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feat: Add max_level property
Add max_level property to character and light cone.
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@ -60,8 +60,9 @@ class Character(BaseModel):
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- id (`str`): The character's ID.
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- name (`str`): The character's name.
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- rarity (`int`): The character's rarity.
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- level (`int`): The character's level.
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- ascension (`int`): Ascension level.
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- level (`int`): The character's current level.
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- max_level (`int`): The maximum character level according to the current ascension phase.
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- ascension (`int`): Ascension phase.
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- eidolon (`int`): The character's eidolon rank.
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- Image
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- icon (`str`): The character avatar image
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@ -91,7 +92,7 @@ class Character(BaseModel):
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level: int
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"""Character's level"""
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ascension: int = Field(..., alias="promotion")
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"""Ascension Level"""
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"""Ascension phase"""
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eidolon: int = Field(..., alias="rank")
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"""Character's eidolon rank"""
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@ -122,3 +123,8 @@ class Character(BaseModel):
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"""The list of character's additional attributes"""
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properties: list[Property]
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"""The list of character's properties"""
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@property
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def max_level(self) -> int:
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"""The maximum character level according to the current ascension phase"""
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return 20 + 10 * self.ascension
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@ -12,8 +12,9 @@ class LightCone(BaseModel):
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- name (`str`): The name of the light cone.
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- rarity (`int`): The rarity of the light cone.
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- superimpose (`int`): The superimpose rank of the light cone.
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- level (`int`): The level of the light cone.
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- ascension (`int`): The ascension level of the light cone.
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- level (`int`): The current level of the light cone.
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- max_level (`int`): The maximum light cone level according to the current ascension phase.
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- ascension (`int`): The ascension phase of the light cone.
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- icon (`str`): The light cone icon image.
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- preview (`str`): The light cone preview image.
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- portrait (`str`): The light cone portrait image.
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@ -33,7 +34,7 @@ class LightCone(BaseModel):
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level: int
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"""The level of the light cone"""
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ascension: int = Field(..., alias="promotion")
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"""The ascension level of the light cone"""
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"""The ascension phase of the light cone"""
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icon: str
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"""The light cone icon image"""
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preview: str
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@ -47,6 +48,11 @@ class LightCone(BaseModel):
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properties: list[Property]
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"""The list of properties of the light cone"""
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@property
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def max_level(self) -> int:
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"""The maximum light cone level according to the current ascension phase"""
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return 20 + 10 * self.ascension
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class Relic(BaseModel):
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"""
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