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else
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table.insertIfNeed(ClientInstance.alive_players, p)
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end
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end
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ClientInstance:notifyUI("PropertyUpdate", data)
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ClientInstance:notifyUI("MaxCard", {
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pcardMax = ClientInstance:getPlayerById(id):getMaxCards(),
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id = id,
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})
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end
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fk.client_callback["AskForCardChosen"] = function(data)
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-- jsonData: [ int target_id, string flag, int reason ]
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local id, flag, reason, prompt = data[1], data[2], data[3], data[4]
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local target = ClientInstance:getPlayerById(id)
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local hand = target.player_cards[Player.Hand]
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local equip = target.player_cards[Player.Equip]
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local judge = target.player_cards[Player.Judge]
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local ui_data = flag
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if type(flag) == "string" then
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if not string.find(flag, "h") then
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hand = {}
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end
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if not string.find(flag, "e") then
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equip = {}
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end
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if not string.find(flag, "j") then
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judge = {}
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end
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ui_data = {
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_id = id,
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_reason = reason,
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card_data = {},
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_prompt = prompt,
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}
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if #hand ~= 0 then table.insert(ui_data.card_data, { "$Hand", hand }) end
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if #equip ~= 0 then table.insert(ui_data.card_data, { "$Equip", equip }) end
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if #judge ~= 0 then table.insert(ui_data.card_data, { "$Judge", judge }) end
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else
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ui_data._id = id
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ui_data._reason = reason
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ui_data._prompt = prompt
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end
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ClientInstance:notifyUI("AskForCardChosen", ui_data)
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end
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fk.client_callback["AskForCardsChosen"] = function(data)
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-- jsonData: [ int target_id, int min, int max, string flag, int reason ]
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local id, min, max, flag, reason, prompt = table.unpack(data)
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--data[1], data[2], data[3], data[4], data[5], data[6]
