mirror of
https://github.com/Qsgs-Fans/FreeKill.git
synced 2024-11-16 19:58:13 +08:00
162b3af505
* distance & snatch * distance & snatch - clean * fix: client.alive_players * room:askForCardChosen(todo: snatch) * add skill to players(uncomplete) * ui of skill btn * expand pile(not completed) * Use card2 (#23) * snatch (todo: owner_map) * owner_map * remove too many snatch * update * call active skill's functions * use zhiheng * Qt6 (#24) * use qt6 * android compiling * remove version number of qml import * correct anti-sql injection; update deprecated code * add fkparse as submodule * link fkparse, and write simple functions * adjust ui * adjust layout for photos; fix qml warning * android problem fix (partially) * move ico * update copy_assets * update logic for ok/cancel btn
57 lines
970 B
QML
57 lines
970 B
QML
import QtQuick
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Rectangle {
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function show(text, duration) {
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message.text = text;
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time = Math.max(duration, 2 * fadeTime);
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animation.start();
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}
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id: root
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readonly property real defaultTime: 3000
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property real time: defaultTime
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readonly property real fadeTime: 300
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anchors.horizontalCenter: parent != null ? parent.horizontalCenter : undefined
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height: message.height + 20
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width: message.width + 40
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radius: 16
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opacity: 0
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color: "#F2808A87"
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Text {
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id: message
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color: "white"
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horizontalAlignment: Text.AlignHCenter
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anchors.centerIn: parent
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}
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SequentialAnimation on opacity {
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id: animation
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running: false
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NumberAnimation {
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to: .9
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duration: fadeTime
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}
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PauseAnimation {
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duration: time - 2 * fadeTime
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}
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NumberAnimation {
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to: 0
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duration: fadeTime
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}
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onRunningChanged: {
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if (!running) {
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toast.model.remove(index);
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}
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}
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}
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}
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