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local target = ClientInstance:getPlayerById(id)
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local hand = target.player_cards[Player.Hand]
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local equip = target.player_cards[Player.Equip]
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local judge = target.player_cards[Player.Judge]
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local ui_data = flag
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if type(flag) == "string" then
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if not string.find(flag, "h") then
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hand = {}
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end
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if not string.find(flag, "e") then
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equip = {}
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end
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if not string.find(flag, "j") then
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judge = {}
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end
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ui_data = {
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_id = id,
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_min = min,
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_max = max,
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_reason = reason,
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card_data = {},
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_prompt = prompt,
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}
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if #hand ~= 0 then table.insert(ui_data.card_data, { "$Hand", hand }) end
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if #equip ~= 0 then table.insert(ui_data.card_data, { "$Equip", equip }) end
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if #judge ~= 0 then table.insert(ui_data.card_data, { "$Judge", judge }) end
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else
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ui_data._id = id
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ui_data._min = min
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ui_data._max = max
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ui_data._reason = reason
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ui_data._prompt = prompt
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end
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ClientInstance:notifyUI("AskForCardsChosen", ui_data)
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end
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--- separated moves to many moves(one card per move)
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---@param moves CardsMoveStruct[]
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local function separateMoves(moves)
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local ret = {} ---@type CardsMoveInfo[]
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for _, move in ipairs(moves) do
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for _, info in ipairs(move.moveInfo) do
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table.insert(ret, {
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ids = {info.cardId},
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from = move.from,
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to = move.to,
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toArea = move.toArea,
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fromArea = info.fromArea,
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moveReason = move.moveReason,
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specialName = move.specialName,
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fromSpecialName = info.fromSpecialName,
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proposer = move.proposer,
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})
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end
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end
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return ret
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end
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|
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--- merge separated moves that information is the same
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local function mergeMoves(moves)
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||
local ret = {}
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||
local temp = {}
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for _, move in ipairs(moves) do
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||
local info = string.format("%q,%q,%q,%q,%s,%s,%q",
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||
move.from, move.to, move.fromArea, move.toArea,
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move.specialName, move.fromSpecialName, move.proposer)
|
||
if temp[info] == nil then
|
||
temp[info] = {
|
||
ids = {},
|
||
from = move.from,
|
||
to = move.to,
|
||
fromArea = move.fromArea,
|
||
toArea = move.toArea,
|
||
moveReason = move.moveReason,
|
||
specialName = move.specialName,
|
||
fromSpecialName = move.fromSpecialName,
|
||
proposer = move.proposer,
|
||
}
|
||
end
|
||
table.insert(temp[info].ids, move.ids[1])
|
||
end
|
||
for _, v in pairs(temp) do
|
||
table.insert(ret, v)
|
||
end
|
||
return ret
|
||
end
|
||
|
||
local function sendMoveCardLog(move)
|
||
local client = ClientInstance ---@class Client
|
||
if #move.ids == 0 then return end
|
||
local hidden = table.contains(move.ids, -1)
|
||
local msgtype
|
||
|
||
if move.toArea == Card.PlayerHand then
|
||
if move.fromArea == Card.PlayerSpecial then
|
||
client:appendLog{
|
||
type = "$GetCardsFromPile",
|
||
from = move.to,
|
||
arg = move.fromSpecialName,
|
||
arg2 = #move.ids,
|
||
card = move.ids,
|
||
}
|
||
elseif move.fromArea == Card.DrawPile then
|
||
client:appendLog{
|
||
type = "$DrawCards",
|
||
from = move.to,
|
||
card = move.ids,
|
||
arg = #move.ids,
|
||
}
|
||
elseif move.fromArea == Card.Processing then
|
||
client:appendLog{
|
||
type = "$GotCardBack",
|
||
from = move.to,
|
||
card = move.ids,
|
||
arg = #move.ids,
|
||
}
|
||
elseif move.fromArea == Card.DiscardPile then
|
||
client:appendLog{
|
||
type = "$RecycleCard",
|
||
from = move.to,
|
||
card = move.ids,
|
||
arg = #move.ids,
|
||
}
|
||
elseif move.from then
|
||
client:appendLog{
|
||
type = "$MoveCards",
|
||
from = move.from,
|
||
to = { move.to },
|
||
arg = #move.ids,
|
||
card = move.ids,
|
||
}
|
||
else
|
||
client:appendLog{
|
||
type = "$PreyCardsFromPile",
|
||
from = move.to,
|
||
card = move.ids,
|
||
arg = #move.ids,
|
||
}
|
||
end
|
||
elseif move.toArea == Card.PlayerEquip then
|
||
client:appendLog{
|
||
type = "$InstallEquip",
|
||
from = move.to,
|
||
card = move.ids,
|
||
}
|
||
elseif move.toArea == Card.PlayerJudge then
|
||
if move.from ~= move.to and move.fromArea == Card.PlayerJudge then
|
||
client:appendLog{
|
||
type = "$LightningMove",
|
||
from = move.from,
|
||
to = { move.to },
|
||
card = move.ids,
|
||
}
|
||
elseif move.from then
|
||
client:appendLog{
|
||
type = "$PasteCard",
|
||
from = move.from,
|
||
to = { move.to },
|
||
card = move.ids,
|
||
}
|
||
end
|
||
elseif move.toArea == Card.PlayerSpecial then
|
||
client:appendLog{
|
||
type = "$AddToPile",
|
||
arg = move.specialName,
|
||
arg2 = #move.ids,
|
||
from = move.to,
|
||
card = move.ids,
|
||
}
|
||
elseif move.fromArea == Card.PlayerEquip then
|
||
client:appendLog{
|
||
type = "$UninstallEquip",
|
||
from = move.from,
|
||
card = move.ids,
|
||
}
|
||
-- elseif move.toArea == Card.Processing then
|
||
-- nop
|
||
elseif move.from and move.toArea == Card.DrawPile then
|
||
msgtype = hidden and "$PutCard" or "$PutKnownCard"
|
||
client:appendLog{
|
||
type = msgtype,
|
||
from = move.from,
|
||
card = move.ids,
|
||
arg = #move.ids,
|
||
}
|
||
client:setCardNote(move.ids, {
|
||
type = "$$PutCard",
|
||
from = move.from,
|
||
})
|
||
elseif move.toArea == Card.DiscardPile then
|
||
if move.moveReason == fk.ReasonDiscard then
|
||
if move.proposer and move.proposer ~= move.from then
|
||
client:appendLog{
|
||
type = "$DiscardOther",
|
||
from = move.from,
|
||
to = {move.proposer},
|
||
card = move.ids,
|
||
arg = #move.ids,
|
||
}
|
||
else
|
||
client:appendLog{
|
||
type = "$DiscardCards",
|
||
from = move.from,
|
||
card = move.ids,
|
||
arg = #move.ids,
|
||
}
|
||
end
|
||
elseif move.moveReason == fk.ReasonPutIntoDiscardPile then
|
||
client:appendLog{
|
||
type = "$PutToDiscard",
|
||
card = move.ids,
|
||
arg = #move.ids,
|
||
}
|
||
end
|
||
-- elseif move.toArea == Card.Void then
|
||
-- nop
|
||
end
|
||
|
||
-- TODO: footnote
|
||
if move.moveReason == fk.ReasonDiscard then
|
||
client:setCardNote(move.ids, {
|
||
type = "$$DiscardCards",
|
||
from = move.from
|
||
})
|
||
end
|
||
end
|
||
|
||
fk.client_callback["MoveCards"] = function(raw_moves)
|
||
-- jsonData: CardsMoveStruct[]
|
||
local separated = separateMoves(raw_moves)
|
||
ClientInstance:moveCards(separated)
|
||
local merged = mergeMoves(separated)
|
||
ClientInstance:notifyUI("MoveCards", merged)
|
||
for _, move in ipairs(merged) do
|
||
sendMoveCardLog(move)
|
||
end
|
||
end
|
||
|
||
fk.client_callback["ShowCard"] = function(data)
|
||
local from = data.from
|
||
local cards = data.cards
|
||
ClientInstance:notifyUI("MoveCards", {
|
||
{
|
||
ids = cards,
|
||
fromArea = Card.DrawPile,
|
||
toArea = Card.Processing,
|
||
}
|
||
})
|
||
end
|
||
|
||
-- 说是限定技,其实也适用于觉醒技、转换技、使命技
|
||
---@param skill Skill
|
||
---@param times integer
|
||
local function updateLimitSkill(pid, skill, times)
|
||
if not skill.visible then return end
|
||
if skill:isSwitchSkill() then
|
||
local _times = ClientInstance:getPlayerById(pid):getSwitchSkillState(skill.switchSkillName) == fk.SwitchYang and 0 or 1
|
||
if times == -1 then _times = -1 end
|
||
ClientInstance:notifyUI("UpdateLimitSkill", { pid, skill.switchSkillName, _times })
|
||
elseif skill.frequency == Skill.Limited or skill.frequency == Skill.Wake or skill.frequency == Skill.Quest then
|
||
ClientInstance:notifyUI("UpdateLimitSkill", { pid, skill.name, times })
|
||
end
|
||
end
|
||
|
||
fk.client_callback["LoseSkill"] = function(data)
|
||
-- jsonData: [ int player_id, string skill_name ]
|
||
local id, skill_name, fake = data[1], data[2], data[3]
|
||
local target = ClientInstance:getPlayerById(id)
|
||
local skill = Fk.skills[skill_name]
|
||
|
||
if not fake then
|
||
target:loseSkill(skill)
|
||
if skill.visible then
|
||
ClientInstance:notifyUI("LoseSkill", data)
|
||
end
|
||
elseif skill.visible then
|
||
-- 按理说能弄得更好的但还是复制粘贴舒服
|
||
local sks = { table.unpack(skill.related_skills) }
|
||
--[[ 需要大伙都适配好main_skill或者讨论出更好方案才行。不敢轻举妄动
|
||
local sks = table.filter(skill.related_skills, function(s)
|
||
return s.main_skill == skill
|
||
end)
|
||
--]]
|
||
table.insert(sks, skill)
|
||
table.removeOne(target.player_skills, skill)
|
||
local chk = false
|
||
|
||
if table.find(sks, function(s) return s:isInstanceOf(TriggerSkill) end) then
|
||
chk = true
|
||
ClientInstance:notifyUI("LoseSkill", data)
|
||
end
|
||
|
||
local active = table.filter(sks, function(s)
|
||
return s:isInstanceOf(ActiveSkill) or s:isInstanceOf(ViewAsSkill)
|
||
end)
|
||
|
||
if #active > 0 then
|
||
chk = true
|
||
ClientInstance:notifyUI("LoseSkill", {
|
||
id, skill_name,
|
||
})
|
||
end
|
||
|
||
if not chk then
|
||
ClientInstance:notifyUI("LoseSkill", {
|
||
id, skill_name,
|
||
})
|
||
end
|
||
end
|
||
|
||
updateLimitSkill(id, skill, -1)
|
||
end
|
||
|
||
fk.client_callback["AddSkill"] = function(data)
|
||
-- jsonData: [ int player_id, string skill_name ]
|
||
local id, skill_name, fake = data[1], data[2], data[3]
|
||
local target = ClientInstance:getPlayerById(id)
|
||
local skill = Fk.skills[skill_name]
|
||
|
||
if not fake then
|
||
target:addSkill(skill)
|
||
if skill.visible then
|
||
ClientInstance:notifyUI("AddSkill", data)
|
||
end
|
||
elseif skill.visible then
|
||
-- 添加假技能:服务器只会传一个主技能来。
|
||
-- 若有主动技则添加按钮,若有触发技则添加预亮按钮。
|
||
-- 无视状态技。
|
||
local sks = { table.unpack(skill.related_skills) }
|
||
table.insert(sks, skill)
|
||
table.insert(target.player_skills, skill)
|
||
local chk = false
|
||
|
||
if table.find(sks, function(s) return s:isInstanceOf(TriggerSkill) end) then
|
||
chk = true
|
||
ClientInstance:notifyUI("AddSkill", data)
|
||
end
|
||
|
||
local active = table.filter(sks, function(s)
|
||
return s:isInstanceOf(ActiveSkill) or s:isInstanceOf(ViewAsSkill)
|
||
end)
|
||
|
||
if #active > 0 then
|
||
chk = true
|
||
ClientInstance:notifyUI("AddSkill", {
|
||
id, skill_name,
|
||
})
|
||
end
|
||
|
||
-- 面板上总得有点啥东西表明自己有技能吧 = =
|
||
if not chk then
|
||
ClientInstance:notifyUI("AddSkill", {
|
||
id, skill_name,
|
||
})
|
||
end
|
||
end
|
||
|
||
if skill.frequency == Skill.Quest then
|
||
return
|
||
end
|
||
|
||
updateLimitSkill(id, skill, target:usedSkillTimes(skill_name, Player.HistoryGame))
|
||
end
|
||
|
||
fk.client_callback["AskForUseActiveSkill"] = function(data)
|
||
-- jsonData: [ string skill_name, string prompt, bool cancelable. json extra_data ]
|
||
local skill = Fk.skills[data[1]]
|
||
local extra_data = data[4]
|
||
skill._extra_data = extra_data
|
||
|
||
Fk.currentResponseReason = extra_data.skillName
|
||
ClientInstance:notifyUI("AskForUseActiveSkill", data)
|
||
end
|
||
|
||
fk.client_callback["AskForUseCard"] = function(data)
|
||
Fk.currentResponsePattern = data[2]
|
||
ClientInstance:notifyUI("AskForUseCard", data)
|
||
end
|
||
|
||
fk.client_callback["AskForResponseCard"] = function(data)
|
||
Fk.currentResponsePattern = data[2]
|
||
ClientInstance:notifyUI("AskForResponseCard", data)
|
||
end
|
||
|
||
fk.client_callback["SetPlayerMark"] = function(data)
|
||
-- jsonData: [ int id, string mark, int value ]
|
||
local player, mark, value = data[1], data[2], data[3]
|
||
local p = ClientInstance:getPlayerById(player)
|
||
p:setMark(mark, value)
|
||
|
||
if string.sub(mark, 1, 1) == "@" then
|
||
if mark:startsWith("@[") and mark:find(']') then
|
||
local close = mark:find(']')
|
||
local mtype = mark:sub(3, close - 1)
|
||
local spec = Fk.qml_marks[mtype]
|
||
if spec then
|
||
local text = spec.how_to_show(mark, value, p)
|
||
if text == "#hidden" then return end
|
||
end
|
||
end
|
||
ClientInstance:notifyUI("SetPlayerMark", data)
|
||
end
|
||
end
|
||
|
||
fk.client_callback["SetBanner"] = function(data)
|
||
-- jsonData: [ int id, string mark, int value ]
|
||
local mark, value = data[1], data[2]
|
||
ClientInstance:setBanner(mark, value)
|
||
|
||
if string.sub(mark, 1, 1) == "@" then
|
||
ClientInstance:notifyUI("SetBanner", data)
|
||
end
|
||
end
|
||
|
||
fk.client_callback["SetCardMark"] = function(data)
|
||
-- jsonData: [ int id, string mark, int value ]
|
||
local card, mark, value = data[1], data[2], data[3]
|
||
Fk:getCardById(card):setMark(mark, value)
|
||
|
||
ClientInstance:notifyUI("UpdateCard", card)
|
||
end
|
||
|
||
fk.client_callback["Chat"] = function(data)
|
||
-- jsonData: { int type, int sender, string msg }
|
||
if data.type == 1 then
|
||
data.general = ""
|
||
data.time = os.date("%H:%M:%S")
|
||
ClientInstance:notifyUI("Chat", data)
|
||
return
|
||
end
|
||
|
||
local p = ClientInstance:getPlayerById(data.sender)
|
||
if not p then
|
||
for _, pl in ipairs(ClientInstance.observers) do
|
||
if pl.id == data.sender then
|
||
p = pl; break
|
||
end
|
||
end
|
||
if not p then return end
|
||
data.general = ""
|
||
else
|
||
data.general = p.general
|
||
end
|
||
data.userName = p.player:getScreenName()
|
||
data.time = os.date("%H:%M:%S")
|
||
ClientInstance:notifyUI("Chat", data)
|
||
end
|
||
|
||
fk.client_callback["GameLog"] = function(data)
|
||
ClientInstance:appendLog(data)
|
||
end
|
||
|
||
fk.client_callback["LogEvent"] = function(data)
|
||
if data.type == "Death" then
|
||
table.removeOne(
|
||
ClientInstance.alive_players,
|
||
ClientInstance:getPlayerById(data.to)
|
||
)
|
||
end
|
||
ClientInstance:notifyUI("LogEvent", data)
|
||
end
|
||
|
||
fk.client_callback["AddCardUseHistory"] = function(data)
|
||
Self:addCardUseHistory(data[1], data[2])
|
||
end
|
||
|
||
fk.client_callback["SetCardUseHistory"] = function(data)
|
||
Self:setCardUseHistory(data[1], data[2], data[3])
|
||
end
|
||
|
||
fk.client_callback["AddSkillUseHistory"] = function(data)
|
||
local playerid, skill_name, time = data[1], data[2], data[3]
|
||
local player = ClientInstance:getPlayerById(playerid)
|
||
player:addSkillUseHistory(skill_name, time)
|
||
|
||
local skill = Fk.skills[skill_name]
|
||
if not skill or skill.frequency == Skill.Quest then return end
|
||
updateLimitSkill(playerid, Fk.skills[skill_name], player:usedSkillTimes(skill_name, Player.HistoryGame))
|
||
end
|
||
|
||
fk.client_callback["SetSkillUseHistory"] = function(data)
|
||
local id, skill_name, time, scope = data[1], data[2], data[3], data[4]
|
||
local player = ClientInstance:getPlayerById(id)
|
||
player:setSkillUseHistory(skill_name, time, scope)
|
||
|
||
local skill = Fk.skills[skill_name]
|
||
if not skill or skill.frequency == Skill.Quest then return end
|
||
updateLimitSkill(id, Fk.skills[skill_name], player:usedSkillTimes(skill_name, Player.HistoryGame))
|
||
end
|
||
|
||
fk.client_callback["AddVirtualEquip"] = function(data)
|
||
local cname = data.name
|
||
local player = ClientInstance:getPlayerById(data.player)
|
||
local subcards = data.subcards
|
||
local c = Fk:cloneCard(cname)
|
||
c:addSubcards(subcards)
|
||
player:addVirtualEquip(c)
|
||
end
|
||
|
||
fk.client_callback["RemoveVirtualEquip"] = function(data)
|
||
local player = ClientInstance:getPlayerById(data.player)
|
||
player:removeVirtualEquip(data.id)
|
||
end
|
||
|
||
fk.client_callback["Heartbeat"] = function()
|
||
ClientInstance.client:notifyServer("Heartbeat", "")
|
||
end
|
||
|
||
fk.client_callback["ChangeSelf"] = function(data)
|
||
local p = ClientInstance:getPlayerById(data.id)
|
||
p.player_cards[Player.Hand] = data.handcards
|
||
p.special_cards = data.special_cards
|
||
ClientInstance:notifyUI("ChangeSelf", data.id)
|
||
end
|
||
|
||
fk.client_callback["UpdateQuestSkillUI"] = function(data)
|
||
local player, skillName, usedTimes = data[1], data[2], data[3]
|
||
updateLimitSkill(player, Fk.skills[skillName], usedTimes)
|
||
end
|
||
|
||
fk.client_callback["UpdateGameData"] = function(data)
|
||
local player, total, win, run = data[1], data[2], data[3], data[4]
|
||
player = ClientInstance:getPlayerById(player)
|
||
if player then
|
||
player.player:setGameData(total, win, run)
|
||
end
|
||
|
||
ClientInstance:notifyUI("UpdateGameData", data)
|
||
end
|
||
|
||
fk.client_callback["AddTotalGameTime"] = function(data)
|
||
local player, time = data[1], data[2]
|
||
player = ClientInstance:getPlayerById(player)
|
||
if player then
|
||
player.player:addTotalGameTime(time)
|
||
if player == Self then
|
||
ClientInstance:notifyUI("AddTotalGameTime", data)
|
||
end
|
||
end
|
||
end
|
||
|
||
fk.client_callback["StartGame"] = function(jsonData)
|
||
local c = ClientInstance
|
||
c.record = {
|
||
fk.FK_VER,
|
||
os.date("%Y%m%d%H%M%S"),
|
||
c.enter_room_data,
|
||
json.encode { Self.id, fk.Self:getScreenName(), fk.Self:getAvatar() },
|
||
-- RESERVED
|
||
"",
|
||
"",
|
||
"",
|
||
"",
|
||
"",
|
||
"",
|
||
}
|
||
for _, p in ipairs(c.players) do
|
||
if p.id ~= Self.id then
|
||
table.insert(c.record, {
|
||
math.floor(os.getms() / 1000),
|
||
false,
|
||
"AddPlayer",
|
||
json.encode {
|
||
p.player:getId(),
|
||
p.player:getScreenName(),
|
||
p.player:getAvatar(),
|
||
true,
|
||
p.player:getTotalGameTime(),
|
||
},
|
||
})
|
||
end
|
||
end
|
||
c.recording = true
|
||
c:notifyUI("StartGame", jsonData)
|
||
end
|
||
|
||
fk.client_callback["GameOver"] = function(jsonData)
|
||
local c = ClientInstance
|
||
if c.recording then
|
||
c.recording = false
|
||
c.record[2] = table.concat({
|
||
c.record[2],
|
||
Self.player:getScreenName(),
|
||
c.room_settings.gameMode,
|
||
Self.general,
|
||
Self.role,
|
||
jsonData,
|
||
}, ".")
|
||
-- c.client:saveRecord(json.encode(c.record), c.record[2])
|
||
end
|
||
c:notifyUI("GameOver", jsonData)
|
||
end
|
||
|
||
fk.client_callback["EnterLobby"] = function(jsonData)
|
||
local c = ClientInstance
|
||
--[[
|
||
if c.recording and not c.observing then
|
||
c.recording = false
|
||
c.record[2] = table.concat({
|
||
c.record[2],
|
||
Self.player:getScreenName(),
|
||
c.room_settings.gameMode,
|
||
Self.general,
|
||
Self.role,
|
||
"",
|
||
}, ".")
|
||
-- c.client:saveRecord(json.encode(c.record), c.record[2])
|
||
end
|
||
--]]
|
||
c:notifyUI("EnterLobby", jsonData)
|
||
end
|
||
|
||
fk.client_callback["PrintCard"] = function(data)
|
||
local n, s, num = table.unpack(data)
|
||
local cd = Fk:cloneCard(n, s, num)
|
||
Fk:_addPrintedCard(cd)
|
||
end
|
||
|
||
fk.client_callback["AddBuddy"] = function(data)
|
||
local c = ClientInstance
|
||
local id, hand = table.unpack(data)
|
||
local to = c:getPlayerById(id)
|
||
Self:addBuddy(to)
|
||
to.player_cards[Player.Hand] = hand
|
||
end
|
||
|
||
fk.client_callback["RmBuddy"] = function(data)
|
||
local c = ClientInstance
|
||
local id = data
|
||
local to = c:getPlayerById(id)
|
||
Self:removeBuddy(to)
|
||
to.player_cards[Player.Hand] = table.map(to.player_cards, function() return -1 end)
|
||
end
|
||
|
||
local function loadPlayerSummary(pdata)
|
||
local f = fk.client_callback["PropertyUpdate"]
|
||
local id = pdata.d[1]
|
||
local properties = {
|
||
"general", "deputyGeneral", "maxHp", "hp", "shield", "gender", "kingdom",
|
||
"dead", "role", "rest", "seat", "phase", "faceup", "chained",
|
||
"sealedSlots",
|
||
}
|
||
|
||
for _, k in ipairs(properties) do
|
||
if pdata.p[k] ~= nil then
|
||
f{ id, k, pdata.p[k] }
|
||
end
|
||
end
|
||
|
||
local card_moves = {}
|
||
local cards = pdata.c
|
||
if #cards[Player.Hand] ~= 0 then
|
||
local info = {}
|
||
for _, i in ipairs(cards[Player.Hand]) do
|
||
table.insert(info, { cardId = i, fromArea = Card.DrawPile })
|
||
end
|
||
local move = { moveInfo = info, to = id, toArea = Card.PlayerHand }
|
||
table.insert(card_moves, move)
|
||
end
|
||
if #cards[Player.Equip] ~= 0 then
|
||
local info = {}
|
||
for _, i in ipairs(cards[Player.Equip]) do
|
||
table.insert(info, { cardId = i, fromArea = Card.DrawPile })
|
||
end
|
||
local move = { moveInfo = info, to = id, toArea = Card.PlayerEquip }
|
||
table.insert(card_moves, move)
|
||
end
|
||
if #cards[Player.Judge] ~= 0 then
|
||
local info = {}
|
||
for _, i in ipairs(cards[Player.Judge]) do
|
||
table.insert(info, { cardId = i, fromArea = Card.DrawPile })
|
||
end
|
||
local move = { moveInfo = info, to = id, toArea = Card.PlayerJudge }
|
||
table.insert(card_moves, move)
|
||
end
|
||
|
||
for k, v in pairs(pdata.sc) do
|
||
local info = {}
|
||
for _, i in ipairs(v) do
|
||
table.insert(info, { cardId = i, fromArea = Card.DrawPile })
|
||
end
|
||
local move = {
|
||
moveInfo = info,
|
||
to = id,
|
||
toArea = Card.PlayerSpecial,
|
||
specialName = k,
|
||
specialVisible = Self.id == id,
|
||
}
|
||
table.insert(card_moves, move)
|
||
end
|
||
|
||
if #card_moves > 0 then
|
||
-- TODO: visibility
|
||
fk.client_callback["MoveCards"](card_moves)
|
||
end
|
||
|
||
f = fk.client_callback["SetPlayerMark"]
|
||
for k, v in pairs(pdata.m) do
|
||
f{ id, k, v }
|
||
end
|
||
|
||
f = fk.client_callback["AddSkill"]
|
||
for _, v in pairs(pdata.s) do
|
||
f{ id, v }
|
||
end
|
||
|
||
f = fk.client_callback["AddCardUseHistory"]
|
||
for k, v in pairs(pdata.ch) do
|
||
if v[1] > 0 then
|
||
f{ k, v[1] }
|
||
end
|
||
end
|
||
|
||
f = fk.client_callback["SetSkillUseHistory"]
|
||
for k, v in pairs(pdata.sh) do
|
||
if v[4] > 0 then
|
||
f{ id, k, v[1], 1 }
|
||
f{ id, k, v[2], 2 }
|
||
f{ id, k, v[3], 3 }
|
||
f{ id, k, v[4], 4 }
|
||
end
|
||
end
|
||
end
|
||
|
||
local function loadRoomSummary(data)
|
||
local players = data.p
|
||
|
||
fk.client_callback["StartGame"]("")
|
||
|
||
for _, pid in ipairs(data.circle) do
|
||
if pid ~= data.you then
|
||
fk.client_callback["AddPlayer"](players[tostring(pid)].d)
|
||
end
|
||
end
|
||
|
||
fk.client_callback["ArrangeSeats"](data.circle)
|
||
|
||
for _, d in ipairs(data.pc) do
|
||
local cd = Fk:cloneCard(table.unpack(d))
|
||
Fk:_addPrintedCard(cd)
|
||
end
|
||
|
||
for cid, marks in pairs(data.cm) do
|
||
for k, v in pairs(marks) do
|
||
Fk:getCardById(tonumber(cid)):setMark(k, v)
|
||
ClientInstance:notifyUI("UpdateCard", cid)
|
||
end
|
||
end
|
||
|
||
for k, v in pairs(data.b) do
|
||
fk.client_callback["SetBanner"]{ k, v }
|
||
end
|
||
|
||
for _, pid in ipairs(data.circle) do
|
||
local pdata = data.p[tostring(pid)]
|
||
loadPlayerSummary(pdata)
|
||
end
|
||
|
||
ClientInstance:notifyUI("UpdateDrawPile", data.dp)
|
||
ClientInstance:notifyUI("UpdateRoundNum", data.rnd)
|
||
end
|
||
|
||
fk.client_callback["Reconnect"] = function(data)
|
||
local players = data.p
|
||
local setup_data = players[tostring(data.you)].d
|
||
setup(setup_data[1], setup_data[2], setup_data[3])
|
||
fk.client_callback["AddTotalGameTime"]{ setup_data[1], setup_data[5] }
|
||
|
||
local enter_room_data = data.d
|
||
table.insert(enter_room_data, 1, #data.circle)
|
||
fk.client_callback["EnterLobby"]("")
|
||
fk.client_callback["EnterRoom"](enter_room_data)
|
||
|
||
loadRoomSummary(data)
|
||
end
|
||
|
||
fk.client_callback["Observe"] = function(data)
|
||
local players = data.p
|
||
|
||
local setup_data = players[tostring(data.you)].d
|
||
setup(setup_data[1], setup_data[2], setup_data[3])
|
||
|
||
local enter_room_data = data.d
|
||
table.insert(enter_room_data, 1, #data.circle)
|
||
fk.client_callback["EnterRoom"](enter_room_data)
|
||
fk.client_callback["StartGame"]("")
|
||
|
||
loadRoomSummary(data)
|
||
end
|
||
|
||
-- Create ClientInstance (used by Lua)
|
||
ClientInstance = Client:new()
|
||
dofile "lua/client/client_util.lua"
|